Player Matchup

Chaac
Chaac
Austin269
Chaac
Level 31
God Stats
1W - 3L
1,132 SR
Queue Stats
38W - 58L
1,373 Elo+
Solo
Thanatos
Thanatos
Flashbang12345
Thanatos
Level 89
God Stats
22W - 22L
1,518 SR
Queue Stats
248W - 283L
1,413 Elo+
Party 1
Poseidon
Poseidon
OminousHail28
Poseidon
Level 122
God Stats
137W - 131L
1,487 SR
Queue Stats
261W - 296L
1,442 Elo+
Party 1
Hachiman
Hachiman
Unayluck
Hachiman
Level 24
God Stats
15W - 26L
1,576 SR
Queue Stats
29W - 40L
1,263 Elo+
Solo
Bacchus
Bacchus
WhiskeryNewt312
Bacchus
Level 28
God Stats
2W - 1L
1,723 SR
Queue Stats
62W - 77L
1,375 Elo+
Party 1
Team Averages
Level 59
1,487 SR
1,373 Elo+

VS

Team Averages
Level 39
1,479 SR
1,446 Elo+
Janus
Janus
 
Janus
Level 29
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
Bennyjetts
Sun Wukong
Level 7
God Stats
2W - 0L
1,500 SR
Queue Stats
41W - 26L
1,428 Elo+
Solo
Ah Puch
Ah Puch
Mc stojan7014
Ah Puch
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Neo-Arcano
Hercules
Level 109
God Stats
27W - 27L
1,573 SR
Queue Stats
516W - 603L
1,447 Elo+
Solo
Neith
Neith
iTzFelipe
Neith
Level 36
God Stats
8W - 18L
1,322 SR
Queue Stats
24W - 43L
1,353 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Austin269
Chaac
8
0 / 0 / 0
4,829
805
321
574
163
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Thanatos
10
3 / 4 / 1
5,777
963
3,655
6,695
2,243
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
OminousHail28
Poseidon
10
0 / 1 / 2
5,409
902
2,653
2,931
858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hachiman
Unayluck
Hachiman
10
2 / 4 / 0
5,678
946
1,924
4,616
1,588
Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

10
1 / 1 / 2
5,513
919
3,001
6,713
7,134
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
12
4 / 1 / 2
6,507
1,085
4,966
3,926
1,011
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Bennyjetts
Sun Wukong
12
4 / 0 / 0
6,427
1,071
5,971
4,606
2,285
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Ah Puch
10
0 / 1 / 2
5,477
913
1,444
2,009
607
Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Hercules
Neo-Arcano
Hercules
10
1 / 2 / 2
5,496
916
3,505
5,253
3,472
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Neith
iTzFelipe
Neith
10
1 / 2 / 2
5,530
922
1,322
3,120
828
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
18
6
Kills
10
10
Deaths
6
5
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
1
2
5
L
Chaac
Austin269
Chaac
0
0
0
0
W
Sun Wukong
Bennyjetts
Sun Wukong
4
0
0
4
L
Thanatos
3
4
1
0.88
W
Ah Puch
0
1
2
1
W
Hercules
Neo-Arcano
Hercules
1
2
2
1
L
Poseidon
OminousHail28
Poseidon
0
1
2
1
L
Hachiman
Unayluck
Hachiman
2
4
0
0.5
L
1
1
2
2
W
Neith
iTzFelipe
Neith
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,554
Damage
17,208
21,529
Taken
18,914
11,986
Mitigated
8,203
5,075
Healing
3,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
4,966
279
0
735
3,926
1,011
0
827
2,925
23,227
780
L
Chaac
Austin269
Chaac
321
51
49
266
574
163
0
313
192
0
512
W
Sun Wukong
Bennyjetts
Sun Wukong
5,971
2,390
0
945
4,606
2,285
7
1,369
3,109
0
18,981
L
Thanatos
3,655
438
0
1,664
6,695
2,243
0
1,773
4,611
0
5,239
W
Ah Puch
1,444
0
0
175
2,009
607
804
558
1,451
9,411
0
W
Hercules
Neo-Arcano
Hercules
3,505
776
0
1,908
5,253
3,472
344
1,229
3,900
0
7,901
L
Poseidon
OminousHail28
Poseidon
2,653
253
0
0
2,931
858
0
1,364
1,457
13,741
329
L
Hachiman
Unayluck
Hachiman
1,924
1,276
0
235
4,616
1,588
0
1,096
3,448
0
9,991
L
3,001
452
0
2,861
6,713
7,134
0
1,296
5,134
6,697
299
W
Neith
iTzFelipe
Neith
1,322
713
0
158
3,120
828
35
885
2,155
0
5,344

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,206
Gold Earned
29,437
71
Minions Killed
126
0
Camps Cleared
0
481,750
Distance Traveled
563,224
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
6,507
1,085
38
6
0
145,734
0
L
Chaac
4,829
805
2
0
0
34,913
0
W
Sun Wukong
6,427
1,071
44
7
0
123,328
0
L
Thanatos
5,777
963
8
1
0
108,949
0
W
Ah Puch
5,477
913
17
3
0
83,183
0
W
Hercules
5,496
916
15
3
0
126,037
0
L
Poseidon
5,409
902
31
5
0
140,641
0
L
Hachiman
5,678
946
17
3
0
77,189
0
L
Bacchus
5,513
919
13
2
0
120,058
0
W
Neith
5,530
922
12
2
0
84,942
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role