Player Matchup

Bacchus
Bacchus
AbellaInDanger
Bacchus
Level 76
God Stats
10W - 11L
1,473 SR
Queue Stats
235W - 223L
1,478 Elo+
Solo
Loki
Loki
NexxfitaYT
Loki
Level 69
God Stats
5W - 7L
1,600 SR
Queue Stats
154W - 192L
1,393 Elo+
Party 1
Surtr
Surtr
Prince Supa
Surtr
Level 135
God Stats
8W - 9L
1,820 SR
Queue Stats
372W - 395L
1,435 Elo+
Solo
Heimdallr
Heimdallr
TSRoi
Heimdallr
Level 66
God Stats
1W - 9L
1,166 SR
Queue Stats
240W - 260L
1,368 Elo+
Solo
Ra
Ra
nachonahuel1
Ra
Level 153
God Stats
7W - 11L
1,527 SR
Queue Stats
227W - 261L
1,375 Elo+
Party 1
Team Averages
Level 100
1,517 SR
1,410 Elo+

VS

Team Averages
Level 91
1,615 SR
1,406 Elo+
Xing Tian
Xing Tian
E1DERZTR0N1C
Xing Tian
Level 80
God Stats
6W - 2L
1,832 SR
Queue Stats
247W - 261L
1,385 Elo+
Solo
Mulan
Mulan
HENNYxJIMMY
Mulan
Level 67
God Stats
13W - 15L
1,471 SR
Queue Stats
247W - 250L
1,386 Elo+
Solo
Arachne
Arachne
Victt2253
Arachne
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
111W - 133L
1,419 Elo+
Solo
Ishtar
Ishtar
antraxtor
Ishtar
Level 157
God Stats
6W - 6L
1,534 SR
Queue Stats
564W - 622L
1,390 Elo+
Solo
Cthulhu
Cthulhu
lovethatnike
Cthulhu
Level 109
God Stats
3W - 1L
1,737 SR
Queue Stats
121W - 120L
1,451 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 0
8,276
460
5,366
9,998
10,022
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 3 / 3
7,645
425
5,261
12,380
4,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

14
3 / 4 / 2
9,451
525
14,275
17,053
13,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Heimdallr
TSRoi
Heimdallr
10
1 / 5 / 2
6,999
389
2,192
11,745
3,732
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 1 / 0
9,604
534
13,268
9,922
3,482
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
E1DERZTR0N1C
Xing Tian
14
2 / 0 / 5
9,440
524
7,146
14,235
14,420
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

17
5 / 3 / 2
10,306
573
10,713
18,917
13,770
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Arachne
Victt2253
Arachne
15
1 / 2 / 3
8,363
465
1,902
14,569
5,728
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Bow

Short Bow

+15%
Attack Speed

Ishtar
antraxtor
Ishtar
14
2 / 2 / 3
8,389
466
5,187
6,932
2,516
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cthulhu
lovethatnike
Cthulhu
14
3 / 7 / 2
9,191
511
14,955
15,702
11,367
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
28
14
Kills
13
14
Deaths
14
7
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
1
0
1
W
Xing Tian
E1DERZTR0N1C
Xing Tian
2
0
5
4.5
W
5
3
2
2
L
2
3
3
1.17
L
3
4
2
1
L
Heimdallr
TSRoi
Heimdallr
1
5
2
0.4
W
Arachne
Victt2253
Arachne
1
2
3
1.25
W
Ishtar
antraxtor
Ishtar
2
2
3
1.75
W
Cthulhu
lovethatnike
Cthulhu
3
7
2
0.57
L
7
1
0
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,362
Damage
39,903
61,098
Taken
70,355
34,643
Mitigated
47,801
12,866
Healing
22,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,366
646
0
2,416
9,998
10,022
0
2,046
7,952
34,639
0
W
Xing Tian
E1DERZTR0N1C
Xing Tian
7,146
539
0
2,016
14,235
14,420
265
5,284
8,859
26,471
6,046
W
10,713
781
0
7,740
18,917
13,770
641
1,974
16,107
0
82,374
L
5,261
1,214
0
2,426
12,380
4,325
0
3,688
8,692
0
44,186
L
14,275
6,235
0
4,719
17,053
13,082
526
2,759
14,294
4,550
60,176
L
Heimdallr
TSRoi
Heimdallr
2,192
429
0
568
11,745
3,732
0
4,663
7,082
0
15,504
W
Arachne
Victt2253
Arachne
1,902
1,576
0
6,220
14,569
5,728
405
3,566
10,887
0
57,543
W
Ishtar
antraxtor
Ishtar
5,187
2,839
0
2,995
6,932
2,516
396
1,652
5,280
0
61,330
W
Cthulhu
lovethatnike
Cthulhu
14,955
996
202
2,878
15,702
11,367
0
7,970
7,381
62,244
870
L
13,268
811
579
2,158
9,922
3,482
0
7,665
2,257
76,219
522

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,975
Gold Earned
45,689
414
Minions Killed
431
0
Camps Cleared
0
1,703,539
Distance Traveled
1,809,134
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,276
460
65
4
0
295,487
0
W
Xing Tian
9,440
524
40
2
0
417,770
4
W
Mulan
10,306
573
119
7
0
344,650
1
L
Loki
7,645
425
75
4
0
382,526
0
L
Surtr
9,451
525
112
6
0
306,691
0
L
Heimdallr
6,999
389
16
1
0
341,328
0
W
Arachne
8,363
465
94
5
0
457,606
0
W
Ishtar
8,389
466
85
5
0
264,050
2
W
Cthulhu
9,191
511
93
5
0
325,058
0
L
Ra
9,604
534
146
8
0
377,507
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role