Player Matchup

Cthulhu
Cthulhu
BuTheCreator
Cthulhu
Level 129
God Stats
55W - 43L
1,573 SR
Queue Stats
264W - 255L
1,501 Elo+
Solo
Izanami
Izanami
MrGil44
Izanami
Level 102
God Stats
16W - 16L
1,452 SR
Queue Stats
299W - 282L
1,479 Elo+
Solo
Anubis
Anubis
NickZof
Anubis
Level 106
God Stats
7W - 5L
1,548 SR
Queue Stats
144W - 137L
1,472 Elo+
Party 2
Fenrir
Fenrir
Spiddleflink
Fenrir
Level 88
God Stats
17W - 24L
1,375 SR
Queue Stats
159W - 161L
1,459 Elo+
Party 2
Jormungandr
Jormungandr
lllCarpeDIIEMlll
Jormungandr
Level 61
God Stats
3W - 2L
1,657 SR
Queue Stats
117W - 148L
1,428 Elo+
Solo
Team Averages
Level 97
1,521 SR
1,468 Elo+

VS

Team Averages
Level 129
1,502 SR
1,439 Elo+
Charybdis
Charybdis
BellaDoesStuffYT
Charybdis
Level 155
God Stats
4W - 3L
1,542 SR
Queue Stats
112W - 155L
1,468 Elo+
Party 1
Mulan
Mulan
CrimsonLadyNox
Mulan
Level 155
God Stats
9W - 9L
1,433 SR
Queue Stats
138W - 170L
1,434 Elo+
Party 1
Geb
Geb
DRAGOONFYRE
Geb
Level 109
God Stats
5W - 3L
1,495 SR
Queue Stats
33W - 35L
1,423 Elo+
Party 1
Ra
Ra
Kingsof21
Ra
Level 127
God Stats
30W - 27L
1,525 SR
Queue Stats
164W - 190L
1,460 Elo+
Party 1
Loki
Loki
deezcreativenuts
Loki
Level 99
God Stats
6W - 1L
1,514 SR
Queue Stats
156W - 151L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BuTheCreator
Cthulhu
11
0 / 0 / 2
6,739
674
1,158
4,472
2,177
Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Izanami
MrGil44
Izanami
10
0 / 4 / 1
5,797
580
4,258
6,889
1,989
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Anubis
NickZof
Anubis
12
3 / 1 / 4
7,267
727
4,991
5,656
2,044
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Fenrir
12
8 / 0 / 1
6,924
692
5,829
6,003
2,522
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jormungandr
lllCarpeDIIEMlll
Jormungandr
8
0 / 3 / 0
5,118
512
3,821
6,481
4,214
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
11
3 / 2 / 4
5,971
597
5,108
5,342
1,349
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 1 / 0
4,547
455
720
4,573
1,696
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Mace

Mace

+10
Physical Power

8
0 / 2 / 6
5,267
527
2,831
10,557
5,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

11
1 / 2 / 0
6,249
625
3,315
4,287
1,035
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 4 / 1
5,851
585
4,058
9,140
1,941
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
19
11
Kills
8
8
Deaths
11
8
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Charybdis
3
2
4
2.5
L
Cthulhu
BuTheCreator
Cthulhu
0
0
2
1
W
0
1
0
0
W
0
2
6
1.5
W
1
2
0
0.5
L
Izanami
MrGil44
Izanami
0
4
1
0.13
L
Anubis
NickZof
Anubis
3
1
4
5
L
Fenrir
8
0
1
8.5
W
4
4
1
1.13
L
Jormungandr
lllCarpeDIIEMlll
Jormungandr
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,057
Damage
16,032
29,501
Taken
33,899
12,946
Mitigated
11,474
9,101
Healing
10,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charybdis
5,108
3,479
0
2,239
5,342
1,349
348
1,392
3,950
0
43,134
L
Cthulhu
BuTheCreator
Cthulhu
1,158
172
46
1,525
4,472
2,177
0
0
4,472
41,880
950
W
720
253
0
337
4,573
1,696
0
1,131
3,442
0
17,531
W
2,831
166
170
2,653
10,557
5,453
0
2,833
7,640
14,588
778
W
3,315
103
191
1,087
4,287
1,035
0
1,499
2,680
43,400
0
L
Izanami
MrGil44
Izanami
4,258
3,211
0
1,757
6,889
1,989
928
1,433
5,456
0
41,373
L
Anubis
NickZof
Anubis
4,991
0
0
2,366
5,656
2,044
0
2,293
3,057
40,394
2,290
L
Fenrir
5,829
1,433
0
1,455
6,003
2,522
0
1,253
4,602
0
40,889
W
4,058
1,487
0
3,794
9,140
1,941
0
2,158
6,774
0
29,913
L
Jormungandr
lllCarpeDIIEMlll
Jormungandr
3,821
1,094
64
1,888
6,481
4,214
0
709
5,772
25,979
1,303

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,845
Gold Earned
27,885
347
Minions Killed
286
0
Camps Cleared
0
963,378
Distance Traveled
1,014,721
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charybdis
5,971
597
77
8
0
191,058
0
L
Cthulhu
6,739
674
80
8
0
190,814
2
W
Mulan
4,547
455
38
4
0
175,500
1
W
Geb
5,267
527
20
2
0
208,735
0
W
Ra
6,249
625
94
9
0
218,323
7
L
Izanami
5,797
580
64
6
0
174,174
0
L
Anubis
7,267
727
89
9
0
197,557
0
L
Fenrir
6,924
692
64
6
0
249,629
0
W
Loki
5,851
585
57
6
0
221,105
0
L
Jormungandr
5,118
512
50
5
0
151,204
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role