Player Matchup

Medusa
Medusa
DRQJ
Medusa
Level 135
God Stats
5W - 1L
1,649 SR
Queue Stats
274W - 267L
1,557 Elo+
Party 2
Guan Yu
Guan Yu
Sopchaki
Guan Yu
Level 107
God Stats
1W - 0L
1,533 SR
Queue Stats
15W - 10L
1,465 Elo+
Solo
Hun Batz
Hun Batz
TranquilityMD
Hun Batz
Level 156
God Stats
1W - 0L
1,500 SR
Queue Stats
150W - 123L
1,571 Elo+
Party 2
Thoth
Thoth
Tаter
Thoth
Level 237
God Stats
2W - 0L
1,952 SR
Queue Stats
23W - 15L
1,618 Elo+
Party 1
Tyr
Tyr
runа
Tyr
Level 79
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,593 Elo+
Party 1
Team Averages
Level 143
1,627 SR
1,560 Elo+

VS

Team Averages
Level 137
1,338 SR
1,510 Elo+
Chaac
Chaac
 
Chaac
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
DarkRumorz
Horus
Level 154
God Stats
10W - 9L
1,361 SR
Queue Stats
1,072W - 1,114L
1,565 Elo+
Solo
King Arthur
King Arthur
Dweeberz
King Arthur
Level 147
God Stats
1W - 4L
1,297 SR
Queue Stats
327W - 363L
1,471 Elo+
Solo
Susano
Susano
Spliq
Susano
Level 158
God Stats
40W - 50L
1,421 SR
Queue Stats
798W - 806L
1,445 Elo+
Solo
Kukulkan
Kukulkan
diego17x
Kukulkan
Level 108
God Stats
1W - 5L
1,113 SR
Queue Stats
249W - 227L
1,571 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
DRQJ
Medusa
18
2 / 4 / 14
10,550
754
13,310
15,053
7,401
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Guan Yu
Sopchaki
Guan Yu
18
3 / 5 / 22
12,054
861
13,116
25,245
23,541
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Hun Batz
TranquilityMD
Hun Batz
18
8 / 5 / 11
11,443
817
22,021
15,781
8,892
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Thoth
Tаter
Thoth
19
11 / 5 / 14
12,802
914
22,403
10,399
4,075
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Tyr
runа
Tyr
19
8 / 4 / 18
11,599
829
15,070
24,054
34,367
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
19
7 / 4 / 8
11,599
829
16,457
25,354
15,225
Horus
16
4 / 5 / 11
10,386
742
10,789
22,267
11,265
Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

King Arthur
Dweeberz
King Arthur
15
2 / 9 / 5
9,593
685
11,205
20,427
23,744
Susano
Spliq
Susano
17
5 / 7 / 9
10,457
747
16,454
16,889
4,577
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Kukulkan
diego17x
Kukulkan
17
3 / 7 / 11
10,917
780
16,802
15,748
6,046
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Match Insights

Player Kills, Deaths, and Assists

111
Kill Participation
65
32
Kills
21
23
Deaths
32
79
Assists
44
Player
Kills
Deaths
Assists
KDA
L
Chaac
 
Chaac
7
4
8
2.75
W
Medusa
DRQJ
Medusa
2
4
14
2.25
L
Horus
4
5
11
1.9
L
King Arthur
Dweeberz
King Arthur
2
9
5
0.5
W
Guan Yu
Sopchaki
Guan Yu
3
5
22
2.8
L
Susano
Spliq
Susano
5
7
9
1.36
W
Hun Batz
TranquilityMD
Hun Batz
8
5
11
2.7
W
Thoth
Tаter
Thoth
11
5
14
3.6
L
Kukulkan
diego17x
Kukulkan
3
7
11
1.21
W
Tyr
runа
Tyr
8
4
18
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

85,920
Damage
71,707
90,532
Taken
100,685
78,276
Mitigated
60,857
40,355
Healing
33,779
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
 
Chaac
16,457
2,531
0
9,464
25,354
15,225
0
5,143
20,211
0
35,887
W
Medusa
DRQJ
Medusa
13,310
4,239
1,161
3,401
15,053
7,401
3,033
661
14,347
0
37,904
L
Horus
10,789
3,338
8,898
9,060
22,267
11,265
533
3,860
18,407
0
13,721
L
King Arthur
Dweeberz
King Arthur
11,205
100
845
1,708
20,427
23,744
0
4,057
16,370
0
20,160
W
Guan Yu
Sopchaki
Guan Yu
13,116
1,459
14,122
11,912
25,245
23,541
304
5,638
19,512
1,472
21,638
L
Susano
Spliq
Susano
16,454
3,188
465
1,202
16,889
4,577
0
6,734
10,155
0
24,960
W
Hun Batz
TranquilityMD
Hun Batz
22,021
3,872
0
379
15,781
8,892
811
1,904
13,694
0
37,513
W
Thoth
Tаter
Thoth
22,403
921
1,300
938
10,399
4,075
2,575
2,099
8,212
39,272
0
L
Kukulkan
diego17x
Kukulkan
16,802
1,606
744
1,393
15,748
6,046
526
3,723
12,025
43,105
0
W
Tyr
runа
Tyr
15,070
1,947
1,952
5,190
24,054
34,367
424
6,500
17,315
0
25,586

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,448
Gold Earned
52,952
136
Minions Killed
142
0
Camps Cleared
0
1,331,515
Distance Traveled
1,186,676
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
11,599
829
32
2
0
263,480
0
W
Medusa
10,550
754
49
4
0
274,481
0
L
Horus
10,386
742
16
1
0
223,059
0
L
King Arthur
9,593
685
19
1
0
256,483
0
W
Guan Yu
12,054
861
14
1
0
295,807
0
L
Susano
10,457
747
12
1
0
219,430
0
W
Hun Batz
11,443
817
31
2
0
233,931
0
W
Thoth
12,802
914
30
2
0
231,032
0
L
Kukulkan
10,917
780
63
5
0
224,224
0
W
Tyr
11,599
829
12
1
0
296,264
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role