Player Matchup

Ra
Ra
ALMIGHTO GOD
Ra
Level 17
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 34L
1,349 Elo+
Party 1
Tsukuyomi
Tsukuyomi
DangerDarkFell
Tsukuyomi
Level 154
God Stats
16W - 21L
1,512 SR
Queue Stats
318W - 327L
1,497 Elo+
Party 1
Rama
Rama
FormulaCA
Rama
Level 86
God Stats
1W - 1L
1,500 SR
Queue Stats
19W - 21L
1,442 Elo+
Solo
Tyr
Tyr
Joshuafranco12
Tyr
Level 155
God Stats
4W - 1L
1,778 SR
Queue Stats
139W - 155L
1,420 Elo+
Party 1
Bastet
Bastet
JuanyDulce1
Bastet
Level 155
God Stats
1W - 1L
1,246 SR
Queue Stats
204W - 186L
1,528 Elo+
Solo
Team Averages
Level 113
1,507 SR
1,447 Elo+

VS

Team Averages
Level 169
1,487 SR
1,512 Elo+
Mercury
Mercury
HydratedJoe
Mercury
Level 153
God Stats
85W - 83L
1,573 SR
Queue Stats
116W - 113L
1,514 Elo+
Solo
Geb
Geb
MrBubbles303
Geb
Level 143
God Stats
3W - 7L
1,402 SR
Queue Stats
110W - 110L
1,502 Elo+
Solo
Neith
Neith
Musicalmaster14
Neith
Level 149
God Stats
0W - 3L
1,315 SR
Queue Stats
55W - 51L
1,525 Elo+
Solo
Sol
Sol
Shownu-girl
Sol
Level 249
God Stats
9W - 5L
1,579 SR
Queue Stats
97W - 87L
1,487 Elo+
Solo
Arachne
Arachne
YoungInsidious
Arachne
Level 149
God Stats
12W - 15L
1,567 SR
Queue Stats
64W - 55L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 0 / 7
8,812
881
4,837
3,205
1,226
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Tsukuyomi
DangerDarkFell
Tsukuyomi
16
6 / 0 / 4
9,841
984
7,057
5,099
3,083
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Rama
15
0 / 0 / 3
9,251
925
2,852
4,630
1,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
1 / 0 / 10
8,298
830
6,572
10,342
10,050
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bastet
15
2 / 1 / 5
8,965
897
6,665
6,563
4,596
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
HydratedJoe
Mercury
12
0 / 1 / 0
7,531
753
353
4,402
1,329
Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

13
0 / 4 / 1
7,989
799
4,416
11,649
8,432
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

14
1 / 3 / 0
7,965
797
3,568
4,950
1,629
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 4 / 0
7,537
754
3,153
7,527
2,083
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

13
0 / 0 / 1
7,792
779
2,530
6,277
2,883
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
3
12
Kills
1
1
Deaths
12
29
Assists
2
Player
Kills
Deaths
Assists
KDA
W
3
0
7
6.5
W
Tsukuyomi
DangerDarkFell
Tsukuyomi
6
0
4
8
W
Rama
0
0
3
1.5
L
Mercury
HydratedJoe
Mercury
0
1
0
0
W
1
0
10
6
W
Bastet
2
1
5
4.5
L
0
4
1
0.13
L
1
3
0
0.33
L
0
4
0
0
L
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,983
Damage
14,020
29,839
Taken
34,805
20,785
Mitigated
16,356
6,352
Healing
2,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,837
592
1,094
212
3,205
1,226
321
1,700
1,505
13,412
0
W
Tsukuyomi
DangerDarkFell
Tsukuyomi
7,057
1,605
0
1,013
5,099
3,083
611
1,434
3,665
99
31,358
W
Rama
2,852
2,109
0
978
4,630
1,830
3,983
1,509
3,121
0
31,102
L
Mercury
HydratedJoe
Mercury
353
128
0
0
4,402
1,329
0
191
4,143
0
12,717
W
6,572
669
0
1,399
10,342
10,050
0
1,981
8,361
0
14,529
W
Bastet
6,665
836
42
1,614
6,563
4,596
0
870
5,693
0
24,837
L
4,416
147
0
993
11,649
8,432
0
3,022
8,317
13,836
0
L
3,568
106
0
620
4,950
1,629
0
385
4,532
0
21,058
L
3,153
375
29
960
7,527
2,083
0
1,105
6,149
13,730
304
L
2,530
2,306
0
276
6,277
2,883
0
62
6,012
0
10,583

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,167
Gold Earned
38,814
239
Minions Killed
151
0
Camps Cleared
0
1,054,740
Distance Traveled
887,887
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,812
881
24
2
0
201,933
0
W
Tsukuyomi
9,841
984
65
7
0
209,425
0
W
Rama
9,251
925
77
8
0
193,515
0
L
Mercury
7,531
753
31
3
0
230,318
0
W
Tyr
8,298
830
27
3
0
240,435
0
W
Bastet
8,965
897
46
5
0
209,432
0
L
Geb
7,989
799
15
2
0
180,108
0
L
Neith
7,965
797
46
5
0
149,653
0
L
Sol
7,537
754
31
3
0
156,222
4
L
Arachne
7,792
779
28
3
0
171,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role