Player Matchup

Anubis
Anubis
 
Anubis
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hercules
Hercules
AndyNata1
Hercules
Level 124
God Stats
2W - 5L
1,220 SR
Queue Stats
70W - 89L
1,384 Elo+
Party 1
Ullr
Ullr
FallenWizard-6
Ullr
Level 126
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 67L
1,383 Elo+
Party 1
Sobek
Sobek
x-Syke____y
Sobek
Level 106
God Stats
6W - 1L
1,794 SR
Queue Stats
55W - 71L
1,358 Elo+
Party 1
Horus
Horus
z_-Thomy-_z
Horus
Level 102
God Stats
2W - 1L
1,747 SR
Queue Stats
99W - 102L
1,411 Elo+
Party 1
Team Averages
Level 113
1,552 SR
1,407 Elo+

VS

Team Averages
Level 134
1,472 SR
1,470 Elo+
Set
Set
 
Set
Level 167
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nemesis
Nemesis
Dashirus
Nemesis
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
83W - 90L
1,437 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Petroski
Morgan Le Fay
Level 142
God Stats
29W - 37L
1,459 SR
Queue Stats
395W - 401L
1,472 Elo+
Party 2
Cerberus
Cerberus
TheBartowski
Cerberus
Level 150
God Stats
0W - 1L
1,372 SR
Queue Stats
187W - 202L
1,419 Elo+
Party 2
Apollo
Apollo
zaracatunga10
Apollo
Level 88
God Stats
13W - 11L
1,527 SR
Queue Stats
158W - 150L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
0 / 2 / 3
6,406
582
1,752
5,832
2,136
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Hercules
AndyNata1
Hercules
11
3 / 1 / 1
6,076
552
4,146
6,989
3,112
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 0 / 1
6,271
570
4,976
5,540
1,628
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
1 / 1 / 3
5,681
516
3,377
6,739
4,932
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

10
2 / 0 / 5
6,413
583
5,085
9,365
5,604
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
12
1 / 2 / 0
6,748
613
4,816
8,612
5,674
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Nemesis
Dashirus
Nemesis
4
0 / 0 / 0
3,957
360
1,216
1,959
482
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Morgan Le Fay
Petroski
Morgan Le Fay
11
2 / 2 / 0
5,704
519
4,083
5,102
1,552
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cerberus
TheBartowski
Cerberus
8
0 / 3 / 0
5,131
466
3,404
8,066
4,528
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

9
0 / 2 / 0
5,073
461
4,420
8,411
2,375
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
3
9
Kills
3
4
Deaths
9
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
0
2
3
0.75
L
Set
 
Set
1
2
0
0.5
W
Hercules
AndyNata1
Hercules
3
1
1
3.5
L
Nemesis
Dashirus
Nemesis
0
0
0
0
W
3
0
1
3.5
L
Morgan Le Fay
Petroski
Morgan Le Fay
2
2
0
1
L
Cerberus
TheBartowski
Cerberus
0
3
0
0
W
1
1
3
2.5
W
2
0
5
4.5
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,336
Damage
17,939
34,465
Taken
32,150
17,412
Mitigated
14,611
12,445
Healing
9,180
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
1,752
96
0
2,985
5,832
2,136
418
3,565
2,267
52,497
643
L
Set
 
Set
4,816
1,597
0
2,110
8,612
5,674
0
2,385
5,836
0
49,613
W
Hercules
AndyNata1
Hercules
4,146
1,327
0
1,853
6,989
3,112
0
527
6,409
0
33,665
L
Nemesis
Dashirus
Nemesis
1,216
447
0
654
1,959
482
0
164
1,795
0
8,719
W
4,976
2,026
0
1,340
5,540
1,628
24
830
4,710
0
44,746
L
Morgan Le Fay
Petroski
Morgan Le Fay
4,083
709
0
662
5,102
1,552
0
1,462
3,618
28,898
2,476
L
Cerberus
TheBartowski
Cerberus
3,404
206
0
2,793
8,066
4,528
0
599
7,413
14,956
1,414
W
3,377
101
0
1,186
6,739
4,932
0
0
6,402
22,376
0
W
5,085
2,463
576
4,505
9,365
5,604
21
1,989
7,376
0
18,240
L
4,420
1,938
0
2,961
8,411
2,375
12
0
8,411
0
36,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,847
Gold Earned
26,613
293
Minions Killed
253
0
Camps Cleared
0
1,151,805
Distance Traveled
882,450
6
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
6,406
582
95
9
0
216,819
0
L
Set
6,748
613
70
6
0
203,991
0
W
Hercules
6,076
552
58
5
0
260,667
0
L
Nemesis
3,957
360
19
2
0
90,741
0
W
Ullr
6,271
570
64
6
0
211,694
0
L
Morgan Le Fay
5,704
519
47
4
0
200,160
5
L
Cerberus
5,131
466
51
5
0
192,222
0
W
Sobek
5,681
516
47
4
0
221,742
1
W
Horus
6,413
583
29
3
0
240,883
5
L
Apollo
5,073
461
66
6
0
195,336
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role