Player Matchup

Agni
Agni
GoldenJoker5
Agni
Level 105
God Stats
4W - 2L
1,888 SR
Queue Stats
102W - 82L
1,485 Elo+
Solo
Susano
Susano
MiguelRushX
Susano
Level 67
God Stats
3W - 5L
1,349 SR
Queue Stats
136W - 110L
1,506 Elo+
Solo
He Bo
He Bo
spoozhead
He Bo
Level 57
God Stats
3W - 7L
1,294 SR
Queue Stats
119W - 152L
1,440 Elo+
Solo
Jormungandr
Jormungandr
xomissmaniac
Jormungandr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 25L
1,349 Elo+
Solo
Ix Chel
Ix Chel
zakmo86
Ix Chel
Level 129
God Stats
0W - 2L
1,320 SR
Queue Stats
40W - 53L
1,413 Elo+
Solo
Team Averages
Level 77
1,470 SR
1,438 Elo+

VS

Team Averages
Level 139
1,636 SR
1,410 Elo+
Hun Batz
Hun Batz
AirMIKE D 256
Hun Batz
Level 239
God Stats
7W - 2L
1,733 SR
Queue Stats
1,008W - 1,033L
1,407 Elo+
Solo
Merlin
Merlin
IMxAxN1NJA
Merlin
Level 127
God Stats
6W - 12L
1,467 SR
Queue Stats
325W - 357L
1,391 Elo+
Party 1
Skadi
Skadi
MajinBuch34
Skadi
Level 108
God Stats
2W - 1L
1,500 SR
Queue Stats
93W - 117L
1,404 Elo+
Party 1
Chang'e
Chang'e
Tchyeaboi
Chang'e
Level 68
God Stats
3W - 0L
1,780 SR
Queue Stats
70W - 80L
1,354 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Wykd Lizzy
Ah Muzen Cab
Level 153
God Stats
5W - 1L
1,700 SR
Queue Stats
173W - 179L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
7 / 9 / 3
11,709
732
16,909
17,163
4,345
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Susano
15
0 / 5 / 3
8,540
534
7,232
14,806
4,203
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

He Bo
spoozhead
He Bo
17
2 / 7 / 3
9,454
591
9,771
13,966
3,535
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jormungandr
xomissmaniac
Jormungandr
19
1 / 5 / 6
10,497
656
9,945
20,812
13,857
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ix Chel
zakmo86
Ix Chel
18
4 / 5 / 2
9,935
621
7,705
17,437
5,670
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
AirMIKE D 256
Hun Batz
20
8 / 3 / 18
12,439
777
18,122
14,594
8,589
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Merlin
IMxAxN1NJA
Merlin
19
5 / 3 / 11
12,231
764
20,720
9,804
2,820
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

17
5 / 5 / 8
11,366
710
9,688
14,232
4,891
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Tchyeaboi
Chang'e
20
10 / 4 / 15
13,138
821
17,327
17,664
5,623
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ah Muzen Cab
Wykd Lizzy
Ah Muzen Cab
20
3 / 0 / 17
13,222
826
12,042
9,434
2,961
Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
100
14
Kills
31
31
Deaths
15
17
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
AirMIKE D 256
Hun Batz
8
3
18
5.67
L
7
9
3
0.94
W
Merlin
IMxAxN1NJA
Merlin
5
3
11
3.5
W
5
5
8
1.8
L
Susano
0
5
3
0.3
W
Chang'e
Tchyeaboi
Chang'e
10
4
15
4.38
W
Ah Muzen Cab
Wykd Lizzy
Ah Muzen Cab
3
0
17
11.5
L
He Bo
spoozhead
He Bo
2
7
3
0.5
L
Jormungandr
xomissmaniac
Jormungandr
1
5
6
0.8
L
Ix Chel
zakmo86
Ix Chel
4
5
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,562
Damage
77,899
84,184
Taken
65,728
31,610
Mitigated
24,884
32,519
Healing
24,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
AirMIKE D 256
Hun Batz
18,122
496
857
966
14,594
8,589
711
6,728
7,693
79
26,088
L
16,909
848
794
3,597
17,163
4,345
0
9,264
7,899
26,449
0
W
Merlin
IMxAxN1NJA
Merlin
20,720
261
828
672
9,804
2,820
504
7,603
1,759
45,503
280
W
9,688
2,667
131
613
14,232
4,891
3,059
9,351
4,602
0
23,543
L
Susano
7,232
275
776
3,498
14,806
4,203
0
7,287
7,519
0
13,463
W
Chang'e
Tchyeaboi
Chang'e
17,327
1,143
4,888
7,166
17,664
5,623
575
10,973
6,353
30,399
0
W
Ah Muzen Cab
Wykd Lizzy
Ah Muzen Cab
12,042
4,101
4,718
3,424
9,434
2,961
1,405
7,397
1,657
0
34,275
L
He Bo
spoozhead
He Bo
9,771
195
704
2,432
13,966
3,535
0
5,889
8,077
15,993
107
L
Jormungandr
xomissmaniac
Jormungandr
9,945
753
1,721
8,068
20,812
13,857
0
9,322
11,407
38,594
797
L
Ix Chel
zakmo86
Ix Chel
7,705
401
3,847
7,082
17,437
5,670
0
6,216
11,221
20,777
474

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,135
Gold Earned
62,396
168
Minions Killed
193
0
Camps Cleared
0
1,358,659
Distance Traveled
1,458,668
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
12,439
777
20
1
0
302,582
0
L
Agni
11,709
732
21
1
0
235,892
0
W
Merlin
12,231
764
57
4
0
277,343
0
W
Skadi
11,366
710
25
2
0
253,257
0
L
Susano
8,540
534
20
1
0
281,777
0
W
Chang'e
13,138
821
35
2
0
298,741
0
W
Ah Muzen Cab
13,222
826
56
4
0
326,745
0
L
He Bo
9,454
591
30
2
0
284,176
0
L
Jormungandr
10,497
656
58
4
0
314,085
0
L
Ix Chel
9,935
621
39
2
0
242,729
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role