Player Matchup

Danzaburou
Danzaburou
FrostiIX42
Danzaburou
Level 67
God Stats
91W - 84L
1,638 SR
Queue Stats
121W - 127L
1,540 Elo+
Party 3
Skadi
Skadi
JoeeBlvck
Skadi
Level 151
God Stats
13W - 14L
1,425 SR
Queue Stats
147W - 145L
1,441 Elo+
Party 2
Chang'e
Chang'e
Torterra1324
Chang'e
Level 138
God Stats
7W - 2L
1,687 SR
Queue Stats
276W - 247L
1,574 Elo+
Solo
Cthulhu
Cthulhu
XelemQc
Cthulhu
Level 91
God Stats
32W - 21L
1,646 SR
Queue Stats
74W - 73L
1,561 Elo+
Party 3
Charon
Charon
onyxhannibal
Charon
Level 142
God Stats
3W - 3L
1,351 SR
Queue Stats
41W - 52L
1,451 Elo+
Party 2
Team Averages
Level 118
1,549 SR
1,513 Elo+

VS

Team Averages
Level 109
1,602 SR
1,503 Elo+
Tsukuyomi
Tsukuyomi
DIRtyD_FROmdA91O
Tsukuyomi
Level 157
God Stats
11W - 6L
1,734 SR
Queue Stats
441W - 534L
1,514 Elo+
Party 1
Surtr
Surtr
DISRESPECKK
Surtr
Level 66
God Stats
5W - 2L
1,963 SR
Queue Stats
110W - 128L
1,513 Elo+
Party 1
Hachiman
Hachiman
KeNs_Sins
Hachiman
Level 110
God Stats
14W - 10L
1,537 SR
Queue Stats
131W - 157L
1,489 Elo+
Party 1
Bacchus
Bacchus
RowdyRonniePipe
Bacchus
Level 147
God Stats
28W - 37L
1,509 SR
Queue Stats
165W - 175L
1,516 Elo+
Solo
Hou Yi
Hou Yi
kk4y
Hou Yi
Level 66
God Stats
2W - 3L
1,268 SR
Queue Stats
217W - 221L
1,483 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FrostiIX42
Danzaburou
10
6 / 2 / 0
6,737
612
5,928
6,256
2,040
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Skadi
JoeeBlvck
Skadi
10
1 / 2 / 2
5,558
505
2,793
7,358
1,964
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Chang'e
Torterra1324
Chang'e
11
3 / 1 / 1
6,385
580
5,031
5,008
1,279
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
XelemQc
Cthulhu
10
3 / 3 / 4
6,096
554
7,564
10,064
6,544
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Charon
9
0 / 1 / 6
5,978
543
3,167
7,266
3,733
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
12
5 / 1 / 2
6,594
599
6,339
8,979
3,006
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

9
2 / 5 / 0
5,756
523
4,999
11,308
6,599
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Hachiman
KeNs_Sins
Hachiman
10
1 / 3 / 0
5,469
497
4,442
6,957
1,972
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
0 / 3 / 1
5,237
476
2,353
6,663
5,406
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Hou Yi
kk4y
Hou Yi
9
1 / 1 / 0
5,006
455
3,225
4,525
1,270
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
13
Kills
9
9
Deaths
13
13
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
5
1
2
6
L
2
5
0
0.4
W
Danzaburou
FrostiIX42
Danzaburou
6
2
0
3
W
Skadi
JoeeBlvck
Skadi
1
2
2
1
L
Hachiman
KeNs_Sins
Hachiman
1
3
0
0.33
L
0
3
1
0.17
W
Chang'e
Torterra1324
Chang'e
3
1
1
3.5
W
Cthulhu
XelemQc
Cthulhu
3
3
4
1.67
L
Hou Yi
kk4y
Hou Yi
1
1
0
1
W
Charon
0
1
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,483
Damage
21,358
35,952
Taken
38,432
15,560
Mitigated
18,253
11,204
Healing
11,963
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
6,339
1,356
0
2,368
8,979
3,006
12
2,182
6,443
0
49,853
L
4,999
1,471
0
2,884
11,308
6,599
0
6,440
4,022
590
28,157
W
Danzaburou
FrostiIX42
Danzaburou
5,928
2,878
0
2,295
6,256
2,040
765
1,179
5,077
0
41,872
W
Skadi
JoeeBlvck
Skadi
2,793
903
0
2,450
7,358
1,964
48
178
7,141
0
36,275
L
Hachiman
KeNs_Sins
Hachiman
4,442
3,304
0
3,308
6,957
1,972
0
1,532
5,351
0
34,957
L
2,353
362
0
1,765
6,663
5,406
0
1,541
5,090
15,251
0
W
Chang'e
Torterra1324
Chang'e
5,031
117
744
2,252
5,008
1,279
0
102
4,906
32,980
0
W
Cthulhu
XelemQc
Cthulhu
7,564
544
61
1,430
10,064
6,544
0
84
9,439
27,339
785
L
Hou Yi
kk4y
Hou Yi
3,225
1,439
0
1,638
4,525
1,270
0
2,230
1,961
0
20,695
W
Charon
3,167
479
180
1,792
7,266
3,733
253
946
6,320
16,235
903

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,754
Gold Earned
28,062
292
Minions Killed
250
0
Camps Cleared
0
1,089,893
Distance Traveled
1,002,634
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,594
599
73
7
0
244,459
0
L
Surtr
5,756
523
54
5
0
199,283
2
W
Danzaburou
6,737
612
72
7
0
200,074
0
W
Skadi
5,558
505
60
5
0
217,759
3
L
Hachiman
5,469
497
71
6
0
192,172
0
L
Bacchus
5,237
476
19
2
0
211,006
2
W
Chang'e
6,385
580
80
7
0
229,222
2
W
Cthulhu
6,096
554
54
5
0
218,285
1
L
Hou Yi
5,006
455
33
3
0
155,714
1
W
Charon
5,978
543
26
2
0
224,553
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role