Player Matchup

Shiva
Shiva
BIG C0UNTRY5
Shiva
Level 86
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 32L
1,504 Elo+
Solo
Merlin
Merlin
Big-Fat-Meanie56
Merlin
Level 48
God Stats
31W - 29L
1,643 SR
Queue Stats
62W - 81L
1,542 Elo+
Solo
Terra
Terra
NTAB_COSMIX132
Terra
Level 79
God Stats
13W - 12L
1,536 SR
Queue Stats
213W - 196L
1,526 Elo+
Party 2
Thanatos
Thanatos
X_-Ochoa-_X
Thanatos
Level 146
God Stats
16W - 25L
1,415 SR
Queue Stats
253W - 254L
1,454 Elo+
Solo
Izanami
Izanami
chipsickle
Izanami
Level 84
God Stats
12W - 23L
1,385 SR
Queue Stats
315W - 313L
1,511 Elo+
Party 2
Team Averages
Level 89
1,496 SR
1,507 Elo+

VS

Team Averages
Level 125
1,525 SR
1,426 Elo+
Fenrir
Fenrir
ApxCam
Fenrir
Level 129
God Stats
2W - 3L
1,389 SR
Queue Stats
125W - 131L
1,406 Elo+
Solo
Cerberus
Cerberus
Deathdeal94
Cerberus
Level 143
God Stats
32W - 18L
1,598 SR
Queue Stats
165W - 152L
1,429 Elo+
Solo
Zhong Kui
Zhong Kui
JSchejbal5
Zhong Kui
Level 105
God Stats
12W - 13L
1,551 SR
Queue Stats
113W - 88L
1,493 Elo+
Party 1
Anubis
Anubis
Samuel nubs
Anubis
Level 114
God Stats
139W - 107L
1,500 SR
Queue Stats
237W - 224L
1,450 Elo+
Party 1
Achilles
Achilles
stinkfinger135
Achilles
Level 134
God Stats
6W - 3L
1,588 SR
Queue Stats
79W - 139L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 1
7,624
508
5,910
12,296
7,421
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Earring

Mystical Earring

+15
Mp 5

14
0 / 4 / 0
7,572
505
1,956
5,963
1,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
0 / 2 / 3
7,003
467
3,634
17,075
14,705
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Thanatos
X_-Ochoa-_X
Thanatos
14
3 / 2 / 1
7,575
505
4,329
10,935
4,680
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Izanami
chipsickle
Izanami
12
2 / 3 / 0
6,909
461
7,238
12,646
3,801
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
ApxCam
Fenrir
15
3 / 1 / 3
8,326
555
4,990
11,751
5,645
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Cerberus
Deathdeal94
Cerberus
14
2 / 3 / 3
8,403
560
9,943
13,198
10,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Zhong Kui
JSchejbal5
Zhong Kui
14
2 / 1 / 2
7,907
527
13,489
6,669
4,268
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Anubis
17
6 / 0 / 1
10,685
712
6,197
6,382
2,769
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Achilles
14
1 / 1 / 4
8,611
574
6,273
10,466
7,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
27
6
Kills
14
14
Deaths
6
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Fenrir
ApxCam
Fenrir
3
1
3
4.5
L
1
3
1
0.5
L
0
4
0
0
W
Cerberus
Deathdeal94
Cerberus
2
3
3
1.17
W
Zhong Kui
JSchejbal5
Zhong Kui
2
1
2
3
L
0
2
3
0.75
W
Anubis
6
0
1
6.5
L
Thanatos
X_-Ochoa-_X
Thanatos
3
2
1
1.75
L
Izanami
chipsickle
Izanami
2
3
0
0.67
W
Achilles
1
1
4
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,067
Damage
40,892
58,915
Taken
48,466
31,733
Mitigated
30,865
23,167
Healing
19,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
ApxCam
Fenrir
4,990
1,026
0
2,421
11,751
5,645
0
244
11,334
0
71,922
L
5,910
818
9
2,834
12,296
7,421
0
326
11,174
0
42,157
L
1,956
0
0
1,380
5,963
1,126
0
3,806
2,157
52,161
0
W
Cerberus
Deathdeal94
Cerberus
9,943
384
0
5,154
13,198
10,485
82
2,125
11,073
44,204
2,009
W
Zhong Kui
JSchejbal5
Zhong Kui
13,489
4,381
0
3,298
6,669
4,268
574
1,280
5,350
55,069
11,894
L
3,634
516
4,137
4,918
17,075
14,705
0
12,751
4,324
9,746
0
W
Anubis
6,197
130
0
4,793
6,382
2,769
1,312
1,941
4,365
77,246
2,263
L
Thanatos
X_-Ochoa-_X
Thanatos
4,329
1,067
0
7,098
10,935
4,680
0
2,045
8,845
0
57,622
L
Izanami
chipsickle
Izanami
7,238
5,427
0
2,791
12,646
3,801
0
9,559
3,087
0
64,845
W
Achilles
6,273
626
0
4,231
10,466
7,698
0
0
9,625
0
42,693

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,683
Gold Earned
43,932
395
Minions Killed
544
0
Camps Cleared
0
1,426,406
Distance Traveled
1,477,077
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
8,326
555
110
7
0
357,911
0
L
Shiva
7,624
508
70
5
0
248,217
0
L
Merlin
7,572
505
103
7
0
283,736
7
W
Cerberus
8,403
560
71
5
0
307,936
4
W
Zhong Kui
7,907
527
120
8
0
274,304
0
L
Terra
7,003
467
13
1
0
302,754
4
W
Anubis
10,685
712
167
11
0
281,146
0
L
Thanatos
7,575
505
99
7
0
322,142
3
L
Izanami
6,909
461
110
7
0
269,557
0
W
Achilles
8,611
574
76
5
0
255,780
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role