Player Matchup

Sylvanus
Sylvanus
Silver I
 
Sylvanus
Silver I
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver I
 
Nu Wa
Silver I
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Geb
Geb
Silver III
Gwynbleidd24
Geb
Silver III
Level 67
God Stats
10W - 5L
1,616 SR
Queue Stats
155W - 181L
843 MMR
Solo
Surtr
Surtr
Silver I
Rulfer_10
Surtr
Silver I
Level 126
God Stats
79W - 59L
1,548 SR
Queue Stats
379W - 411L
1,162 MMR
Solo
Ishtar
Ishtar
Silver V
championdios
Ishtar
Silver V
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 41L
1,144 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 114
1,533 SR
1,230 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,597 SR
1,235 MMR
Cerberus
Cerberus
Silver IV
 
Cerberus
Silver IV
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver II
H4tsch1
Mulan
Silver II
Level 61
God Stats
4W - 3L
1,734 SR
Queue Stats
164W - 179L
1,140 MMR
Solo
Anubis
Anubis
Silver I
Illussion666
Anubis
Silver I
Level 122
God Stats
13W - 8L
1,594 SR
Queue Stats
239W - 246L
1,213 MMR
Solo
Nemesis
Nemesis
Silver I
LaoCe
Nemesis
Silver I
Level 146
God Stats
4W - 1L
1,705 SR
Queue Stats
93W - 98L
1,209 MMR
Solo
Neith
Neith
Silver I
watu10
Neith
Silver I
Level 106
God Stats
23W - 26L
1,452 SR
Queue Stats
104W - 116L
1,113 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
11
0 / 0 / 0
5,807
581
4,026
6,886
6,326
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Nu Wa
 
Nu Wa
10
0 / 1 / 0
5,125
513
4,887
4,068
898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

7
0 / 4 / 0
4,806
481
2,270
6,959
4,002
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Surtr
Rulfer_10
Surtr
8
0 / 3 / 0
4,682
468
2,085
8,838
3,633
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Ishtar
8
0 / 1 / 0
4,476
448
2,214
6,516
1,812
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Bans
MedusaCthulhuSun WukongFreya

VS

Bans
ChronosZhong KuiAo KuangChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
9
2 / 0 / 4
5,979
598
3,917
7,472
4,106
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mulan
H4tsch1
Mulan
11
1 / 0 / 0
6,033
603
4,870
8,570
4,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Anubis
11
1 / 0 / 3
6,118
612
2,682
4,392
1,796
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Nemesis
LaoCe
Nemesis
11
4 / 0 / 2
5,967
597
4,064
6,232
2,055
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Neith
watu10
Neith
11
1 / 0 / 3
6,319
632
4,603
3,913
1,242
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
21
0
Kills
9
9
Deaths
0
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
0
0
L
Nu Wa
 
Nu Wa
0
1
0
0
W
Cerberus
 
Cerberus
2
0
4
4
L
0
4
0
0
W
Mulan
H4tsch1
Mulan
1
0
0
1
W
Anubis
1
0
3
2.5
W
Nemesis
LaoCe
Nemesis
4
0
2
5
L
Surtr
Rulfer_10
Surtr
0
3
0
0
L
Ishtar
0
1
0
0
W
Neith
watu10
Neith
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,482
Damage
20,136
33,267
Taken
30,579
16,671
Mitigated
13,736
9,366
Healing
11,189
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
4,026
1,366
0
3,509
6,886
6,326
0
0
6,886
26,059
12,092
L
Nu Wa
 
Nu Wa
4,887
1,156
0
1,171
4,068
898
0
1,376
2,692
30,580
819
W
Cerberus
 
Cerberus
3,917
955
0
2,795
7,472
4,106
0
2,417
4,862
15,246
0
L
2,270
138
0
1,189
6,959
4,002
0
2,327
4,632
15,864
756
W
Mulan
H4tsch1
Mulan
4,870
577
0
3,370
8,570
4,537
0
3,731
4,741
0
41,930
W
Anubis
2,682
193
0
2,747
4,392
1,796
0
2,149
1,977
48,580
973
W
Nemesis
LaoCe
Nemesis
4,064
2,061
0
1,266
6,232
2,055
0
991
5,143
0
45,487
L
Surtr
Rulfer_10
Surtr
2,085
658
0
2,021
8,838
3,633
0
1,233
7,605
692
31,179
L
Ishtar
2,214
1,283
0
1,476
6,516
1,812
0
1,663
4,853
0
23,573
W
Neith
watu10
Neith
4,603
1,379
0
1,011
3,913
1,242
0
650
3,165
0
51,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,896
Gold Earned
30,416
277
Minions Killed
391
0
Camps Cleared
0
946,847
Distance Traveled
1,025,739
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
5,807
581
81
8
0
140,037
2
L
Nu Wa
5,125
513
64
6
0
203,446
0
W
Cerberus
5,979
598
51
5
0
225,677
4
L
Geb
4,806
481
30
3
0
220,425
4
W
Mulan
6,033
603
84
8
0
200,269
3
W
Anubis
6,118
612
88
9
0
189,048
0
W
Nemesis
5,967
597
88
9
0
226,264
0
L
Surtr
4,682
468
55
6
0
200,266
0
L
Ishtar
4,476
448
47
5
0
182,673
1
W
Neith
6,319
632
80
8
0
184,481
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role