Player Matchup

Danzaburou
Danzaburou
ApxCam
Danzaburou
Level 129
God Stats
12W - 11L
1,539 SR
Queue Stats
125W - 131L
1,421 Elo+
Solo
Erlang Shen
Erlang Shen
Dogman247
Erlang Shen
Level 123
God Stats
5W - 6L
1,667 SR
Queue Stats
75W - 88L
1,465 Elo+
Solo
Terra
Terra
Givenator13
Terra
Level 62
God Stats
18W - 12L
1,438 SR
Queue Stats
193W - 184L
1,474 Elo+
Solo
Ra
Ra
Potato-Lord27388
Ra
Level 118
God Stats
71W - 44L
1,611 SR
Queue Stats
196W - 179L
1,550 Elo+
Party 1
Ymir
Ymir
YmirTrump
Ymir
Level 123
God Stats
186W - 155L
1,563 SR
Queue Stats
190W - 165L
1,513 Elo+
Party 1
Team Averages
Level 111
1,564 SR
1,484 Elo+

VS

Team Averages
Level 117
1,479 SR
1,467 Elo+
Susano
Susano
Deathdeal94
Susano
Level 143
God Stats
8W - 5L
1,637 SR
Queue Stats
165W - 152L
1,443 Elo+
Solo
Kukulkan
Kukulkan
Irwin049804
Kukulkan
Level 155
God Stats
1W - 2L
1,546 SR
Queue Stats
74W - 77L
1,447 Elo+
Solo
Kuzenbo
Kuzenbo
KINGKEMRIEN
Kuzenbo
Level 123
God Stats
0W - 2L
1,310 SR
Queue Stats
103W - 105L
1,435 Elo+
Solo
Chaac
Chaac
NTAB_COSMIX132
Chaac
Level 79
God Stats
2W - 4L
1,555 SR
Queue Stats
213W - 196L
1,512 Elo+
Party 2
Izanami
Izanami
chipsickle
Izanami
Level 84
God Stats
12W - 23L
1,347 SR
Queue Stats
315W - 313L
1,497 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
ApxCam
Danzaburou
12
5 / 1 / 0
7,852
561
8,889
8,418
2,807
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Erlang Shen
Dogman247
Erlang Shen
14
2 / 1 / 1
8,700
621
9,613
13,120
12,943
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
1 / 3 / 6
7,565
540
5,493
13,060
6,682
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

17
5 / 0 / 7
9,789
699
9,362
7,177
3,474
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Ymir
17
7 / 1 / 3
8,777
627
5,510
8,398
4,115
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
11
1 / 5 / 2
6,429
459
5,734
11,403
3,653
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Kukulkan
Irwin049804
Kukulkan
13
1 / 4 / 1
7,608
543
4,179
6,703
1,547
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kuzenbo
KINGKEMRIEN
Kuzenbo
9
0 / 4 / 3
6,252
447
5,260
11,482
12,355
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

12
0 / 3 / 1
6,661
476
5,025
13,155
7,339
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Izanami
chipsickle
Izanami
13
4 / 4 / 0
7,446
532
8,599
10,600
3,068
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
20
Kills
6
6
Deaths
20
17
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
ApxCam
Danzaburou
5
1
0
5
L
Susano
1
5
2
0.4
W
Erlang Shen
Dogman247
Erlang Shen
2
1
1
2.5
W
1
3
6
1.33
L
Kukulkan
Irwin049804
Kukulkan
1
4
1
0.38
L
Kuzenbo
KINGKEMRIEN
Kuzenbo
0
4
3
0.38
L
0
3
1
0.17
W
5
0
7
8.5
W
Ymir
7
1
3
8.5
L
Izanami
chipsickle
Izanami
4
4
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,867
Damage
28,797
50,173
Taken
53,343
30,021
Mitigated
27,962
20,177
Healing
15,123
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
ApxCam
Danzaburou
8,889
4,786
0
3,031
8,418
2,807
652
770
7,648
0
53,251
L
Susano
5,734
1,109
0
3,468
11,403
3,653
0
5,440
5,883
0
37,566
W
Erlang Shen
Dogman247
Erlang Shen
9,613
4,699
0
4,225
13,120
12,943
110
0
13,120
0
53,436
W
5,493
1,072
2,874
4,339
13,060
6,682
84
3,909
9,151
23,500
0
L
Kukulkan
Irwin049804
Kukulkan
4,179
124
0
498
6,703
1,547
0
5,045
1,594
56,308
0
L
Kuzenbo
KINGKEMRIEN
Kuzenbo
5,260
2,482
0
2,599
11,482
12,355
0
4,742
6,740
17,122
0
L
5,025
718
0
5,203
13,155
7,339
0
855
11,406
0
40,900
W
9,362
600
1,272
3,351
7,177
3,474
105
2,053
5,124
88,501
3,138
W
Ymir
5,510
1,294
0
1,085
8,398
4,115
14
2,707
5,691
74,632
0
L
Izanami
chipsickle
Izanami
8,599
5,149
0
3,355
10,600
3,068
0
3,855
6,600
0
66,357

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,683
Gold Earned
34,396
519
Minions Killed
405
0
Camps Cleared
0
1,435,581
Distance Traveled
1,374,019
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
7,852
561
82
6
0
239,248
1
L
Susano
6,429
459
66
5
0
305,786
1
W
Erlang Shen
8,700
621
105
8
0
232,385
2
W
Terra
7,565
540
40
3
0
297,396
1
L
Kukulkan
7,608
543
119
9
0
279,395
5
L
Kuzenbo
6,252
447
19
1
0
271,870
0
L
Chaac
6,661
476
74
5
0
261,784
2
W
Ra
9,789
699
179
13
0
338,480
0
W
Ymir
8,777
627
113
8
0
328,072
0
L
Izanami
7,446
532
127
9
0
255,184
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role