Player Matchup

King Arthur
King Arthur
DookieMcBooty
King Arthur
Level 89
God Stats
3W - 8L
1,351 SR
Queue Stats
30W - 42L
1,415 Elo+
Solo
Hun Batz
Hun Batz
SevenBigHotMen
Hun Batz
Level 96
God Stats
4W - 5L
1,532 SR
Queue Stats
43W - 37L
1,534 Elo+
Party 1
Anubis
Anubis
SpeedyGray10
Anubis
Level 87
God Stats
11W - 6L
1,651 SR
Queue Stats
53W - 43L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
ouragans
Sylvanus
Level 109
God Stats
10W - 7L
1,640 SR
Queue Stats
81W - 88L
1,471 Elo+
Solo
Ishtar
Ishtar
xBellonasWhip
Ishtar
Level 88
God Stats
11W - 19L
1,398 SR
Queue Stats
140W - 134L
1,457 Elo+
Solo
Team Averages
Level 94
1,515 SR
1,478 Elo+

VS

Team Averages
Level 98
1,597 SR
1,477 Elo+
Bacchus
Bacchus
BlackFruitloop_
Bacchus
Level 66
God Stats
4W - 3L
1,634 SR
Queue Stats
359W - 361L
1,442 Elo+
Solo
Shiva
Shiva
GilbertMontgomry
Shiva
Level 67
God Stats
26W - 19L
1,652 SR
Queue Stats
424W - 441L
1,437 Elo+
Solo
Ao Kuang
Ao Kuang
MendedDisc18818
Ao Kuang
Level 129
God Stats
6W - 10L
1,368 SR
Queue Stats
414W - 397L
1,493 Elo+
Solo
Charybdis
Charybdis
Tigers X88X
Charybdis
Level 105
God Stats
63W - 53L
1,558 SR
Queue Stats
264W - 267L
1,527 Elo+
Solo
Discordia
Discordia
alvaroprieto025
Discordia
Level 124
God Stats
9W - 6L
1,772 SR
Queue Stats
253W - 241L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
DookieMcBooty
King Arthur
10
0 / 3 / 0
4,956
496
4,452
9,381
5,188
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hun Batz
10
0 / 4 / 2
5,073
507
4,087
9,045
2,969
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Anubis
8
0 / 2 / 0
4,703
470
2,005
5,392
2,187
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Sylvanus
ouragans
Sylvanus
8
0 / 1 / 3
5,042
504
2,924
11,516
5,876
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

9
2 / 3 / 1
4,902
490
3,064
8,116
2,575
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 1 / 8
5,863
586
4,586
7,870
6,729
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
3 / 0 / 1
7,549
755
6,180
8,865
5,875
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ao Kuang
11
3 / 2 / 7
5,932
593
3,848
7,840
2,191
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charybdis
Tigers X88X
Charybdis
12
6 / 0 / 2
6,862
686
8,239
4,257
1,366
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Discordia
alvaroprieto025
Discordia
11
1 / 0 / 6
6,132
613
5,986
2,697
793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
37
2
Kills
13
13
Deaths
3
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
1
8
4
L
King Arthur
DookieMcBooty
King Arthur
0
3
0
0
W
3
0
1
3.5
W
Ao Kuang
3
2
7
3.25
L
Hun Batz
0
4
2
0.25
L
Anubis
0
2
0
0
W
Charybdis
Tigers X88X
Charybdis
6
0
2
7
W
Discordia
alvaroprieto025
Discordia
1
0
6
4
L
Sylvanus
ouragans
Sylvanus
0
1
3
1.5
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,532
Damage
28,839
43,450
Taken
31,529
18,795
Mitigated
16,954
16,247
Healing
11,881
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,586
531
0
3,192
7,870
6,729
61
2,429
5,441
11,999
1,758
L
King Arthur
DookieMcBooty
King Arthur
4,452
662
0
1,511
9,381
5,188
0
0
9,381
0
31,314
W
6,180
1,299
0
2,078
8,865
5,875
199
0
8,865
0
53,153
W
Ao Kuang
3,848
1,173
0
3,243
7,840
2,191
455
1,180
6,660
29,238
6,171
L
Hun Batz
4,087
1,380
0
3,293
9,045
2,969
0
3,018
6,027
0
37,420
L
Anubis
2,005
90
0
1,983
5,392
2,187
0
3,448
1,944
28,677
0
W
Charybdis
Tigers X88X
Charybdis
8,239
3,099
0
2,033
4,257
1,366
1,203
544
3,713
0
57,586
W
Discordia
alvaroprieto025
Discordia
5,986
222
0
1,335
2,697
793
147
1,154
1,543
41,583
1,743
L
Sylvanus
ouragans
Sylvanus
2,924
557
3,171
4,707
11,516
5,876
0
4,200
7,316
15,269
0
L
3,064
1,843
0
1,582
8,116
2,575
0
3,252
4,864
0
25,944

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,676
Gold Earned
32,338
263
Minions Killed
346
0
Camps Cleared
0
932,370
Distance Traveled
1,026,401
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
5,863
586
24
2
0
210,801
4
L
King Arthur
4,956
496
65
7
0
191,775
0
W
Shiva
7,549
755
84
8
0
197,248
0
W
Ao Kuang
5,932
593
59
6
0
214,817
0
L
Hun Batz
5,073
507
71
7
0
203,702
0
L
Anubis
4,703
470
53
5
0
187,679
6
W
Charybdis
6,862
686
105
11
0
181,663
0
W
Discordia
6,132
613
74
7
0
221,872
1
L
Sylvanus
5,042
504
25
3
0
176,843
3
L
Ishtar
4,902
490
49
5
0
172,371
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role