Player Matchup

Janus
Janus
Silver II
DIAVLO CG
Janus
Silver II
Level 80
God Stats
0W - 1L
1,357 SR
Queue Stats
38W - 52L
975 MMR
Party 1
Amaterasu
Amaterasu
Silver III
FrijolSexo
Amaterasu
Silver III
Level 57
God Stats
0W - 2L
1,640 SR
Queue Stats
32W - 44L
997 MMR
Party 1
Artemis
Artemis
Silver I
GlubtubbasWepple
Artemis
Silver I
Level 127
God Stats
0W - 1L
1,712 SR
Queue Stats
44W - 48L
1,262 MMR
Party 2
Geb
Geb
Silver III
Mista_Denmark
Geb
Silver III
Level 105
God Stats
3W - 1L
1,901 SR
Queue Stats
20W - 29L
1,077 MMR
Party 2
Kali
Kali
Silver I
You_Knoww_-
Kali
Silver I
Level 144
God Stats
1W - 6L
1,435 SR
Queue Stats
141W - 159L
1,184 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 103
1,609 SR
1,099 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 132
1,478 SR
1,148 MMR
Cthulhu
Cthulhu
Silver V
 
Cthulhu
Silver V
Level 92
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cabrakan
Cabrakan
Silver II
EskiBro1937
Cabrakan
Silver II
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 54L
1,096 MMR
Solo
Medusa
Medusa
Silver I
Twiist_Feeds
Medusa
Silver I
Level 186
God Stats
1W - 1L
1,495 SR
Queue Stats
87W - 103L
1,223 MMR
Solo
Ao Kuang
Ao Kuang
Silver II
WeepyCarpet27
Ao Kuang
Silver II
Level 124
God Stats
1W - 1L
1,354 SR
Queue Stats
16W - 21L
1,233 MMR
Solo
Nu Wa
Nu Wa
Silver IV
jtg6369
Nu Wa
Silver IV
Level 149
God Stats
10W - 7L
1,543 SR
Queue Stats
257W - 304L
691 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
DIAVLO CG
Janus
10
0 / 2 / 1
5,241
524
2,991
3,747
1,086
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
FrijolSexo
Amaterasu
3
0 / 0 / 0
3,571
357
779
1,902
723
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

10
2 / 1 / 1
5,531
553
5,509
5,292
1,687
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

8
0 / 3 / 3
4,762
476
3,232
9,435
4,950
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

8
2 / 1 / 0
4,956
496
2,058
6,708
3,039
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

Bans
NoxMulanFreyaThor

VS

Bans
ThanatosAnubisSkadiAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
2 / 0 / 0
7,039
704
2,263
6,521
3,724
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Cabrakan
EskiBro1937
Cabrakan
9
3 / 1 / 1
5,847
585
2,039
7,138
5,120
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Medusa
11
0 / 2 / 4
6,034
603
5,316
6,519
2,064
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ao Kuang
WeepyCarpet27
Ao Kuang
9
1 / 1 / 1
5,103
510
1,696
6,686
2,296
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Nu Wa
jtg6369
Nu Wa
10
1 / 0 / 3
5,379
538
2,974
3,465
888
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
16
4
Kills
7
7
Deaths
4
5
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
2
0
0
2
L
Janus
DIAVLO CG
Janus
0
2
1
0.25
W
Cabrakan
EskiBro1937
Cabrakan
3
1
1
3.5
L
Amaterasu
FrijolSexo
Amaterasu
0
0
0
0
L
2
1
1
2.5
L
0
3
3
0.5
W
Medusa
0
2
4
1
W
Ao Kuang
WeepyCarpet27
Ao Kuang
1
1
1
1.5
L
2
1
0
2
W
Nu Wa
jtg6369
Nu Wa
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,569
Damage
14,288
27,084
Taken
30,329
11,485
Mitigated
14,092
7,479
Healing
7,659
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
2,263
166
0
1,966
6,521
3,724
0
364
6,078
50,406
2,653
L
Janus
DIAVLO CG
Janus
2,991
36
0
352
3,747
1,086
0
2,398
1,161
29,853
1,852
W
Cabrakan
EskiBro1937
Cabrakan
2,039
425
0
1,262
7,138
5,120
0
1,601
5,488
14,824
0
L
Amaterasu
FrijolSexo
Amaterasu
779
241
0
646
1,902
723
0
928
894
0
4,287
L
5,509
3,072
0
2,601
5,292
1,687
0
1,152
4,060
0
37,467
L
3,232
410
214
2,548
9,435
4,950
0
2,549
6,749
15,696
0
W
Medusa
5,316
2,003
0
2,343
6,519
2,064
0
1,099
5,401
0
44,161
W
Ao Kuang
WeepyCarpet27
Ao Kuang
1,696
356
0
733
6,686
2,296
0
1,493
5,021
32,832
2,990
L
2,058
564
0
1,118
6,708
3,039
0
1,087
5,523
0
30,691
W
Nu Wa
jtg6369
Nu Wa
2,974
488
0
1,355
3,465
888
0
1,100
2,233
20,481
723

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,061
Gold Earned
29,402
197
Minions Killed
324
0
Camps Cleared
0
817,708
Distance Traveled
985,337
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,039
704
108
11
0
183,966
0
L
Janus
5,241
524
54
5
0
180,677
2
W
Cabrakan
5,847
585
22
2
0
186,790
0
L
Amaterasu
3,571
357
10
1
0
46,775
0
L
Artemis
5,531
553
66
7
0
168,616
1
L
Geb
4,762
476
16
2
0
209,009
1
W
Medusa
6,034
603
83
8
0
193,879
0
W
Ao Kuang
5,103
510
59
6
0
222,640
3
L
Kali
4,956
496
51
5
0
212,631
2
W
Nu Wa
5,379
538
52
5
0
198,062
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role