Player Matchup

Hades
Hades
BlackChaddath
Hades
Level 67
God Stats
2W - 1L
1,517 SR
Queue Stats
155W - 138L
1,503 Elo+
Solo
Surtr
Surtr
ChipDaGuy
Surtr
Level 88
God Stats
11W - 9L
1,498 SR
Queue Stats
29W - 29L
1,485 Elo+
Party 2
Charybdis
Charybdis
Mr KoKo1228
Charybdis
Level 85
God Stats
2W - 0L
1,500 SR
Queue Stats
127W - 118L
1,449 Elo+
Party 1
Kali
Kali
VolgaSolari
Kali
Level 87
God Stats
1W - 1L
1,500 SR
Queue Stats
67W - 46L
1,594 Elo+
Party 2
Baron Samedi
Baron Samedi
XCHUYX4147
Baron Samedi
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
134W - 119L
1,509 Elo+
Party 1
Team Averages
Level 78
1,503 SR
1,508 Elo+

VS

Team Averages
Level 61
1,655 SR
1,464 Elo+
Zhong Kui
Zhong Kui
HeartlessBoi
Zhong Kui
Level 80
God Stats
0W - 2L
1,500 SR
Queue Stats
5W - 13L
1,378 Elo+
Solo
Janus
Janus
Ironsxigsts
Janus
Level 108
God Stats
6W - 3L
1,837 SR
Queue Stats
413W - 369L
1,523 Elo+
Solo
Nemesis
Nemesis
That1Dude65
Nemesis
Level 36
God Stats
1W - 1L
1,705 SR
Queue Stats
19W - 25L
1,460 Elo+
Party 3
Cthulhu
Cthulhu
shadow1013
Cthulhu
Level 16
God Stats
5W - 4L
1,679 SR
Queue Stats
19W - 25L
1,460 Elo+
Party 3
Apollo
Apollo
whet4uBABE
Apollo
Level 67
God Stats
188W - 153L
1,553 SR
Queue Stats
346W - 336L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 0 / 3
6,620
662
5,627
5,539
2,578
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Surtr
ChipDaGuy
Surtr
11
2 / 0 / 1
6,692
669
4,214
6,275
3,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Charybdis
Mr KoKo1228
Charybdis
9
0 / 2 / 3
5,495
550
3,801
8,303
2,145
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 1 / 5
6,160
616
3,745
8,540
3,208
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Baron Samedi
XCHUYX4147
Baron Samedi
10
3 / 1 / 1
6,369
637
3,129
8,445
5,582
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
HeartlessBoi
Zhong Kui
9
0 / 4 / 0
5,168
517
4,103
8,063
4,450
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

11
0 / 3 / 3
5,446
545
4,621
5,342
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
That1Dude65
Nemesis
11
4 / 1 / 0
5,980
598
4,353
7,555
2,611
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
shadow1013
Cthulhu
8
0 / 2 / 3
5,097
510
3,887
7,931
3,994
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Apollo
whet4uBABE
Apollo
2
0 / 1 / 0
3,818
382
1,018
810
155
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
10
11
Kills
4
4
Deaths
11
13
Assists
6
Player
Kills
Deaths
Assists
KDA
W
3
0
3
4.5
W
Surtr
ChipDaGuy
Surtr
2
0
1
2.5
L
Zhong Kui
HeartlessBoi
Zhong Kui
0
4
0
0
L
0
3
3
0.5
W
Charybdis
Mr KoKo1228
Charybdis
0
2
3
0.75
L
Nemesis
That1Dude65
Nemesis
4
1
0
4
W
3
1
5
5.5
W
Baron Samedi
XCHUYX4147
Baron Samedi
3
1
1
3.5
L
Cthulhu
shadow1013
Cthulhu
0
2
3
0.75
L
Apollo
whet4uBABE
Apollo
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,516
Damage
17,982
37,102
Taken
29,701
17,031
Mitigated
12,782
17,153
Healing
6,521
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,627
330
524
3,553
5,539
2,578
0
2,241
3,207
35,727
3,058
W
Surtr
ChipDaGuy
Surtr
4,214
1,142
0
1,987
6,275
3,518
635
3,296
2,937
1,296
41,006
L
Zhong Kui
HeartlessBoi
Zhong Kui
4,103
430
0
3,301
8,063
4,450
0
1,109
6,568
32,384
1,038
L
4,621
138
0
700
5,342
1,572
0
2,460
2,840
34,015
0
W
Charybdis
Mr KoKo1228
Charybdis
3,801
1,723
0
4,024
8,303
2,145
646
3,235
4,914
0
33,641
L
Nemesis
That1Dude65
Nemesis
4,353
1,929
0
1,116
7,555
2,611
0
2,320
5,235
0
33,950
W
3,745
1,500
0
3,439
8,540
3,208
0
1,175
7,225
0
39,897
W
Baron Samedi
XCHUYX4147
Baron Samedi
3,129
743
200
3,426
8,445
5,582
210
2,125
6,255
28,700
1,049
L
Cthulhu
shadow1013
Cthulhu
3,887
524
0
1,288
7,931
3,994
0
2,521
5,368
17,325
0
L
Apollo
whet4uBABE
Apollo
1,018
599
0
116
810
155
0
151
659
0
5,387

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,336
Gold Earned
25,509
303
Minions Killed
231
0
Camps Cleared
0
1,098,162
Distance Traveled
811,769
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
6,620
662
81
8
0
226,503
2
W
Surtr
6,692
669
64
6
0
232,232
3
L
Zhong Kui
5,168
517
72
7
0
175,790
0
L
Janus
5,446
545
71
7
0
224,756
2
W
Charybdis
5,495
550
65
7
0
180,608
0
L
Nemesis
5,980
598
57
6
0
212,681
0
W
Kali
6,160
616
65
7
0
272,688
2
W
Baron Samedi
6,369
637
28
3
0
186,131
0
L
Cthulhu
5,097
510
22
2
0
170,051
0
L
Apollo
3,818
382
9
1
0
28,491
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role