Player Matchup

Zeus
Zeus
 
Zeus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
FIZZISGINKAKU
Mercury
Level 62
God Stats
1W - 1L
1,291 SR
Queue Stats
32W - 31L
1,361 Elo+
Party 1
Nut
Nut
Kaku_LordKinkaku
Nut
Level 68
God Stats
3W - 0L
1,467 SR
Queue Stats
91W - 67L
1,507 Elo+
Party 1
Ravana
Ravana
Larsqqwwer
Ravana
Level 140
God Stats
1W - 0L
1,500 SR
Queue Stats
42W - 53L
1,450 Elo+
Solo
Shiva
Shiva
ProfessorPyg
Shiva
Level 100
God Stats
1W - 0L
1,500 SR
Queue Stats
58W - 42L
1,567 Elo+
Solo
Team Averages
Level 106
1,452 SR
1,477 Elo+

VS

Team Averages
Level 69
1,586 SR
1,349 Elo+
Anubis
Anubis
CorruptxShadow
Anubis
Level 108
God Stats
21W - 9L
1,569 SR
Queue Stats
31W - 29L
1,474 Elo+
Solo
Mulan
Mulan
Mbourbeau
Mulan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
19W - 17L
1,475 Elo+
Solo
Nut
Nut
Ocalacala
Nut
Level 61
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 6L
1,181 Elo+
Party 2
Bakasura
Bakasura
l0l SIN l0l
Bakasura
Level 39
God Stats
1W - 1L
1,619 SR
Queue Stats
56W - 65L
1,434 Elo+
Solo
Ganesha
Ganesha
nikthetired
Ganesha
Level 29
God Stats
0W - 1L
1,744 SR
Queue Stats
0W - 4L
1,181 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
 
Zeus
13
6 / 1 / 2
7,447
677
6,894
3,748
932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mercury
8
0 / 1 / 5
4,840
440
2,593
7,708
3,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

9
2 / 1 / 4
5,538
503
7,485
6,025
1,623
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ravana
Larsqqwwer
Ravana
11
6 / 1 / 2
6,271
570
4,593
5,084
1,492
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
5 / 3 / 1
6,920
629
6,415
11,084
3,612
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
4 / 3 / 0
6,254
569
4,657
5,838
2,050
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mulan
Mbourbeau
Mulan
8
0 / 6 / 2
5,238
476
3,673
9,973
5,166
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

8
2 / 5 / 0
4,874
443
5,989
7,361
1,975
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bakasura
l0l SIN l0l
Bakasura
9
1 / 3 / 1
5,303
482
2,471
9,312
3,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ganesha
nikthetired
Ganesha
9
0 / 2 / 3
5,518
502
3,654
9,880
5,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
13
19
Kills
7
7
Deaths
19
14
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Zeus
 
Zeus
6
1
2
7
L
4
3
0
1.33
W
Mercury
0
1
5
2.5
W
2
1
4
4
W
Ravana
Larsqqwwer
Ravana
6
1
2
7
L
Mulan
Mbourbeau
Mulan
0
6
2
0.17
L
2
5
0
0.4
W
5
3
1
1.83
L
Bakasura
l0l SIN l0l
Bakasura
1
3
1
0.5
L
Ganesha
nikthetired
Ganesha
0
2
3
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,980
Damage
20,444
33,649
Taken
42,364
11,642
Mitigated
18,637
8,768
Healing
10,451
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zeus
 
Zeus
6,894
755
0
882
3,748
932
177
1,240
2,508
50,457
267
L
4,657
187
0
1,908
5,838
2,050
113
3,251
2,341
29,936
0
W
Mercury
2,593
668
0
2,030
7,708
3,983
0
2,004
5,704
0
12,886
W
7,485
3,846
231
1,332
6,025
1,623
185
1,286
4,739
0
35,563
W
Ravana
Larsqqwwer
Ravana
4,593
1,170
0
2,016
5,084
1,492
66
1,557
3,277
0
34,070
L
Mulan
Mbourbeau
Mulan
3,673
487
0
708
9,973
5,166
0
2,023
7,804
0
25,961
L
5,989
3,777
0
1,874
7,361
1,975
0
249
6,992
0
22,692
W
6,415
997
0
2,277
11,084
3,612
125
2,224
8,750
0
45,529
L
Bakasura
l0l SIN l0l
Bakasura
2,471
1,596
0
2,806
9,312
3,585
0
429
8,802
0
21,309
L
Ganesha
nikthetired
Ganesha
3,654
361
0
3,155
9,880
5,861
0
456
9,126
13,798
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,016
Gold Earned
27,187
332
Minions Killed
211
0
Camps Cleared
0
1,080,548
Distance Traveled
1,024,181
8
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,447
677
106
10
0
211,678
4
L
Anubis
6,254
569
55
5
0
191,683
0
W
Mercury
4,840
440
29
3
0
220,764
0
W
Nut
5,538
503
41
4
0
186,527
1
W
Ravana
6,271
570
76
7
0
249,607
0
L
Mulan
5,238
476
46
4
0
177,708
0
L
Nut
4,874
443
54
5
0
205,698
0
W
Shiva
6,920
629
80
7
0
211,972
3
L
Bakasura
5,303
482
54
5
0
239,868
0
L
Ganesha
5,518
502
2
0
0
209,224
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role