Player Matchup

Fenrir
Fenrir
MaseFace51811
Fenrir
Level 101
God Stats
1W - 2L
1,420 SR
Queue Stats
85W - 71L
1,559 Elo+
Party 1
Cerberus
Cerberus
Rextummy751
Cerberus
Level 75
God Stats
1W - 5L
1,358 SR
Queue Stats
194W - 137L
1,599 Elo+
Solo
Medusa
Medusa
TNDChamp
Medusa
Level 67
God Stats
3W - 2L
1,694 SR
Queue Stats
111W - 110L
1,540 Elo+
Solo
Cthulhu
Cthulhu
agodlypeanut
Cthulhu
Level 163
God Stats
3W - 7L
1,375 SR
Queue Stats
230W - 207L
1,553 Elo+
Party 1
Scylla
Scylla
treebranch1
Scylla
Level 143
God Stats
10W - 14L
1,530 SR
Queue Stats
740W - 698L
1,598 Elo+
Solo
Team Averages
Level 110
1,475 SR
1,570 Elo+

VS

Team Averages
Level 164
1,626 SR
1,514 Elo+
Rama
Rama
 
Rama
Level 219
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
KungFuuMassa
Ganesha
Level 168
God Stats
29W - 24L
1,580 SR
Queue Stats
727W - 713L
1,543 Elo+
Solo
Surtr
Surtr
McGroges
Surtr
Level 149
God Stats
7W - 8L
1,611 SR
Queue Stats
57W - 50L
1,470 Elo+
Party 2
Discordia
Discordia
Neyme
Discordia
Level 127
God Stats
27W - 21L
1,619 SR
Queue Stats
471W - 391L
1,456 Elo+
Solo
Thanatos
Thanatos
The Nine
Thanatos
Level 157
God Stats
11W - 5L
1,822 SR
Queue Stats
58W - 42L
1,600 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 4 / 1
4,967
497
4,171
8,149
2,713
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cerberus
Rextummy751
Cerberus
12
5 / 2 / 0
7,390
739
4,029
8,001
5,110
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Medusa
TNDChamp
Medusa
11
2 / 2 / 0
5,813
581
4,231
6,692
1,923
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Cthulhu
agodlypeanut
Cthulhu
9
1 / 2 / 2
6,240
624
4,502
8,638
3,885
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Scylla
8
0 / 1 / 0
5,186
519
667
3,148
704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
11
1 / 0 / 3
5,696
570
3,845
5,266
1,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ganesha
KungFuuMassa
Ganesha
11
0 / 5 / 3
5,696
570
3,967
7,628
2,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Surtr
McGroges
Surtr
9
0 / 2 / 5
5,485
549
4,807
6,731
3,524
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
Neyme
Discordia
13
3 / 0 / 1
6,907
691
4,803
4,456
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Thanatos
The Nine
Thanatos
12
7 / 1 / 1
6,662
666
5,836
7,431
2,896
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
24
8
Kills
11
11
Deaths
8
3
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Rama
 
Rama
1
0
3
2.5
W
Ganesha
KungFuuMassa
Ganesha
0
5
3
0.3
L
0
4
1
0.13
W
Surtr
McGroges
Surtr
0
2
5
1.25
W
Discordia
Neyme
Discordia
3
0
1
3.5
L
Cerberus
Rextummy751
Cerberus
5
2
0
2.5
L
Medusa
TNDChamp
Medusa
2
2
0
1
W
Thanatos
The Nine
Thanatos
7
1
1
7.5
L
Cthulhu
agodlypeanut
Cthulhu
1
2
2
1
L
Scylla
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,600
Damage
23,258
34,628
Taken
31,512
14,335
Mitigated
11,962
10,075
Healing
11,027
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Rama
 
Rama
3,845
3,480
0
2,347
5,266
1,619
0
1,543
3,723
0
38,827
W
Ganesha
KungFuuMassa
Ganesha
3,967
692
0
410
7,628
2,703
0
3,632
3,618
29,338
599
L
4,171
740
0
1,250
8,149
2,713
0
2,326
5,681
0
33,642
W
Surtr
McGroges
Surtr
4,807
1,475
0
1,984
6,731
3,524
0
2,084
4,647
980
16,108
W
Discordia
Neyme
Discordia
4,803
664
0
437
4,456
1,220
0
553
3,829
51,600
1,117
L
Cerberus
Rextummy751
Cerberus
4,029
333
0
3,048
8,001
5,110
0
3,055
4,507
39,881
1,575
L
Medusa
TNDChamp
Medusa
4,231
1,428
0
1,045
6,692
1,923
147
197
6,495
0
45,950
W
Thanatos
The Nine
Thanatos
5,836
2,200
0
5,849
7,431
2,896
0
643
6,788
0
37,840
L
Cthulhu
agodlypeanut
Cthulhu
4,502
342
1,725
2,257
8,638
3,885
0
984
7,604
17,928
3,041
L
Scylla
667
124
0
750
3,148
704
0
1,604
1,288
22,805
525

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,596
Gold Earned
30,446
356
Minions Killed
315
0
Camps Cleared
0
991,480
Distance Traveled
1,054,353
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Rama
5,696
570
73
7
0
205,068
2
W
Ganesha
5,696
570
50
5
0
191,493
2
L
Fenrir
4,967
497
58
6
0
233,797
0
W
Surtr
5,485
549
15
2
0
232,040
1
W
Discordia
6,907
691
119
12
0
194,037
2
L
Cerberus
7,390
739
109
11
0
171,864
1
L
Medusa
5,813
581
89
9
0
224,237
0
W
Thanatos
6,662
666
58
6
0
231,715
0
L
Cthulhu
6,240
624
40
4
0
232,721
2
L
Scylla
5,186
519
60
6
0
128,861
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role