Player Matchup

Neith
Neith
Black Death 167
Neith
Level 141
God Stats
4W - 5L
1,111 SR
Queue Stats
28W - 42L
1,393 Elo+
Party 1
Bacchus
Bacchus
Cliffington
Bacchus
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 0L
1,717 Elo+
Party 1
Discordia
Discordia
DarcsUwu
Discordia
Level 126
God Stats
19W - 29L
1,482 SR
Queue Stats
764W - 747L
1,542 Elo+
Solo
Tsukuyomi
Tsukuyomi
DoomShepherd
Tsukuyomi
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 30L
1,471 Elo+
Party 1
Izanami
Izanami
PipeBur
Izanami
Level 69
God Stats
24W - 19L
1,618 SR
Queue Stats
112W - 102L
1,540 Elo+
Solo
Team Averages
Level 96
1,442 SR
1,532 Elo+

VS

Team Averages
Level 109
1,453 SR
1,499 Elo+
Scylla
Scylla
FizZ x FlyRyy
Scylla
Level 125
God Stats
0W - 1L
1,282 SR
Queue Stats
60W - 60L
1,551 Elo+
Solo
Susano
Susano
Sebas459LF1
Susano
Level 129
God Stats
3W - 4L
1,521 SR
Queue Stats
108W - 112L
1,543 Elo+
Solo
Bakasura
Bakasura
XophoZyy
Bakasura
Level 47
God Stats
17W - 21L
1,570 SR
Queue Stats
50W - 60L
1,442 Elo+
Solo
Apollo
Apollo
Zambinski
Apollo
Level 112
God Stats
0W - 2L
1,500 SR
Queue Stats
94W - 84L
1,480 Elo+
Party 2
Cerberus
Cerberus
brooksbro15
Cerberus
Level 130
God Stats
5W - 3L
1,394 SR
Queue Stats
83W - 67L
1,479 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
4 / 0 / 3
7,297
730
5,649
6,586
1,477
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Bacchus
Cliffington
Bacchus
10
3 / 1 / 6
6,514
651
3,051
6,086
5,268
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Discordia
DarcsUwu
Discordia
12
4 / 2 / 5
7,120
712
5,861
3,481
976
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Tsukuyomi
DoomShepherd
Tsukuyomi
12
7 / 0 / 4
7,356
736
6,323
6,813
1,971
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
PipeBur
Izanami
12
2 / 1 / 1
6,615
662
4,198
5,335
1,580
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 1
5,144
514
1,503
6,698
1,520
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Susano
11
2 / 5 / 2
5,963
596
3,525
9,522
2,855
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bakasura
XophoZyy
Bakasura
7
0 / 3 / 0
4,689
469
2,466
7,453
2,263
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Apollo
Zambinski
Apollo
10
2 / 3 / 0
5,704
570
2,479
5,709
1,642
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Cerberus
brooksbro15
Cerberus
7
0 / 4 / 1
4,323
432
3,043
8,393
5,032
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
8
20
Kills
4
4
Deaths
20
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
4
0
3
5.5
W
Bacchus
Cliffington
Bacchus
3
1
6
6
W
Discordia
DarcsUwu
Discordia
4
2
5
3.25
W
Tsukuyomi
DoomShepherd
Tsukuyomi
7
0
4
9
L
0
5
1
0.1
W
Izanami
PipeBur
Izanami
2
1
1
2.5
L
Susano
2
5
2
0.6
L
Bakasura
XophoZyy
Bakasura
0
3
0
0
L
Apollo
Zambinski
Apollo
2
3
0
0.67
L
Cerberus
brooksbro15
Cerberus
0
4
1
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,082
Damage
13,016
28,301
Taken
37,775
11,272
Mitigated
13,312
13,086
Healing
10,910
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,649
2,247
0
3,419
6,586
1,477
630
885
5,330
0
48,074
W
Bacchus
Cliffington
Bacchus
3,051
392
101
2,225
6,086
5,268
314
602
5,322
13,181
54
W
Discordia
DarcsUwu
Discordia
5,861
387
0
959
3,481
976
770
1,423
1,992
37,345
1,535
W
Tsukuyomi
DoomShepherd
Tsukuyomi
6,323
1,490
0
3,600
6,813
1,971
74
503
6,110
0
42,738
L
1,503
245
0
905
6,698
1,520
0
2,831
3,485
30,703
0
W
Izanami
PipeBur
Izanami
4,198
2,486
0
2,782
5,335
1,580
1,592
745
4,500
0
59,908
L
Susano
3,525
1,014
0
3,384
9,522
2,855
0
1,763
7,545
0
36,883
L
Bakasura
XophoZyy
Bakasura
2,466
1,136
0
3,152
7,453
2,263
0
318
7,091
0
15,123
L
Apollo
Zambinski
Apollo
2,479
1,302
0
1,356
5,709
1,642
0
1,541
4,168
0
25,663
L
Cerberus
brooksbro15
Cerberus
3,043
52
0
2,113
8,393
5,032
0
1,523
6,846
16,705
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,902
Gold Earned
25,823
374
Minions Killed
238
0
Camps Cleared
0
968,584
Distance Traveled
963,142
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
7,297
730
90
9
0
175,543
2
W
Bacchus
6,514
651
31
3
0
196,288
0
W
Discordia
7,120
712
85
9
0
178,250
0
W
Tsukuyomi
7,356
736
67
7
0
242,826
0
L
Scylla
5,144
514
57
6
0
184,964
3
W
Izanami
6,615
662
101
10
0
175,677
0
L
Susano
5,963
596
71
7
0
238,475
2
L
Bakasura
4,689
469
42
4
0
141,281
0
L
Apollo
5,704
570
50
5
0
202,354
2
L
Cerberus
4,323
432
18
2
0
196,068
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role