Player Matchup

Hel
Hel
Gold V
 
Hel
Gold V
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Skadi
Skadi
Gold II
 
Skadi
Gold II
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Eset
Eset
Gold II
ItzPopz
Eset
Gold II
Level 216
God Stats
10W - 5L
1,602 SR
Queue Stats
305W - 314L
1,542 MMR
Solo
Sobek
Sobek
Gold III
LordSandwich22
Sobek
Gold III
Level 79
God Stats
24W - 9L
1,771 SR
Queue Stats
209W - 202L
1,531 MMR
Solo
Susano
Susano
Gold II
zZCynicalZz
Susano
Gold II
Level 68
God Stats
46W - 42L
1,588 SR
Queue Stats
125W - 124L
1,562 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 129
1,592 SR
1,527 MMR

VS

Team Averages
Gold III
Gold III
Average Tier
Level 139
1,566 SR
1,527 MMR
Apollo
Apollo
Gold II
 
Apollo
Gold II
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bellona
Bellona
Gold V
Avocet
Bellona
Gold V
Level 154
God Stats
2W - 3L
1,632 SR
Queue Stats
48W - 39L
1,531 MMR
Solo
Serqet
Serqet
Gold III
Benjitas
Serqet
Gold III
Level 129
God Stats
6W - 14L
1,319 SR
Queue Stats
454W - 449L
1,546 MMR
Solo
Geb
Geb
Gold III
illusionist03
Geb
Gold III
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 71L
1,531 MMR
Solo
Janus
Janus
Gold IV
ilucx
Janus
Gold IV
Level 142
God Stats
1W - 1L
1,878 SR
Queue Stats
36W - 35L
1,527 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
12
1 / 0 / 3
7,689
591
1,649
5,674
2,910
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Skadi
 
Skadi
11
0 / 3 / 1
6,792
522
3,909
5,124
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Eset
ItzPopz
Eset
14
3 / 2 / 0
8,027
617
5,763
5,527
1,645
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
2 / 3 / 0
6,913
532
5,197
9,797
9,279
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Susano
14
1 / 2 / 1
7,224
556
4,684
9,030
2,945
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
CharybdisThorKumbhakarnaMulan

VS

Bans
The MorriganLancelotCerberusAres
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
4
1 / 1 / 0
4,572
352
2,053
2,478
556
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
Avocet
Bellona
13
3 / 3 / 0
7,768
598
6,599
11,982
10,524
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Serqet
Benjitas
Serqet
15
4 / 0 / 2
7,903
608
6,240
9,523
3,878
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

9
0 / 1 / 3
6,050
465
2,395
8,591
5,130
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Janus
ilucx
Janus
13
2 / 2 / 1
7,278
560
3,371
5,998
1,597
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
16
7
Kills
10
10
Deaths
7
5
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
1
0
3
2.5
W
Skadi
 
Skadi
0
3
1
0.17
L
Apollo
 
Apollo
1
1
0
1
L
Bellona
Avocet
Bellona
3
3
0
1
L
Serqet
Benjitas
Serqet
4
0
2
5
W
Eset
ItzPopz
Eset
3
2
0
1.5
W
2
3
0
0.67
L
0
1
3
1.5
L
Janus
ilucx
Janus
2
2
1
1.25
W
Susano
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,202
Damage
20,658
35,152
Taken
38,572
18,268
Mitigated
21,685
16,618
Healing
11,687
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
1,649
226
2,017
4,396
5,674
2,910
0
2,209
3,465
27,452
0
W
Skadi
 
Skadi
3,909
1,628
0
391
5,124
1,489
2,635
669
4,425
0
49,480
L
Apollo
 
Apollo
2,053
1,319
0
1,167
2,478
556
0
357
2,121
0
13,987
L
Bellona
Avocet
Bellona
6,599
2,266
0
4,081
11,982
10,524
17
4,370
7,015
633
57,189
L
Serqet
Benjitas
Serqet
6,240
1,592
0
3,248
9,523
3,878
0
621
8,856
0
62,980
W
Eset
ItzPopz
Eset
5,763
923
0
1,634
5,527
1,645
594
2,136
3,321
60,692
1,255
W
5,197
621
0
3,198
9,797
9,279
0
476
9,321
37,908
0
L
2,395
264
0
2,224
8,591
5,130
0
3,323
5,014
21,210
0
L
Janus
ilucx
Janus
3,371
122
0
967
5,998
1,597
0
2,608
3,189
54,312
1,636
W
Susano
4,684
1,383
0
4,982
9,030
2,945
0
500
8,272
0
57,152

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,645
Gold Earned
33,571
426
Minions Killed
384
0
Camps Cleared
0
1,303,512
Distance Traveled
1,148,524
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
7,689
591
41
3
0
277,894
2
W
Skadi
6,792
522
80
6
0
198,206
6
L
Apollo
4,572
352
22
2
0
65,534
0
L
Bellona
7,768
598
107
8
0
213,721
2
L
Serqet
7,903
608
114
9
0
306,154
0
W
Eset
8,027
617
146
11
0
267,133
2
W
Sobek
6,913
532
64
5
0
253,917
4
L
Geb
6,050
465
33
3
0
282,464
0
L
Janus
7,278
560
108
8
0
280,651
7
W
Susano
7,224
556
95
7
0
306,362
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role