Player Matchup

Lancelot
Lancelot
 
Lancelot
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ELFOTZY
Merlin
Level 30
God Stats
0W - 2L
1,280 SR
Queue Stats
46W - 44L
1,474 Elo+
Solo
Chiron
Chiron
I2 E E IVI
Chiron
Level 140
God Stats
2W - 2L
1,290 SR
Queue Stats
132W - 127L
1,561 Elo+
Party 1
Agni
Agni
JASON010203
Agni
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 4L
1,500 Elo+
Solo
Kuzenbo
Kuzenbo
JB14Live
Kuzenbo
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
130W - 122L
1,573 Elo+
Party 1
Team Averages
Level 103
1,414 SR
1,522 Elo+

VS

Team Averages
Level 140
1,674 SR
1,483 Elo+
Nox
Nox
GoDz-Gabo24
Nox
Level 183
God Stats
5W - 1L
1,684 SR
Queue Stats
404W - 406L
1,469 Elo+
Solo
Mulan
Mulan
Madruguinha71
Mulan
Level 108
God Stats
1W - 0L
1,575 SR
Queue Stats
107W - 110L
1,414 Elo+
Solo
Chernobog
Chernobog
MilehighChef
Chernobog
Level 155
God Stats
4W - 0L
1,863 SR
Queue Stats
570W - 596L
1,492 Elo+
Party 2
Ne Zha
Ne Zha
MoGrizz
Ne Zha
Level 127
God Stats
15W - 15L
1,432 SR
Queue Stats
538W - 552L
1,522 Elo+
Solo
Osiris
Osiris
Ramstiyn
Osiris
Level 128
God Stats
3W - 0L
1,816 SR
Queue Stats
172W - 179L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
11
3 / 3 / 0
6,513
930
2,093
5,024
2,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Merlin
ELFOTZY
Merlin
12
1 / 2 / 2
6,328
904
5,418
3,078
709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Chiron
I2 E E IVI
Chiron
13
1 / 1 / 6
6,665
952
6,702
3,347
936
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

1
0 / 0 / 0
1,786
255
0
0
0
Kuzenbo
JB14Live
Kuzenbo
14
1 / 1 / 6
6,829
976
4,227
6,709
4,635
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
7,475
1,068
1,163
2,742
1,362
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 3
6,254
893
2,579
7,480
2,948
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chernobog
MilehighChef
Chernobog
11
1 / 2 / 4
6,601
943
2,763
4,341
1,603
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ne Zha
MoGrizz
Ne Zha
12
2 / 1 / 5
6,926
989
6,983
3,235
1,511
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Osiris
Ramstiyn
Osiris
11
2 / 2 / 5
6,864
981
3,480
8,245
5,758
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
28
6
Kills
7
7
Deaths
7
14
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
3
3
0
1
L
Merlin
ELFOTZY
Merlin
1
2
2
1
W
1
1
4
3
L
Chiron
I2 E E IVI
Chiron
1
1
6
4
L
0
0
0
0
L
Kuzenbo
JB14Live
Kuzenbo
1
1
6
4
W
1
1
3
2.5
W
Chernobog
MilehighChef
Chernobog
1
2
4
1.5
W
Ne Zha
MoGrizz
Ne Zha
2
1
5
4.5
W
Osiris
Ramstiyn
Osiris
2
2
5
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,440
Damage
16,968
18,158
Taken
26,043
8,399
Mitigated
13,182
5,931
Healing
7,762
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
2,093
184
355
345
5,024
2,119
0
607
4,271
0
2,701
L
Merlin
ELFOTZY
Merlin
5,418
121
162
214
3,078
709
0
0
3,044
16,036
409
W
1,163
168
180
675
2,742
1,362
359
1,176
1,456
11,639
0
L
Chiron
I2 E E IVI
Chiron
6,702
1,156
455
797
3,347
936
0
84
3,187
0
16,345
L
0
0
0
0
0
0
0
0
0
0
0
L
Kuzenbo
JB14Live
Kuzenbo
4,227
1,386
999
2,604
6,709
4,635
0
472
6,097
11,008
0
W
2,579
89
348
2,122
7,480
2,948
348
2,573
4,729
0
6,312
W
Chernobog
MilehighChef
Chernobog
2,763
1,261
317
272
4,341
1,603
0
1,395
2,862
0
11,316
W
Ne Zha
MoGrizz
Ne Zha
6,983
164
319
265
3,235
1,511
414
1,252
1,837
0
16,233
W
Osiris
Ramstiyn
Osiris
3,480
711
447
2,817
8,245
5,758
230
2,236
5,701
0
8,659

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,121
Gold Earned
34,120
68
Minions Killed
93
0
Camps Cleared
0
460,419
Distance Traveled
641,321
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
6,513
930
2
0
0
114,108
0
L
Merlin
6,328
904
26
4
0
96,003
0
W
Nox
7,475
1,068
19
3
0
112,469
0
L
Chiron
6,665
952
17
2
0
124,206
0
L
Agni
1,786
255
0
0
0
0
0
L
Kuzenbo
6,829
976
23
3
0
126,102
0
W
Mulan
6,254
893
14
2
0
111,982
0
W
Chernobog
6,601
943
24
3
0
121,125
0
W
Ne Zha
6,926
989
22
3
0
144,267
0
W
Osiris
6,864
981
14
2
0
151,478
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role