Player Matchup

Kuzenbo
Kuzenbo
Greyknhite
Kuzenbo
Level 115
God Stats
1W - 1L
1,636 SR
Queue Stats
78W - 72L
1,543 Elo+
Party 2
Heimdallr
Heimdallr
II--KiLLa
Heimdallr
Level 84
God Stats
7W - 6L
1,562 SR
Queue Stats
38W - 41L
1,482 Elo+
Party 2
Ix Chel
Ix Chel
missedtheplane
Ix Chel
Level 160
God Stats
0W - 2L
1,810 SR
Queue Stats
14W - 11L
1,625 Elo+
Solo
Team Averages
Level 120
1,669 SR
1,550 Elo+

VS

Team Averages
Level 121
1,484 SR
1,502 Elo+
Hercules
Hercules
Graceboy08
Hercules
Level 161
God Stats
21W - 16L
1,401 SR
Queue Stats
204W - 205L
1,515 Elo+
Party 1
Ra
Ra
WirednBlind
Ra
Level 159
God Stats
38W - 33L
1,634 SR
Queue Stats
182W - 202L
1,527 Elo+
Party 1
Mulan
Mulan
tREXI23
Mulan
Level 42
God Stats
17W - 13L
1,415 SR
Queue Stats
90W - 94L
1,463 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Greyknhite
Kuzenbo
16
0 / 4 / 0
9,545
682
8,775
15,497
19,550
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
II--KiLLa
Heimdallr
15
0 / 6 / 0
9,378
670
5,283
12,475
5,218
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

18
0 / 2 / 0
10,323
737
7,429
6,333
2,195
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
Graceboy08
Hercules
19
8 / 0 / 3
11,834
845
11,614
12,434
12,652
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

19
2 / 0 / 10
11,983
856
9,806
9,363
4,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
tREXI23
Mulan
18
2 / 0 / 7
10,613
758
7,014
7,836
7,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
32
0
Kills
12
12
Deaths
0
0
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Hercules
Graceboy08
Hercules
8
0
3
9.5
L
Kuzenbo
Greyknhite
Kuzenbo
0
4
0
0
L
Heimdallr
II--KiLLa
Heimdallr
0
6
0
0
W
2
0
10
7
L
0
2
0
0
W
Mulan
tREXI23
Mulan
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,487
Damage
28,434
34,305
Taken
29,633
26,963
Mitigated
24,412
5,668
Healing
16,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hercules
Graceboy08
Hercules
11,614
2,439
0
4,646
12,434
12,652
0
4,289
8,145
0
31,022
L
Kuzenbo
Greyknhite
Kuzenbo
8,775
1,673
0
3,368
15,497
19,550
0
3,663
10,046
19,489
2,560
L
Heimdallr
II--KiLLa
Heimdallr
5,283
2,258
0
220
12,475
5,218
0
3,476
7,965
0
27,751
W
9,806
248
4,654
6,219
9,363
4,000
350
6,578
2,785
70,710
0
L
7,429
768
885
1,195
6,333
2,195
25
1,522
4,488
60,416
0
W
Mulan
tREXI23
Mulan
7,014
109
0
1,418
7,836
7,760
165
3,719
4,117
0
16,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,246
Gold Earned
34,430
183
Minions Killed
204
0
Camps Cleared
0
736,058
Distance Traveled
935,773
6
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hercules
11,834
845
52
4
0
317,481
0
L
Kuzenbo
9,545
682
24
2
0
256,546
6
L
Heimdallr
9,378
670
50
4
0
225,163
0
W
Ra
11,983
856
126
9
0
304,116
0
L
Ix Chel
10,323
737
109
8
0
254,349
0
W
Mulan
10,613
758
26
2
0
314,176
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role