Player Matchup

Izanami
Izanami
Bronze III
KDlight05
Izanami
Bronze III
Level 133
God Stats
1W - 3L
1,422 SR
Queue Stats
15W - 18L
1,384 MMR
Solo
Discordia
Discordia
Silver I
Nico90castro
Discordia
Silver I
Level 152
God Stats
20W - 9L
1,741 SR
Queue Stats
309W - 332L
1,379 MMR
Solo
Charon
Charon
Gold V
Vexation7820
Charon
Gold V
Level 148
God Stats
0W - 2L
1,676 SR
Queue Stats
24W - 25L
1,382 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 144
1,613 SR
1,382 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 129
1,541 SR
1,391 MMR
Horus
Horus
Gold II
 
Horus
Gold II
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Gold V
TigerNnja
Hera
Gold V
Level 149
God Stats
21W - 19L
1,534 SR
Queue Stats
63W - 65L
1,282 MMR
Party 1
Bacchus
Bacchus
Gold V
foxrj019
Bacchus
Gold V
Level 81
God Stats
14W - 19L
1,589 SR
Queue Stats
175W - 213L
1,392 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
KDlight05
Izanami
12
0 / 2 / 1
6,951
695
2,391
6,808
1,789
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Discordia
Nico90castro
Discordia
13
1 / 4 / 0
7,371
737
4,720
4,529
1,138
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon
15
0 / 1 / 2
7,531
753
4,093
6,295
4,716
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Bans
Sun WukongMedusaAchillesNe Zha

VS

Bans
ThothVulcanKuzenboCthulhu
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
14
5 / 0 / 2
8,486
849
7,162
6,534
3,293
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hera
15
1 / 1 / 4
8,563
856
3,988
5,035
1,833
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bacchus
foxrj019
Bacchus
13
1 / 1 / 4
7,875
788
4,393
8,004
7,450
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
1
Kills
7
7
Deaths
2
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
5
0
2
6
L
Izanami
KDlight05
Izanami
0
2
1
0.25
L
Discordia
Nico90castro
Discordia
1
4
0
0.25
W
Hera
1
1
4
3
L
Charon
0
1
2
1
W
Bacchus
foxrj019
Bacchus
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,204
Damage
15,543
17,632
Taken
19,573
7,643
Mitigated
12,576
2,646
Healing
3,575
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
7,162
1,918
740
1,473
6,534
3,293
555
2,275
4,009
0
19,746
L
Izanami
KDlight05
Izanami
2,391
1,333
0
1,380
6,808
1,789
0
2,806
3,966
0
18,818
L
Discordia
Nico90castro
Discordia
4,720
122
0
381
4,529
1,138
0
1,433
3,096
27,128
0
W
Hera
3,988
877
0
461
5,035
1,833
415
3,208
1,740
34,593
485
L
Charon
4,093
636
0
885
6,295
4,716
0
3,829
2,436
20,111
0
W
Bacchus
foxrj019
Bacchus
4,393
160
295
606
8,004
7,450
91
2,762
4,971
22,670
2,170

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,853
Gold Earned
24,924
116
Minions Killed
133
0
Camps Cleared
0
489,235
Distance Traveled
566,965
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
8,486
849
22
2
0
206,232
2
L
Izanami
6,951
695
37
4
0
162,880
0
L
Discordia
7,371
737
59
6
0
165,522
4
W
Hera
8,563
856
75
8
0
178,921
0
L
Charon
7,531
753
20
2
0
160,833
0
W
Bacchus
7,875
788
36
4
0
181,812
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role