Player Matchup

Hel
Hel
 
Hel
Level 172
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hun Batz
Hun Batz
ClampGodGage2
Hun Batz
Level 147
God Stats
4W - 7L
1,653 SR
Queue Stats
327W - 313L
1,543 Elo+
Party 1
Cthulhu
Cthulhu
DivingKuzembo
Cthulhu
Level 57
God Stats
6W - 3L
1,825 SR
Queue Stats
113W - 111L
1,548 Elo+
Party 1
Anubis
Anubis
SealTeamDumbask
Anubis
Level 125
God Stats
3W - 7L
1,321 SR
Queue Stats
85W - 94L
1,451 Elo+
Party 3
Hercules
Hercules
shrek2005
Hercules
Level 89
God Stats
91W - 78L
1,544 SR
Queue Stats
305W - 318L
1,446 Elo+
Party 3
Team Averages
Level 118
1,568 SR
1,498 Elo+

VS

Team Averages
Level 146
1,455 SR
1,479 Elo+
Lancelot
Lancelot
DeXternivelAlto
Lancelot
Level 178
God Stats
2W - 3L
1,562 SR
Queue Stats
28W - 17L
1,597 Elo+
Solo
Olorun
Olorun
Kurisfer
Olorun
Level 125
God Stats
31W - 17L
1,643 SR
Queue Stats
86W - 111L
1,375 Elo+
Party 2
Horus
Horus
RCA AXELXT
Horus
Level 158
God Stats
13W - 15L
1,476 SR
Queue Stats
372W - 326L
1,512 Elo+
Solo
Thanatos
Thanatos
edjav14
Thanatos
Level 139
God Stats
6W - 11L
1,186 SR
Queue Stats
112W - 125L
1,503 Elo+
Party 2
Janus
Janus
felix98
Janus
Level 129
God Stats
4W - 6L
1,406 SR
Queue Stats
72W - 92L
1,406 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
10
1 / 0 / 1
5,246
656
1,878
1,991
559
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Hun Batz
ClampGodGage2
Hun Batz
9
4 / 2 / 1
4,983
623
4,703
5,627
1,460
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cthulhu
8
0 / 2 / 1
4,764
596
3,352
6,212
2,906
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

6
1 / 4 / 1
3,893
487
2,803
5,012
1,909
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Hercules
shrek2005
Hercules
6
1 / 1 / 1
4,059
507
3,360
4,428
1,198
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
9
1 / 1 / 1
5,350
669
3,157
6,083
2,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Olorun
Kurisfer
Olorun
9
1 / 2 / 4
5,271
659
3,087
3,691
746
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Horus
9
3 / 0 / 2
5,161
645
3,872
6,399
3,657
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Thanatos
edjav14
Thanatos
9
2 / 3 / 2
4,939
617
2,192
7,226
2,471
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
felix98
Janus
9
2 / 1 / 3
5,324
666
2,014
2,455
572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
21
7
Kills
9
9
Deaths
7
5
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Hel
 
Hel
1
0
1
1.5
L
Hun Batz
ClampGodGage2
Hun Batz
4
2
1
2.25
W
Lancelot
1
1
1
1.5
L
Cthulhu
0
2
1
0.25
W
Olorun
Kurisfer
Olorun
1
2
4
1.5
W
Horus
3
0
2
4
L
1
4
1
0.38
W
Thanatos
edjav14
Thanatos
2
3
2
1
W
Janus
felix98
Janus
2
1
3
3.5
L
Hercules
shrek2005
Hercules
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,096
Damage
14,322
23,270
Taken
25,854
8,032
Mitigated
9,548
7,448
Healing
9,737
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
 
Hel
1,878
0
0
1,340
1,991
559
0
167
1,784
32,083
0
L
Hun Batz
ClampGodGage2
Hun Batz
4,703
855
0
1,764
5,627
1,460
0
1,052
4,535
0
21,629
W
Lancelot
3,157
846
0
1,640
6,083
2,102
0
2,956
2,808
0
28,736
L
Cthulhu
3,352
262
0
1,988
6,212
2,906
0
201
5,971
27,928
0
W
Olorun
Kurisfer
Olorun
3,087
1,630
407
1,130
3,691
746
1,583
798
2,757
31,381
2,094
W
Horus
3,872
1,856
300
2,591
6,399
3,657
0
1,506
4,643
0
16,350
L
2,803
143
0
1,486
5,012
1,909
0
1,820
3,162
13,423
409
W
Thanatos
edjav14
Thanatos
2,192
904
0
3,169
7,226
2,471
0
1,012
6,097
0
29,743
W
Janus
felix98
Janus
2,014
243
0
500
2,455
572
0
740
1,629
26,624
515
L
Hercules
shrek2005
Hercules
3,360
1,531
0
870
4,428
1,198
0
1,592
2,777
0
13,019

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,945
Gold Earned
26,045
232
Minions Killed
257
0
Camps Cleared
0
779,771
Distance Traveled
870,389
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
5,246
656
82
10
0
186,209
0
L
Hun Batz
4,983
623
34
4
0
188,606
1
W
Lancelot
5,350
669
51
6
0
183,878
2
L
Cthulhu
4,764
596
64
8
0
154,844
0
W
Olorun
5,271
659
64
8
0
148,282
0
W
Horus
5,161
645
28
4
0
176,259
0
L
Anubis
3,893
487
29
4
0
114,165
0
W
Thanatos
4,939
617
52
7
0
185,320
0
W
Janus
5,324
666
62
8
0
176,650
5
L
Hercules
4,059
507
23
3
0
135,947
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role