Player Matchup

Odin
Odin
Gold II
Aminur
Odin
Gold II
Level 155
God Stats
2W - 2L
1,818 SR
Queue Stats
25W - 25L
1,486 MMR
Solo
Ix Chel
Ix Chel
Gold III
BrobaII
Ix Chel
Gold III
Level 177
God Stats
63W - 57L
1,570 SR
Queue Stats
376W - 397L
1,604 MMR
Solo
Ne Zha
Ne Zha
Gold II
Kilstraker
Ne Zha
Gold II
Level 156
God Stats
10W - 19L
1,445 SR
Queue Stats
476W - 464L
1,569 MMR
Solo
Ymir
Ymir
Bronze III
LordBrwa
Ymir
Bronze III
Level 44
God Stats
0W - 2L
1,581 SR
Queue Stats
2W - 11L
1,500 MMR
Solo
Anhur
Anhur
Gold III
thisisjimmy2
Anhur
Gold III
Level 148
God Stats
0W - 1L
1,190 SR
Queue Stats
118W - 125L
1,530 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 136
1,521 SR
1,538 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 127
1,679 SR
1,538 MMR
Ravana
Ravana
Bronze III
Colapski
Ravana
Bronze III
Level 143
God Stats
26W - 14L
1,511 SR
Queue Stats
126W - 96L
1,474 MMR
Solo
Cerberus
Cerberus
Gold II
MitrexHD_7
Cerberus
Gold II
Level 129
God Stats
8W - 14L
1,776 SR
Queue Stats
186W - 184L
1,540 MMR
Solo
Scylla
Scylla
Silver III
Quero_ft
Scylla
Silver III
Level 127
God Stats
6W - 1L
1,766 SR
Queue Stats
30W - 29L
1,427 MMR
Party 1
Khepri
Khepri
Platinum V
frantt02
Khepri
Platinum V
Level 135
God Stats
6W - 1L
1,997 SR
Queue Stats
134W - 121L
1,750 MMR
Party 1
Medusa
Medusa
Bronze III
rpnvmb3r
Medusa
Bronze III
Level 99
God Stats
3W - 4L
1,346 SR
Queue Stats
21W - 34L
1,499 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
Aminur
Odin
13
1 / 1 / 0
7,643
425
5,995
14,563
10,568
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ix Chel
BrobaII
Ix Chel
14
0 / 7 / 2
7,865
437
5,148
10,619
2,737
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ne Zha
Kilstraker
Ne Zha
17
3 / 5 / 1
8,789
488
7,539
15,680
5,534
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ymir
11
1 / 6 / 1
7,163
398
6,292
17,201
9,837
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 4 / 1
9,195
511
5,994
11,528
4,432
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Bans
LancelotVulcanAwilix

VS

Bans
ThorAo KuangFreya
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ravana
Colapski
Ravana
18
12 / 0 / 6
10,832
602
17,924
8,086
4,070
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Cerberus
MitrexHD_7
Cerberus
16
2 / 1 / 4
10,658
592
9,213
11,656
7,354
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Scylla
Quero_ft
Scylla
17
5 / 3 / 6
10,498
583
6,644
7,732
2,245
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Khepri
frantt02
Khepri
14
1 / 1 / 11
8,832
491
6,199
13,921
10,827
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
rpnvmb3r
Medusa
17
3 / 1 / 6
10,101
561
10,187
5,143
1,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
56
6
Kills
23
23
Deaths
6
5
Assists
33
Player
Kills
Deaths
Assists
KDA
L
Odin
Aminur
Odin
1
1
0
1
L
Ix Chel
BrobaII
Ix Chel
0
7
2
0.14
W
Ravana
Colapski
Ravana
12
0
6
15
L
Ne Zha
Kilstraker
Ne Zha
3
5
1
0.7
L
Ymir
1
6
1
0.25
W
Cerberus
MitrexHD_7
Cerberus
2
1
4
4
W
Scylla
Quero_ft
Scylla
5
3
6
2.67
W
Khepri
frantt02
Khepri
1
1
11
6.5
W
Medusa
rpnvmb3r
Medusa
3
1
6
6
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,968
Damage
50,167
69,591
Taken
46,538
33,108
Mitigated
25,994
17,943
Healing
13,996
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
Aminur
Odin
5,995
1,168
0
2,631
14,563
10,568
0
6,303
7,716
0
42,471
L
Ix Chel
BrobaII
Ix Chel
5,148
807
452
1,101
10,619
2,737
0
3,214
7,230
51,418
1,332
W
Ravana
Colapski
Ravana
17,924
6,373
0
1,514
8,086
4,070
0
477
7,573
0
103,365
L
Ne Zha
Kilstraker
Ne Zha
7,539
2,270
0
6,274
15,680
5,534
0
4,160
11,242
0
71,927
L
Ymir
6,292
1,052
269
3,346
17,201
9,837
0
6,068
10,915
25,360
963
W
Cerberus
MitrexHD_7
Cerberus
9,213
333
0
4,762
11,656
7,354
369
786
10,830
59,570
3,810
W
Scylla
Quero_ft
Scylla
6,644
632
0
1,190
7,732
2,245
320
2,626
5,060
72,595
399
W
Khepri
frantt02
Khepri
6,199
1,158
2,273
2,291
13,921
10,827
0
6,305
7,238
22,572
0
W
Medusa
rpnvmb3r
Medusa
10,187
3,164
0
1,966
5,143
1,498
1,038
917
4,108
0
82,101
L
5,994
1,698
0
3,870
11,528
4,432
0
845
10,683
0
85,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,655
Gold Earned
50,921
501
Minions Killed
615
0
Camps Cleared
0
1,713,975
Distance Traveled
1,839,055
7
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,643
425
81
5
0
349,974
0
L
Ix Chel
7,865
437
99
6
0
327,817
0
W
Ravana
10,832
602
131
7
0
423,332
3
L
Ne Zha
8,789
488
109
6
0
374,509
1
L
Ymir
7,163
398
56
3
0
327,316
0
W
Cerberus
10,658
592
149
8
0
313,611
3
W
Scylla
10,498
583
144
8
0
339,357
0
W
Khepri
8,832
491
43
2
0
372,343
4
W
Medusa
10,101
561
148
8
0
390,412
0
L
Anhur
9,195
511
156
9
0
334,359
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role