Player Matchup

Tsukuyomi
Tsukuyomi
Bronze IV
 
Tsukuyomi
Bronze IV
Level 88
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Janus
Janus
Gold V
DaGirlNextDoor18
Janus
Gold V
Level 143
God Stats
1W - 2L
1,483 SR
Queue Stats
47W - 58L
1,173 MMR
Solo
Khepri
Khepri
Silver II
LCGamesDigita1s
Khepri
Silver II
Level 84
God Stats
6W - 2L
1,745 SR
Queue Stats
377W - 424L
1,157 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 105
1,576 SR
1,277 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 123
1,541 SR
1,143 MMR
Horus
Horus
Silver II
AkFury47
Horus
Silver II
Level 96
God Stats
23W - 28L
1,495 SR
Queue Stats
428W - 475L
785 MMR
Party 1
Chang'e
Chang'e
Gold V
Deadmanesquieso
Chang'e
Gold V
Level 149
God Stats
5W - 6L
1,495 SR
Queue Stats
288W - 305L
1,192 MMR
Party 1
Awilix
Awilix
Gold II
Frostbite420192
Awilix
Gold II
Level 123
God Stats
85W - 67L
1,634 SR
Queue Stats
203W - 217L
1,454 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
 
Tsukuyomi
10
0 / 8 / 1
6,427
643
5,233
9,290
2,355
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

14
1 / 5 / 1
8,364
836
10,008
5,695
1,543
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
1 / 1 / 1
6,871
687
2,691
5,482
4,181
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Bans
HadesNe ZhaCthulhuAchillesRa

VS

Bans
KuzenboMedusaXbalanqueSylvanusSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
AkFury47
Horus
13
2 / 1 / 11
8,299
830
4,813
11,360
3,904
Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
7 / 0 / 7
9,241
924
6,915
9,011
2,402
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
5 / 1 / 8
8,929
893
7,074
7,579
3,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
40
2
Kills
14
14
Deaths
2
3
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Tsukuyomi
 
Tsukuyomi
0
8
1
0.06
W
Horus
AkFury47
Horus
2
1
11
7.5
L
1
5
1
0.3
W
7
0
7
10.5
W
5
1
8
9
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,932
Damage
18,802
20,467
Taken
27,950
8,079
Mitigated
9,321
604
Healing
19,877
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tsukuyomi
 
Tsukuyomi
5,233
1,294
0
224
9,290
2,355
0
3,855
5,251
0
12,525
W
Horus
AkFury47
Horus
4,813
1,682
3,033
4,899
11,360
3,904
450
4,266
6,780
0
10,462
L
10,008
481
0
380
5,695
1,543
0
1,238
4,338
40,333
0
W
6,915
120
4,783
6,379
9,011
2,402
457
4,523
4,066
28,984
0
W
7,074
2,087
0
783
7,579
3,015
756
2,951
4,364
0
33,667
L
2,691
193
0
0
5,482
4,181
0
1,806
3,436
8,072
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,662
Gold Earned
26,469
100
Minions Killed
117
0
Camps Cleared
0
451,771
Distance Traveled
586,146
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tsukuyomi
6,427
643
16
2
0
144,438
0
W
Horus
8,299
830
22
2
0
183,213
0
L
Janus
8,364
836
79
8
0
173,694
1
W
Chang'e
9,241
924
54
5
0
196,295
5
W
Awilix
8,929
893
41
4
0
206,638
1
L
Khepri
6,871
687
5
1
0
133,639
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role