Player Matchup

Eset
Eset
 
Eset
Level 166
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
DegenerateBunny
Da Ji
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Jun1orr__
Cthulhu
Level 181
God Stats
0W - 1L
1,500 SR
Queue Stats
110W - 110L
1,592 Elo+
Solo
Zhong Kui
Zhong Kui
TDizzy7
Zhong Kui
Level 80
God Stats
2W - 1L
1,396 SR
Queue Stats
82W - 68L
1,493 Elo+
Solo
Kukulkan
Kukulkan
vlonewill
Kukulkan
Level 129
God Stats
6W - 9L
1,435 SR
Queue Stats
1,154W - 1,135L
1,520 Elo+
Solo
Team Averages
Level 143
1,466 SR
1,521 Elo+

VS

Team Averages
Level 146
1,428 SR
1,449 Elo+
Zeus
Zeus
Jarl Rokkr
Zeus
Level 205
God Stats
37W - 30L
1,501 SR
Queue Stats
1,099W - 1,140L
1,541 Elo+
Solo
Loki
Loki
LYDestro
Loki
Level 131
God Stats
1W - 0L
1,418 SR
Queue Stats
1W - 4L
1,129 Elo+
Solo
Kali
Kali
MaKulovski
Kali
Level 115
God Stats
3W - 2L
1,492 SR
Queue Stats
214W - 226L
1,554 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Multiii
Ah Muzen Cab
Level 150
God Stats
3W - 6L
1,164 SR
Queue Stats
216W - 199L
1,495 Elo+
Solo
Eset
Eset
iBlud
Eset
Level 128
God Stats
3W - 1L
1,567 SR
Queue Stats
377W - 374L
1,524 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Eset
 
Eset
11
1 / 4 / 0
6,356
795
3,395
4,964
1,374
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Magic Focus

Magic Focus

+20
Magical Power

5
0 / 0 / 0
5,004
626
0
0
0
Cthulhu
Jun1orr__
Cthulhu
14
1 / 4 / 2
7,196
900
5,438
11,088
10,322
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zhong Kui
TDizzy7
Zhong Kui
13
1 / 5 / 5
6,996
875
3,127
8,668
7,449
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Kukulkan
vlonewill
Kukulkan
14
4 / 3 / 2
7,277
910
4,727
5,733
2,130
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 11
9,090
1,136
9,234
5,106
1,705
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Loki
13
2 / 2 / 5
7,147
893
2,531
4,778
1,601
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

12
1 / 2 / 8
7,268
909
3,194
5,014
2,885
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Ah Muzen Cab
Multiii
Ah Muzen Cab
14
6 / 1 / 3
7,921
990
8,019
5,693
1,916
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Eset
iBlud
Eset
15
3 / 1 / 10
8,364
1,046
6,513
4,830
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
53
7
Kills
16
16
Deaths
7
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
Eset
 
Eset
1
4
0
0.25
L
0
0
0
0
W
4
1
11
9.5
L
Cthulhu
Jun1orr__
Cthulhu
1
4
2
0.5
W
Loki
2
2
5
2.25
W
1
2
8
2.5
W
Ah Muzen Cab
Multiii
Ah Muzen Cab
6
1
3
7.5
L
Zhong Kui
TDizzy7
Zhong Kui
1
5
5
0.7
W
Eset
iBlud
Eset
3
1
10
8
L
Kukulkan
vlonewill
Kukulkan
4
3
2
1.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,687
Damage
29,491
30,453
Taken
25,421
21,275
Mitigated
9,928
4,556
Healing
7,317
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Eset
 
Eset
3,395
285
75
181
4,964
1,374
0
1,865
3,099
7,764
0
L
0
0
0
0
0
0
0
0
0
0
0
W
9,234
745
639
1,019
5,106
1,705
157
3,570
1,536
22,182
1,260
L
Cthulhu
Jun1orr__
Cthulhu
5,438
121
470
1,003
11,088
10,322
0
4,980
5,824
13,793
576
W
Loki
2,531
262
37
449
4,778
1,601
144
2,239
2,539
0
7,256
W
3,194
1,399
0
498
5,014
2,885
0
3,312
1,702
0
5,384
W
Ah Muzen Cab
Multiii
Ah Muzen Cab
8,019
4,030
0
776
5,693
1,916
556
4,240
1,453
0
16,717
L
Zhong Kui
TDizzy7
Zhong Kui
3,127
140
599
942
8,668
7,449
0
4,700
3,766
10,245
0
W
Eset
iBlud
Eset
6,513
290
2,037
1,862
4,830
1,821
272
2,630
2,200
18,834
0
L
Kukulkan
vlonewill
Kukulkan
4,727
180
917
369
5,733
2,130
0
3,164
2,439
17,735
355

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,829
Gold Earned
39,790
84
Minions Killed
106
0
Camps Cleared
0
561,996
Distance Traveled
827,340
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Eset
6,356
795
15
2
0
110,896
0
L
Da Ji
5,004
626
0
0
0
0
0
W
Zeus
9,090
1,136
39
5
0
180,550
0
L
Cthulhu
7,196
900
20
3
0
146,480
0
W
Loki
7,147
893
6
1
0
172,150
0
W
Kali
7,268
909
8
1
0
164,008
0
W
Ah Muzen Cab
7,921
990
20
3
0
149,822
0
L
Zhong Kui
6,996
875
19
2
0
154,052
0
W
Eset
8,364
1,046
33
4
0
160,810
0
L
Kukulkan
7,277
910
30
4
0
150,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role