Player Matchup

Ymir
Ymir
Silver III
AFMS5
Ymir
Silver III
Level 120
God Stats
3W - 6L
1,367 SR
Queue Stats
102W - 128L
713 MMR
Solo
Anubis
Anubis
Silver IV
DapperPie55
Anubis
Silver IV
Level 103
God Stats
17W - 12L
1,391 SR
Queue Stats
51W - 55L
976 MMR
Solo
Izanami
Izanami
Silver IV
K-E-R-U-
Izanami
Silver IV
Level 81
God Stats
0W - 4L
1,382 SR
Queue Stats
176W - 209L
839 MMR
Solo
Achilles
Achilles
Silver V
Loaded Eclipse
Achilles
Silver V
Level 106
God Stats
10W - 2L
1,833 SR
Queue Stats
114W - 155L
736 MMR
Solo
Erlang Shen
Erlang Shen
Silver II
Umòja
Erlang Shen
Silver II
Level 182
God Stats
45W - 31L
1,526 SR
Queue Stats
648W - 669L
1,031 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 118
1,500 SR
859 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 145
1,514 SR
858 MMR
Cthulhu
Cthulhu
Silver IV
Bryans00987
Cthulhu
Silver IV
Level 141
God Stats
9W - 4L
1,600 SR
Queue Stats
62W - 84L
839 MMR
Solo
Ne Zha
Ne Zha
Silver II
FelipeDuaL2
Ne Zha
Silver II
Level 133
God Stats
6W - 3L
1,553 SR
Queue Stats
49W - 65L
1,012 MMR
Solo
Nu Wa
Nu Wa
Silver IV
MiToMiTo22
Nu Wa
Silver IV
Level 154
God Stats
35W - 34L
1,482 SR
Queue Stats
272W - 310L
779 MMR
Solo
Neith
Neith
Silver II
Venom_NO_CURE6
Neith
Silver II
Level 169
God Stats
3W - 6L
1,181 SR
Queue Stats
306W - 335L
967 MMR
Solo
Cabrakan
Cabrakan
Silver IV
W_WlE_WAMBO_312
Cabrakan
Silver IV
Level 127
God Stats
1W - 0L
1,754 SR
Queue Stats
86W - 119L
694 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
AFMS5
Ymir
7
1 / 4 / 0
4,625
463
4,478
7,328
2,448
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Anubis
10
1 / 3 / 0
5,849
585
3,321
6,416
2,616
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Izanami
K-E-R-U-
Izanami
9
1 / 1 / 0
5,164
516
5,039
5,107
1,475
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
7
1 / 2 / 1
4,828
483
2,725
7,702
3,563
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Erlang Shen
Umòja
Erlang Shen
9
1 / 4 / 2
4,956
496
2,517
10,774
4,312
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
Cu ChulainnSurtrAo KuangDanzaburou

VS

Bans
SusanoChang'eBacchusArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Bryans00987
Cthulhu
12
6 / 0 / 1
7,514
751
8,223
8,484
3,331
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Ne Zha
12
5 / 2 / 3
6,508
651
4,576
8,024
2,257
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Nu Wa
11
1 / 0 / 3
6,142
614
3,383
2,698
551
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Magic Focus

Magic Focus

+20
Magical Power

10
2 / 0 / 1
6,142
614
6,919
5,665
1,749
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Cabrakan
9
0 / 3 / 3
5,390
539
2,109
8,384
5,392
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
25
5
Kills
14
14
Deaths
5
3
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Ymir
AFMS5
Ymir
1
4
0
0.25
W
Cthulhu
Bryans00987
Cthulhu
6
0
1
6.5
L
Anubis
1
3
0
0.33
W
Ne Zha
5
2
3
3.25
L
Izanami
K-E-R-U-
Izanami
1
1
0
1
L
Achilles
1
2
1
0.75
W
Nu Wa
1
0
3
2.5
L
Erlang Shen
Umòja
Erlang Shen
1
4
2
0.5
W
2
0
1
2.5
W
Cabrakan
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,080
Damage
25,210
37,327
Taken
33,255
14,414
Mitigated
13,280
11,199
Healing
11,671
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ymir
AFMS5
Ymir
4,478
1,275
0
1,093
7,328
2,448
0
5,044
2,284
14,568
0
W
Cthulhu
Bryans00987
Cthulhu
8,223
1,123
128
4,225
8,484
3,331
131
3,693
4,362
45,713
1,290
L
Anubis
3,321
0
0
2,570
6,416
2,616
38
3,174
3,242
45,202
2,074
W
Ne Zha
4,576
1,375
0
3,639
8,024
2,257
301
1,532
6,428
0
35,407
L
Izanami
K-E-R-U-
Izanami
5,039
3,038
0
1,801
5,107
1,475
0
604
4,503
0
41,435
L
Achilles
2,725
956
0
2,077
7,702
3,563
0
2,787
4,915
0
7,888
W
Nu Wa
3,383
927
0
500
2,698
551
764
1,358
1,340
43,268
1,009
L
Erlang Shen
Umòja
Erlang Shen
2,517
1,045
0
3,658
10,774
4,312
0
2,049
8,725
0
29,422
W
6,919
2,883
0
2,001
5,665
1,749
540
0
5,665
0
43,614
W
Cabrakan
2,109
561
0
1,178
8,384
5,392
151
703
7,681
9,855
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,422
Gold Earned
31,696
261
Minions Killed
316
0
Camps Cleared
0
907,327
Distance Traveled
980,836
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
4,625
463
30
3
0
128,025
0
W
Cthulhu
7,514
751
77
8
0
196,026
2
L
Anubis
5,849
585
81
8
0
192,029
3
W
Ne Zha
6,508
651
68
7
0
230,837
0
L
Izanami
5,164
516
82
8
0
182,746
0
L
Achilles
4,828
483
13
1
0
183,130
1
W
Nu Wa
6,142
614
78
8
0
190,350
1
L
Erlang Shen
4,956
496
55
6
0
221,397
0
W
Neith
6,142
614
81
8
0
172,344
3
W
Cabrakan
5,390
539
12
1
0
191,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role