Player Matchup

Shiva
Shiva
GoyDefender33
Shiva
Level 60
God Stats
2W - 5L
1,447 SR
Queue Stats
121W - 135L
1,458 Elo+
Solo
Merlin
Merlin
RovaOmar
Merlin
Level 109
God Stats
8W - 3L
1,761 SR
Queue Stats
101W - 73L
1,542 Elo+
Party 1
Cu Chulainn
Cu Chulainn
S NARTO2757
Cu Chulainn
Level 54
God Stats
7W - 12L
1,397 SR
Queue Stats
195W - 205L
1,488 Elo+
Party 1
Anhur
Anhur
Scarduld
Anhur
Level 114
God Stats
4W - 3L
1,660 SR
Queue Stats
148W - 155L
1,388 Elo+
Solo
Surtr
Surtr
WisiiicK M12
Surtr
Level 75
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 91L
1,363 Elo+
Solo
Team Averages
Level 82
1,553 SR
1,448 Elo+

VS

Team Averages
Level 97
1,449 SR
1,416 Elo+
Loki
Loki
Aw Tysm 6555
Loki
Level 81
God Stats
7W - 3L
1,487 SR
Queue Stats
254W - 249L
1,412 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
GuiLeFay
Morgan Le Fay
Level 46
God Stats
9W - 10L
1,416 SR
Queue Stats
58W - 68L
1,348 Elo+
Solo
Medusa
Medusa
Mappleh
Medusa
Level 70
God Stats
10W - 12L
1,393 SR
Queue Stats
179W - 171L
1,406 Elo+
Party 2
Zhong Kui
Zhong Kui
NiFe Ganseki
Zhong Kui
Level 162
God Stats
2W - 2L
1,416 SR
Queue Stats
178W - 177L
1,463 Elo+
Party 2
Surtr
Surtr
murillooscar24
Surtr
Level 124
God Stats
50W - 42L
1,534 SR
Queue Stats
142W - 134L
1,452 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 6 / 2
8,240
515
9,024
18,309
18,190
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Merlin
RovaOmar
Merlin
15
4 / 5 / 0
8,965
560
8,008
10,491
3,746
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Cu Chulainn
S NARTO2757
Cu Chulainn
14
2 / 7 / 3
7,841
490
9,918
21,187
14,238
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Anhur
Scarduld
Anhur
12
0 / 4 / 5
7,303
456
5,618
12,636
4,182
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

8
1 / 7 / 2
6,196
387
4,181
8,774
4,011
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 5
8,971
561
7,665
13,392
4,477
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Morgan Le Fay
GuiLeFay
Morgan Le Fay
14
6 / 3 / 5
9,633
602
9,835
11,642
4,246
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Medusa
Mappleh
Medusa
14
3 / 2 / 9
8,200
513
9,825
11,505
4,041
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Zhong Kui
NiFe Ganseki
Zhong Kui
14
6 / 2 / 5
8,639
540
11,323
12,459
10,351
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

17
8 / 2 / 1
11,273
705
13,735
15,169
10,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
54
10
Kills
29
29
Deaths
11
12
Assists
25
Player
Kills
Deaths
Assists
KDA
W
6
2
5
4.25
L
3
6
2
0.67
W
Morgan Le Fay
GuiLeFay
Morgan Le Fay
6
3
5
2.83
W
Medusa
Mappleh
Medusa
3
2
9
3.75
W
Zhong Kui
NiFe Ganseki
Zhong Kui
6
2
5
4.25
L
Merlin
RovaOmar
Merlin
4
5
0
0.8
L
Cu Chulainn
S NARTO2757
Cu Chulainn
2
7
3
0.5
L
Anhur
Scarduld
Anhur
0
4
5
0.63
L
1
7
2
0.29
W
8
2
1
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,749
Damage
52,383
71,397
Taken
64,167
44,367
Mitigated
33,119
12,151
Healing
27,960
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,665
1,521
0
6,818
13,392
4,477
109
3,322
10,070
0
70,337
L
9,024
734
391
1,979
18,309
18,190
28
5,492
12,817
0
28,936
W
Morgan Le Fay
GuiLeFay
Morgan Le Fay
9,835
814
0
3,436
11,642
4,246
180
4,091
7,551
55,322
2,693
W
Medusa
Mappleh
Medusa
9,825
5,675
0
5,536
11,505
4,041
96
562
10,943
0
49,905
W
Zhong Kui
NiFe Ganseki
Zhong Kui
11,323
2,890
288
3,129
12,459
10,351
313
689
11,770
41,094
13,705
L
Merlin
RovaOmar
Merlin
8,008
180
0
912
10,491
3,746
124
3,691
6,800
64,707
0
L
Cu Chulainn
S NARTO2757
Cu Chulainn
9,918
1,939
0
3,930
21,187
14,238
22
5,032
16,155
2,615
57,046
L
Anhur
Scarduld
Anhur
5,618
2,319
0
4,106
12,636
4,182
0
3,254
9,382
0
49,457
L
4,181
1,758
30
803
8,774
4,011
0
3,036
5,738
397
14,008
W
13,735
6,675
0
8,753
15,169
10,004
1,183
284
14,885
1,942
81,443

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,545
Gold Earned
46,716
353
Minions Killed
498
0
Camps Cleared
0
1,482,432
Distance Traveled
1,692,230
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
8,971
561
114
7
0
369,047
4
L
Shiva
8,240
515
38
2
0
355,942
1
W
Morgan Le Fay
9,633
602
114
7
0
316,450
4
W
Medusa
8,200
513
66
4
0
352,270
0
W
Zhong Kui
8,639
540
73
5
0
321,877
4
L
Merlin
8,965
560
124
8
0
304,708
1
L
Cu Chulainn
7,841
490
95
6
0
314,891
0
L
Anhur
7,303
456
82
5
0
300,954
2
L
Surtr
6,196
387
14
1
0
205,937
0
W
Surtr
11,273
705
131
8
0
332,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role