Player Matchup

Chaac
Chaac
Platinum IV
Blema
Chaac
Platinum IV
Level 156
God Stats
4W - 6L
1,490 SR
Queue Stats
113W - 111L
1,821 MMR
Solo
Ullr
Ullr
Platinum III
DieHardLove
Ullr
Platinum III
Level 128
God Stats
7W - 7L
1,501 SR
Queue Stats
141W - 115L
1,820 MMR
Solo
Scylla
Scylla
Diamond V
KizaTheCreator
Scylla
Diamond V
Level 74
God Stats
35W - 25L
1,713 SR
Queue Stats
164W - 163L
2,134 MMR
Party 1
Kuzenbo
Kuzenbo
Platinum I
MrVedich
Kuzenbo
Platinum I
Level 157
God Stats
36W - 32L
1,641 SR
Queue Stats
128W - 116L
2,072 MMR
Party 1
Thanatos
Thanatos
Platinum III
Whiskyto_Gamer
Thanatos
Platinum III
Level 85
God Stats
6W - 10L
1,411 SR
Queue Stats
275W - 271L
1,854 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 120
1,551 SR
1,940 MMR

VS

Team Averages
Platinum II
Platinum II
Average Tier
Level 142
1,637 SR
1,786 MMR
Chang'e
Chang'e
Diamond II
 
Chang'e
Diamond II
Level 193
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ravana
Ravana
Platinum V
Dásk
Ravana
Platinum V
Level 65
God Stats
1W - 1L
1,500 SR
Queue Stats
70W - 68L
1,782 MMR
Solo
Shiva
Shiva
Gold I
IbrahimRasulov
Shiva
Gold I
Level 183
God Stats
17W - 5L
1,813 SR
Queue Stats
305W - 323L
1,774 MMR
Solo
Kumbhakarna
Kumbhakarna
Diamond V
Q3st
Kumbhakarna
Diamond V
Level 144
God Stats
6W - 4L
1,793 SR
Queue Stats
75W - 69L
2,097 MMR
Solo
Charybdis
Charybdis
Platinum III
RemoVantriana
Charybdis
Platinum III
Level 127
God Stats
108W - 104L
1,580 SR
Queue Stats
643W - 632L
1,777 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Blema
Chaac
15
2 / 5 / 1
9,382
521
9,921
22,513
24,064
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
2 / 4 / 0
9,456
525
6,885
17,118
5,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
2 / 9 / 1
9,330
518
12,670
14,701
3,480
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kuzenbo
MrVedich
Kuzenbo
12
0 / 7 / 3
7,240
402
8,586
16,101
13,456
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate

Breastplate

+20
Physical Protection

Thanatos
13
0 / 7 / 0
7,756
431
5,580
18,217
5,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Bans
AwilixAthenaSolThor

VS

Bans
Ne ZhaSerqetPoseidonMedusa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
18
11 / 0 / 9
11,974
665
19,788
13,251
4,798
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
Dásk
Ravana
19
6 / 1 / 6
11,160
620
10,676
9,229
4,397
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
4 / 1 / 2
11,180
621
14,047
16,861
15,144
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Kumbhakarna
Q3st
Kumbhakarna
15
2 / 2 / 15
10,422
579
5,857
25,085
25,973
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Charybdis
RemoVantriana
Charybdis
19
9 / 2 / 5
11,801
656
20,126
13,210
5,444
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
69
6
Kills
32
32
Deaths
6
5
Assists
37
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
11
0
9
15.5
L
Chaac
Blema
Chaac
2
5
1
0.5
L
2
4
0
0.5
W
Ravana
Dásk
Ravana
6
1
6
9
W
4
1
2
5
L
2
9
1
0.28
L
Kuzenbo
MrVedich
Kuzenbo
0
7
3
0.21
W
Kumbhakarna
Q3st
Kumbhakarna
2
2
15
4.75
W
Charybdis
RemoVantriana
Charybdis
9
2
5
5.75
L
Thanatos
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,642
Damage
70,494
88,650
Taken
77,636
51,947
Mitigated
55,756
18,189
Healing
33,323
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
19,788
1,608
5,481
9,621
13,251
4,798
1,582
5,943
6,964
104,809
888
L
Chaac
Blema
Chaac
9,921
1,375
0
3,259
22,513
24,064
0
5,382
17,131
0
66,502
L
6,885
2,633
0
1,204
17,118
5,045
2,606
3,011
14,107
0
80,321
W
Ravana
Dásk
Ravana
10,676
3,136
0
1,762
9,229
4,397
0
3,544
5,403
0
100,400
W
14,047
2,124
0
4,445
16,861
15,144
588
2,287
14,504
19,847
64,915
L
12,670
1,911
0
3,313
14,701
3,480
0
7,943
6,758
68,450
0
L
Kuzenbo
MrVedich
Kuzenbo
8,586
2,520
0
3,079
16,101
13,456
0
7,507
8,594
27,589
0
W
Kumbhakarna
Q3st
Kumbhakarna
5,857
774
0
5,515
25,085
25,973
926
6,346
18,443
27,151
1,308
W
Charybdis
RemoVantriana
Charybdis
20,126
13,959
0
6,499
13,210
5,444
4,793
2,466
10,688
0
109,626
L
Thanatos
5,580
1,023
0
7,334
18,217
5,902
0
5,492
12,725
0
58,660

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,164
Gold Earned
56,537
511
Minions Killed
650
0
Camps Cleared
0
1,627,402
Distance Traveled
1,886,192
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
11,974
665
163
9
0
405,071
1
L
Chaac
9,382
521
116
6
0
292,893
0
L
Ullr
9,456
525
143
8
0
304,229
0
W
Ravana
11,160
620
141
8
0
437,062
0
W
Shiva
11,180
621
137
8
0
357,378
0
L
Scylla
9,330
518
110
6
0
336,082
0
L
Kuzenbo
7,240
402
34
2
0
319,203
0
W
Kumbhakarna
10,422
579
29
2
0
371,449
2
W
Charybdis
11,801
656
180
10
0
315,232
1
L
Thanatos
7,756
431
108
6
0
374,995
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role