Player Matchup

Ishtar
Ishtar
Dispariti
Ishtar
Level 146
God Stats
4W - 2L
1,698 SR
Queue Stats
30W - 21L
1,503 Elo+
Party 2
Chaac
Chaac
Elderly Spice
Chaac
Level 25
God Stats
2W - 2L
1,565 SR
Queue Stats
11W - 5L
1,547 Elo+
Party 2
Cerberus
Cerberus
GodsLullaby
Cerberus
Level 121
God Stats
4W - 3L
1,491 SR
Queue Stats
691W - 611L
1,571 Elo+
Solo
Janus
Janus
JdoggGOW3
Janus
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 3L
1,848 Elo+
Party 2
Thor
Thor
Shadowforrecast
Thor
Level 48
God Stats
9W - 12L
1,441 SR
Queue Stats
83W - 97L
1,504 Elo+
Solo
Team Averages
Level 92
1,539 SR
1,595 Elo+

VS

Team Averages
Level 118
1,542 SR
1,435 Elo+
Nu Wa
Nu Wa
 
Nu Wa
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Medusa
Medusa
Geirsteinn
Medusa
Level 36
God Stats
2W - 3L
1,722 SR
Queue Stats
68W - 80L
1,599 Elo+
Solo
Ares
Ares
MackPapi7
Ares
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 8L
1,167 Elo+
Solo
Ravana
Ravana
Sly-The-Answer
Ravana
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 9L
1,302 Elo+
Solo
Serqet
Serqet
SnA xOVERLOAD
Serqet
Level 133
God Stats
4W - 6L
1,485 SR
Queue Stats
34W - 26L
1,608 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
Dispariti
Ishtar
14
5 / 3 / 1
7,737
595
7,996
6,168
2,199
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

12
0 / 1 / 0
6,703
516
617
8,794
6,267
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Cerberus
GodsLullaby
Cerberus
11
1 / 3 / 3
6,205
477
6,256
10,691
5,635
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Janus
JdoggGOW3
Janus
12
2 / 2 / 0
6,558
504
2,487
6,128
1,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

14
4 / 1 / 1
7,830
602
3,843
8,398
2,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
4 / 3 / 3
7,885
607
9,651
6,376
1,664
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
Geirsteinn
Medusa
6
1 / 0 / 0
5,147
396
645
973
179
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ares
8
2 / 1 / 1
5,648
434
2,391
6,987
3,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
0 / 4 / 2
5,606
431
2,678
7,410
2,422
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

12
3 / 4 / 5
6,942
534
4,482
10,932
3,141
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
21
12
Kills
10
10
Deaths
12
5
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Nu Wa
 
Nu Wa
4
3
3
1.83
W
Ishtar
Dispariti
Ishtar
5
3
1
1.83
W
0
1
0
0
L
Medusa
Geirsteinn
Medusa
1
0
0
1
W
Cerberus
GodsLullaby
Cerberus
1
3
3
0.83
W
Janus
JdoggGOW3
Janus
2
2
0
1
L
Ares
2
1
1
2.5
W
4
1
1
4.5
L
0
4
2
0.25
L
3
4
5
1.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,199
Damage
19,847
40,179
Taken
32,678
18,238
Mitigated
10,647
10,454
Healing
8,208
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nu Wa
 
Nu Wa
9,651
3,535
0
1,314
6,376
1,664
596
1,804
4,484
47,462
1,202
W
Ishtar
Dispariti
Ishtar
7,996
4,951
0
1,067
6,168
2,199
832
516
5,652
0
57,303
W
617
0
0
1,849
8,794
6,267
607
1,543
7,251
0
35,748
L
Medusa
Geirsteinn
Medusa
645
93
0
157
973
179
0
0
856
0
14,006
W
Cerberus
GodsLullaby
Cerberus
6,256
426
0
3,164
10,691
5,635
0
4,626
6,014
36,374
2,105
W
Janus
JdoggGOW3
Janus
2,487
95
0
407
6,128
1,478
0
3,031
3,069
35,043
0
L
Ares
2,391
239
0
1,064
6,987
3,241
0
2,730
4,203
9,812
0
W
3,843
686
0
3,967
8,398
2,659
0
2,191
6,207
0
57,280
L
2,678
912
0
1,762
7,410
2,422
0
1,618
5,792
0
24,874
L
4,482
1,304
0
3,911
10,932
3,141
0
2,284
8,578
0
45,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,033
Gold Earned
31,228
404
Minions Killed
243
0
Camps Cleared
0
1,231,868
Distance Traveled
1,020,570
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
7,885
607
78
6
0
216,364
0
W
Ishtar
7,737
595
90
7
0
243,337
0
W
Chaac
6,703
516
67
5
0
201,059
0
L
Medusa
5,147
396
24
2
0
73,245
0
W
Cerberus
6,205
477
69
5
0
244,293
0
W
Janus
6,558
504
76
6
0
266,127
0
L
Ares
5,648
434
19
1
0
182,219
0
W
Thor
7,830
602
102
8
0
277,052
0
L
Ravana
5,606
431
40
3
0
254,017
0
L
Serqet
6,942
534
82
6
0
294,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role