Player Matchup

Anubis
Anubis
CallMeDon
Anubis
Level 46
God Stats
6W - 4L
1,601 SR
Queue Stats
80W - 84L
1,497 Elo+
Solo
Nu Wa
Nu Wa
Friends_Kill
Nu Wa
Level 145
God Stats
7W - 2L
1,750 SR
Queue Stats
124W - 98L
1,605 Elo+
Solo
Chang'e
Chang'e
JolyJolie
Chang'e
Level 43
God Stats
20W - 16L
1,614 SR
Queue Stats
28W - 24L
1,501 Elo+
Solo
Rama
Rama
coults
Rama
Level 65
God Stats
12W - 8L
1,843 SR
Queue Stats
163W - 133L
1,594 Elo+
Solo
Cthulhu
Cthulhu
tusupervieja2
Cthulhu
Level 62
God Stats
100W - 61L
1,671 SR
Queue Stats
133W - 95L
1,630 Elo+
Solo
Team Averages
Level 72
1,696 SR
1,566 Elo+

VS

Team Averages
Level 129
1,486 SR
1,536 Elo+
Anubis
Anubis
G_Lucky7_
Anubis
Level 139
God Stats
22W - 22L
1,561 SR
Queue Stats
594W - 520L
1,496 Elo+
Solo
Lancelot
Lancelot
Jiblomee
Lancelot
Level 174
God Stats
0W - 3L
1,215 SR
Queue Stats
147W - 121L
1,547 Elo+
Party 1
Ishtar
Ishtar
pdpffxv
Ishtar
Level 146
God Stats
0W - 2L
1,282 SR
Queue Stats
73W - 50L
1,608 Elo+
Party 1
Poseidon
Poseidon
whereDaLean
Poseidon
Level 104
God Stats
3W - 2L
1,784 SR
Queue Stats
166W - 159L
1,565 Elo+
Solo
Ares
Ares
zerocheese14
Ares
Level 84
God Stats
12W - 11L
1,585 SR
Queue Stats
394W - 390L
1,464 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
CallMeDon
Anubis
12
9 / 1 / 4
7,134
713
7,096
4,105
1,591
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
4 / 1 / 5
6,418
642
7,703
3,794
1,134
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chang'e
JolyJolie
Chang'e
11
2 / 1 / 6
6,196
620
5,832
8,972
5,997
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rama
coults
Rama
11
3 / 1 / 2
6,075
608
5,575
7,215
2,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cthulhu
12
2 / 1 / 3
6,764
676
4,500
7,128
3,150
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
G_Lucky7_
Anubis
9
1 / 4 / 0
5,384
538
2,199
7,390
2,592
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
Jiblomee
Lancelot
10
2 / 5 / 0
5,303
530
2,649
9,766
2,074
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ishtar
pdpffxv
Ishtar
9
1 / 3 / 1
5,160
516
5,939
7,096
1,751
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Poseidon
whereDaLean
Poseidon
10
1 / 4 / 1
5,741
574
2,157
6,224
901
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 4 / 2
5,172
517
5,572
11,893
8,999
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
20
Kills
5
5
Deaths
20
20
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anubis
CallMeDon
Anubis
9
1
4
11
W
4
1
5
6.5
L
Anubis
G_Lucky7_
Anubis
1
4
0
0.25
L
Lancelot
Jiblomee
Lancelot
2
5
0
0.4
W
Chang'e
JolyJolie
Chang'e
2
1
6
5
W
Rama
coults
Rama
3
1
2
4
L
Ishtar
pdpffxv
Ishtar
1
3
1
0.5
W
Cthulhu
2
1
3
3.5
L
Poseidon
whereDaLean
Poseidon
1
4
1
0.38
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,706
Damage
18,516
31,214
Taken
42,369
14,290
Mitigated
16,317
17,062
Healing
12,862
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
CallMeDon
Anubis
7,096
258
0
2,397
4,105
1,591
193
759
3,346
42,525
0
W
7,703
1,202
0
500
3,794
1,134
0
1,850
1,944
35,022
833
L
Anubis
G_Lucky7_
Anubis
2,199
71
0
2,954
7,390
2,592
0
4,968
1,898
33,485
0
L
Lancelot
Jiblomee
Lancelot
2,649
725
0
3,017
9,766
2,074
0
5,976
3,772
0
34,606
W
Chang'e
JolyJolie
Chang'e
5,832
870
2,617
5,558
8,972
5,997
48
1,867
7,105
17,310
1,487
W
Rama
coults
Rama
5,575
4,731
0
2,562
7,215
2,418
92
2,778
4,437
0
46,124
L
Ishtar
pdpffxv
Ishtar
5,939
3,674
0
1,633
7,096
1,751
0
4,282
2,814
0
37,873
W
Cthulhu
4,500
159
50
3,378
7,128
3,150
126
2,106
5,022
38,718
1,629
L
Poseidon
whereDaLean
Poseidon
2,157
320
0
2,330
6,224
901
0
4,526
1,698
40,123
1,245
L
5,572
690
0
2,928
11,893
8,999
0
4,579
7,314
18,167
707

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,587
Gold Earned
26,760
333
Minions Killed
323
0
Camps Cleared
0
1,000,154
Distance Traveled
1,003,767
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,134
713
73
7
0
212,549
0
W
Nu Wa
6,418
642
62
6
0
205,158
0
L
Anubis
5,384
538
64
6
0
196,956
0
L
Lancelot
5,303
530
69
7
0
226,470
0
W
Chang'e
6,196
620
17
2
0
210,687
0
W
Rama
6,075
608
91
9
0
177,513
2
L
Ishtar
5,160
516
80
8
0
185,564
1
W
Cthulhu
6,764
676
90
9
0
194,247
4
L
Poseidon
5,741
574
82
8
0
193,811
2
L
Ares
5,172
517
28
3
0
200,966
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role