Player Matchup

Ah Muzen Cab
Ah Muzen Cab
EquinoxAmity
Ah Muzen Cab
Level 102
God Stats
19W - 9L
1,763 SR
Queue Stats
116W - 141L
1,428 Elo+
Party 1
Baron Samedi
Baron Samedi
VoidicVortex
Baron Samedi
Level 62
God Stats
6W - 5L
1,824 SR
Queue Stats
82W - 115L
1,412 Elo+
Party 1
Vamana
Vamana
XeniusPrime
Vamana
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
83W - 89L
1,459 Elo+
Party 1
Lancelot
Lancelot
soul_2230
Lancelot
Level 32
God Stats
7W - 5L
1,442 SR
Queue Stats
98W - 129L
1,417 Elo+
Party 1
Ix Chel
Ix Chel
thereapersguitar
Ix Chel
Level 121
God Stats
5W - 4L
1,421 SR
Queue Stats
42W - 43L
1,498 Elo+
Party 1
Team Averages
Level 94
1,590 SR
1,443 Elo+

VS

Team Averages
Level 132
1,454 SR
1,466 Elo+
Cupid
Cupid
Neo-Arcano
Cupid
Level 109
God Stats
24W - 36L
1,472 SR
Queue Stats
595W - 683L
1,456 Elo+
Solo
Surtr
Surtr
Saintcig
Surtr
Level 137
God Stats
7W - 13L
1,452 SR
Queue Stats
87W - 102L
1,435 Elo+
Solo
Olorun
Olorun
circlez775
Olorun
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
76W - 52L
1,525 Elo+
Solo
Sol
Sol
darkone42096
Sol
Level 141
God Stats
0W - 2L
1,362 SR
Queue Stats
6W - 8L
1,420 Elo+
Solo
Ix Chel
Ix Chel
donnieats4L
Ix Chel
Level 118
God Stats
1W - 5L
1,484 SR
Queue Stats
16W - 15L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
EquinoxAmity
Ah Muzen Cab
17
4 / 1 / 6
10,299
1,030
8,443
6,037
2,213
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Baron Samedi
VoidicVortex
Baron Samedi
15
4 / 3 / 6
9,244
924
7,402
10,181
5,047
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Vamana
16
6 / 1 / 11
10,103
1,010
16,601
15,516
9,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Lancelot
soul_2230
Lancelot
15
8 / 3 / 7
9,890
989
7,596
8,279
3,458
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

17
6 / 1 / 12
10,176
1,018
15,020
7,642
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
13
1 / 6 / 3
8,157
816
6,013
14,428
4,747
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Surtr
Saintcig
Surtr
13
0 / 6 / 5
7,920
792
5,168
15,144
10,920
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Olorun
circlez775
Olorun
15
3 / 5 / 4
9,445
945
7,941
12,571
4,727
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

13
1 / 4 / 0
8,358
836
4,000
6,791
1,873
Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Ix Chel
donnieats4L
Ix Chel
15
4 / 7 / 1
8,938
894
8,551
11,097
4,034
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

70
Kill Participation
22
28
Kills
9
9
Deaths
28
42
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
EquinoxAmity
Ah Muzen Cab
4
1
6
7
L
Cupid
1
6
3
0.42
L
Surtr
Saintcig
Surtr
0
6
5
0.42
W
Baron Samedi
VoidicVortex
Baron Samedi
4
3
6
2.33
W
Vamana
6
1
11
11.5
L
Olorun
circlez775
Olorun
3
5
4
1
L
1
4
0
0.25
L
Ix Chel
donnieats4L
Ix Chel
4
7
1
0.64
W
Lancelot
soul_2230
Lancelot
8
3
7
3.83
W
6
1
12
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,062
Damage
31,673
47,655
Taken
60,031
22,966
Mitigated
26,301
10,438
Healing
10,007
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
EquinoxAmity
Ah Muzen Cab
8,443
5,642
0
1,444
6,037
2,213
2,643
3,456
2,581
0
36,608
L
Cupid
6,013
2,813
101
2,341
14,428
4,747
0
4,285
9,594
0
17,087
L
Surtr
Saintcig
Surtr
5,168
1,417
0
1,608
15,144
10,920
0
5,684
8,562
382
10,081
W
Baron Samedi
VoidicVortex
Baron Samedi
7,402
521
589
1,438
10,181
5,047
406
4,571
5,610
29,069
0
W
Vamana
16,601
9,033
0
2,664
15,516
9,539
421
4,984
10,532
0
29,969
L
Olorun
circlez775
Olorun
7,941
4,155
190
3,327
12,571
4,727
0
3,982
8,240
32,649
253
L
4,000
314
0
1,542
6,791
1,873
0
3,387
3,088
13,116
368
L
Ix Chel
donnieats4L
Ix Chel
8,551
1,047
17
881
11,097
4,034
0
3,390
7,174
17,512
493
W
Lancelot
soul_2230
Lancelot
7,596
394
0
824
8,279
3,458
16
2,941
5,338
0
15,258
W
15,020
2,223
770
2,709
7,642
2,709
721
4,331
3,311
28,395
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,712
Gold Earned
42,818
237
Minions Killed
167
0
Camps Cleared
0
1,036,605
Distance Traveled
815,508
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
10,299
1,030
79
8
0
183,688
0
L
Cupid
8,157
816
22
2
0
172,746
0
L
Surtr
7,920
792
15
2
0
185,409
1
W
Baron Samedi
9,244
924
52
5
0
177,176
0
W
Vamana
10,103
1,010
37
4
0
245,060
0
L
Olorun
9,445
945
81
8
0
172,458
0
L
Sol
8,358
836
23
2
0
120,632
0
L
Ix Chel
8,938
894
26
3
0
164,263
0
W
Lancelot
9,890
989
28
3
0
239,089
0
W
Ix Chel
10,176
1,018
41
4
0
191,592
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role