Player Matchup

Anubis
Anubis
 
Anubis
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nike
Nike
FoX_zCoBra57
Nike
Level 94
God Stats
6W - 1L
1,862 SR
Queue Stats
173W - 177L
1,415 Elo+
Party 2
Janus
Janus
MAKAROV30
Janus
Level 81
God Stats
8W - 5L
1,484 SR
Queue Stats
143W - 146L
1,432 Elo+
Party 2
Nu Wa
Nu Wa
Sorani1
Nu Wa
Level 108
God Stats
56W - 49L
1,531 SR
Queue Stats
183W - 203L
1,373 Elo+
Solo
Shiva
Shiva
frost77264
Shiva
Level 81
God Stats
3W - 4L
1,158 SR
Queue Stats
174W - 172L
1,427 Elo+
Party 2
Team Averages
Level 101
1,507 SR
1,429 Elo+

VS

Team Averages
Level 92
1,664 SR
1,430 Elo+
Neith
Neith
AKforty7even
Neith
Level 89
God Stats
2W - 4L
1,541 SR
Queue Stats
22W - 41L
1,349 Elo+
Solo
Chang'e
Chang'e
Ayan_419
Chang'e
Level 167
God Stats
42W - 35L
1,561 SR
Queue Stats
228W - 227L
1,443 Elo+
Solo
Surtr
Surtr
ReekySheet66478
Surtr
Level 69
God Stats
4W - 3L
1,690 SR
Queue Stats
72W - 60L
1,477 Elo+
Party 1
Fenrir
Fenrir
florinthorin
Fenrir
Level 69
God Stats
3W - 3L
1,901 SR
Queue Stats
35W - 29L
1,410 Elo+
Solo
Scylla
Scylla
miki2115
Scylla
Level 68
God Stats
23W - 15L
1,628 SR
Queue Stats
74W - 64L
1,473 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
12
5 / 1 / 4
7,063
706
7,813
5,225
2,235
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

9
1 / 1 / 2
5,229
523
3,254
6,816
4,568
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Janus
MAKAROV30
Janus
10
1 / 0 / 2
5,815
582
2,651
2,150
653
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Nu Wa
Sorani1
Nu Wa
10
3 / 2 / 2
6,272
627
6,633
5,214
1,299
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shiva
10
1 / 1 / 1
6,113
611
4,996
6,645
2,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 0 / 0
4,479
448
2,034
5,432
1,321
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Chang'e
Ayan_419
Chang'e
9
1 / 2 / 1
4,933
493
2,275
6,397
1,176
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

9
1 / 2 / 0
4,973
497
3,385
9,298
3,749
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Fenrir
9
2 / 4 / 2
5,214
521
4,108
9,850
2,325
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Scylla
miki2115
Scylla
9
1 / 3 / 2
5,459
546
3,229
5,779
1,180
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
10
11
Kills
5
5
Deaths
11
11
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
5
1
4
7
L
0
0
0
0
L
Chang'e
Ayan_419
Chang'e
1
2
1
0.75
W
1
1
2
2
W
Janus
MAKAROV30
Janus
1
0
2
2
L
1
2
0
0.5
W
Nu Wa
Sorani1
Nu Wa
3
2
2
2
L
Fenrir
2
4
2
0.75
W
Shiva
1
1
1
1.5
L
Scylla
miki2115
Scylla
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,347
Damage
15,031
26,050
Taken
36,756
11,587
Mitigated
9,751
7,628
Healing
12,588
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
7,813
252
0
3,404
5,225
2,235
458
1,006
4,048
54,187
1,091
L
2,034
634
0
2,121
5,432
1,321
0
1,568
3,522
0
21,532
L
Chang'e
Ayan_419
Chang'e
2,275
183
699
2,200
6,397
1,176
0
2,647
3,498
22,914
0
W
3,254
161
0
729
6,816
4,568
0
587
6,229
130
25,891
W
Janus
MAKAROV30
Janus
2,651
186
0
250
2,150
653
198
565
1,585
31,562
2,293
L
3,385
887
0
3,466
9,298
3,749
0
1,397
7,238
159
22,599
W
Nu Wa
Sorani1
Nu Wa
6,633
1,253
50
1,302
5,214
1,299
649
2,305
2,619
29,756
1,262
L
Fenrir
4,108
1,169
0
2,898
9,850
2,325
0
5,843
3,724
0
27,606
W
Shiva
4,996
1,048
0
1,893
6,645
2,832
464
597
5,563
156
30,736
L
Scylla
miki2115
Scylla
3,229
97
0
1,204
5,779
1,180
0
4,384
1,102
27,319
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,492
Gold Earned
25,058
325
Minions Killed
227
0
Camps Cleared
0
975,468
Distance Traveled
992,369
0
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
7,063
706
88
9
0
204,827
0
L
Neith
4,479
448
36
4
0
172,870
2
L
Chang'e
4,933
493
45
5
0
198,394
5
W
Nike
5,229
523
50
5
0
203,182
0
W
Janus
5,815
582
65
7
0
190,809
0
L
Surtr
4,973
497
43
4
0
213,542
0
W
Nu Wa
6,272
627
59
6
0
166,048
0
L
Fenrir
5,214
521
46
5
0
223,156
0
W
Shiva
6,113
611
63
6
0
210,602
0
L
Scylla
5,459
546
57
6
0
184,407
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role