Player Matchup

Serqet
Serqet
Platinum V
 
Serqet
Platinum V
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Atlas
Atlas
Gold I
 
Atlas
Gold I
Level 162
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Gold I
demen971
Nu Wa
Gold I
Level 146
God Stats
1W - 3L
1,178 SR
Queue Stats
95W - 88L
1,680 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 139
1,393 SR
1,560 MMR

VS

Team Averages
Gold II
Gold II
Average Tier
Level 151
1,668 SR
1,763 MMR
Vulcan
Vulcan
Gold II
FaciIe
Vulcan
Gold II
Level 156
God Stats
7W - 5L
1,727 SR
Queue Stats
20W - 17L
1,792 MMR
Party 1
Hercules
Hercules
Gold IV
Kobeyashi
Hercules
Gold IV
Level 129
God Stats
3W - 0L
1,690 SR
Queue Stats
13W - 8L
1,622 MMR
Solo
Bacchus
Bacchus
Platinum V
NAHRNAHR
Bacchus
Platinum V
Level 169
God Stats
5W - 1L
1,586 SR
Queue Stats
60W - 45L
1,874 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
14
1 / 2 / 1
7,395
740
4,996
8,548
5,364
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Atlas
 
Atlas
12
1 / 5 / 1
6,972
697
3,253
12,316
9,352
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Nu Wa
demen971
Nu Wa
13
0 / 1 / 2
7,172
717
5,233
5,042
1,804
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bans
AgniCthulhuAnhurKuzenboNe Zha

VS

Bans
MulanShivaGebOdinKumbhakarna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
FaciIe
Vulcan
15
2 / 0 / 5
8,432
843
9,317
4,197
1,108
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hercules
Kobeyashi
Hercules
13
1 / 2 / 6
7,918
792
5,222
7,886
4,014
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bacchus
NAHRNAHR
Bacchus
15
5 / 0 / 3
8,797
880
6,166
7,679
6,228
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
22
2
Kills
8
8
Deaths
2
4
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
2
1
0.75
L
Atlas
 
Atlas
1
5
1
0.3
W
Vulcan
FaciIe
Vulcan
2
0
5
4.5
W
Hercules
Kobeyashi
Hercules
1
2
6
2
W
Bacchus
NAHRNAHR
Bacchus
5
0
3
6.5
L
Nu Wa
demen971
Nu Wa
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,482
Damage
20,705
25,906
Taken
19,762
16,520
Mitigated
11,350
2,968
Healing
5,401
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
4,996
541
0
1,182
8,548
5,364
0
3,546
4,239
0
18,523
L
Atlas
 
Atlas
3,253
827
0
1,337
12,316
9,352
0
6,540
4,795
14,560
0
W
Vulcan
FaciIe
Vulcan
9,317
199
0
909
4,197
1,108
0
1,914
1,365
44,391
0
W
Hercules
Kobeyashi
Hercules
5,222
662
0
2,736
7,886
4,014
420
2,176
4,345
0
15,482
W
Bacchus
NAHRNAHR
Bacchus
6,166
375
0
1,756
7,679
6,228
0
3,096
3,583
16,934
2,385
L
Nu Wa
demen971
Nu Wa
5,233
1,286
0
449
5,042
1,804
0
3,179
1,695
27,029
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,539
Gold Earned
25,147
103
Minions Killed
147
0
Camps Cleared
0
552,407
Distance Traveled
590,944
8
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
7,395
740
42
4
0
203,074
0
L
Atlas
6,972
697
16
2
0
164,307
5
W
Vulcan
8,432
843
74
7
0
199,219
0
W
Hercules
7,918
792
33
3
0
190,190
0
W
Bacchus
8,797
880
40
4
0
201,535
0
L
Nu Wa
7,172
717
45
5
0
185,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role