Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 31
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
King Arthur
King Arthur
 
King Arthur
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Dxmjan
Charybdis
Level 6
God Stats
4W - 5L
1,500 SR
Queue Stats
19W - 25L
1,370 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
SQUID0000
Morgan Le Fay
Level 7
God Stats
1W - 4L
1,295 SR
Queue Stats
3W - 9L
1,247 Elo+
Party 1
Thor
Thor
Salutbuna
Thor
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 16L
1,309 Elo+
Party 1
Team Averages
Level 39
1,459 SR
1,385 Elo+

VS

Team Averages
Level 59
1,557 SR
1,410 Elo+
Bacchus
Bacchus
Bobthebom38
Bacchus
Level 57
God Stats
2W - 3L
1,408 SR
Queue Stats
37W - 43L
1,380 Elo+
Party 3
Serqet
Serqet
GodzEzRa
Serqet
Level 31
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 15L
1,500 Elo+
Solo
Anubis
Anubis
HardcoreBCMC
Anubis
Level 60
God Stats
2W - 0L
1,589 SR
Queue Stats
36W - 42L
1,495 Elo+
Solo
Bellona
Bellona
Impact Tactixzz
Bellona
Level 56
God Stats
9W - 11L
1,544 SR
Queue Stats
15W - 19L
1,309 Elo+
Party 3
Nut
Nut
thijs2503
Nut
Level 89
God Stats
4W - 2L
1,745 SR
Queue Stats
46W - 59L
1,369 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
9
1 / 1 / 3
5,873
587
3,464
6,993
5,232
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

King Arthur
 
King Arthur
9
1 / 3 / 0
5,475
548
5,063
10,525
5,678
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Charybdis
Dxmjan
Charybdis
8
2 / 2 / 1
5,016
502
6,068
4,254
1,170
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
SQUID0000
Morgan Le Fay
9
1 / 5 / 0
4,561
456
2,739
5,807
1,007
Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Thor
9
1 / 4 / 1
4,877
488
2,089
7,263
1,783
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Bobthebom38
Bacchus
10
0 / 1 / 2
5,400
540
1,018
5,973
3,274
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Serqet
GodzEzRa
Serqet
12
7 / 0 / 4
7,013
701
5,351
6,492
2,656
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Anubis
14
5 / 1 / 5
7,863
786
5,451
5,145
2,112
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

10
1 / 1 / 3
5,843
584
4,201
8,259
6,741
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

10
2 / 3 / 1
5,709
571
3,626
6,640
1,920
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
30
6
Kills
15
15
Deaths
6
5
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
1
3
2.5
L
King Arthur
 
King Arthur
1
3
0
0.33
W
Bacchus
Bobthebom38
Bacchus
0
1
2
1
L
Charybdis
Dxmjan
Charybdis
2
2
1
1.25
W
Serqet
GodzEzRa
Serqet
7
0
4
9
W
Anubis
5
1
5
7.5
W
1
1
3
2.5
L
Morgan Le Fay
SQUID0000
Morgan Le Fay
1
5
0
0.2
L
Thor
1
4
1
0.38
W
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,423
Damage
19,647
34,842
Taken
32,509
14,870
Mitigated
16,703
10,621
Healing
10,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
3,464
719
0
2,702
6,993
5,232
0
823
5,942
17,594
0
L
King Arthur
 
King Arthur
5,063
928
0
2,395
10,525
5,678
0
1,088
9,213
0
32,428
W
Bacchus
Bobthebom38
Bacchus
1,018
163
14
1,264
5,973
3,274
0
725
5,248
8,750
0
L
Charybdis
Dxmjan
Charybdis
6,068
3,187
0
1,441
4,254
1,170
0
195
4,059
0
37,533
W
Serqet
GodzEzRa
Serqet
5,351
1,357
0
983
6,492
2,656
0
749
5,703
0
41,748
W
Anubis
5,451
158
0
3,129
5,145
2,112
0
1,540
3,301
59,072
990
W
4,201
1,256
0
2,308
8,259
6,741
0
640
7,555
0
25,027
L
Morgan Le Fay
SQUID0000
Morgan Le Fay
2,739
628
0
1,177
5,807
1,007
0
3,388
2,419
15,479
596
L
Thor
2,089
654
0
2,906
7,263
1,783
0
893
6,370
0
27,006
W
3,626
2,397
0
2,773
6,640
1,920
533
2,141
4,499
0
39,685

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,802
Gold Earned
31,828
227
Minions Killed
313
0
Camps Cleared
0
947,150
Distance Traveled
976,054
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
5,873
587
24
2
0
206,345
0
L
King Arthur
5,475
548
61
6
0
176,854
0
W
Bacchus
5,400
540
12
1
0
174,484
0
L
Charybdis
5,016
502
61
6
0
164,901
0
W
Serqet
7,013
701
73
7
0
257,599
0
W
Anubis
7,863
786
111
11
0
197,982
3
W
Bellona
5,843
584
48
5
0
173,759
0
L
Morgan Le Fay
4,561
456
27
3
0
185,095
0
L
Thor
4,877
488
54
5
0
213,955
0
W
Nut
5,709
571
69
7
0
172,230
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role