Player Matchup

Medusa
Medusa
BanEvading
Medusa
Level 89
God Stats
7W - 3L
1,753 SR
Queue Stats
95W - 75L
1,560 Elo+
Party 1
Surtr
Surtr
GenfromSI
Surtr
Level 3
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 1
Chang'e
Chang'e
MidWestGamerKid
Chang'e
Level 124
God Stats
1W - 0L
1,250 SR
Queue Stats
3W - 6L
1,321 Elo+
Solo
Sol
Sol
Pokesnowfan
Sol
Level 83
God Stats
18W - 14L
1,459 SR
Queue Stats
140W - 130L
1,552 Elo+
Solo
Sun Wukong
Sun Wukong
Zenogan
Sun Wukong
Level 148
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 15L
1,563 Elo+
Party 1
Team Averages
Level 89
1,492 SR
1,499 Elo+

VS

Team Averages
Level 130
1,469 SR
1,515 Elo+
Geb
Geb
 
Geb
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ishtar
Ishtar
NecroDragon97
Ishtar
Level 97
God Stats
0W - 1L
1,169 SR
Queue Stats
313W - 307L
1,530 Elo+
Party 2
Tyr
Tyr
Shiinoizy
Tyr
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
15W - 24L
1,500 Elo+
Solo
Kukulkan
Kukulkan
So Ezz Bro
Kukulkan
Level 152
God Stats
5W - 4L
1,506 SR
Queue Stats
184W - 176L
1,509 Elo+
Solo
Bastet
Bastet
literary-zigzag9
Bastet
Level 158
God Stats
26W - 39L
1,668 SR
Queue Stats
637W - 594L
1,537 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
BanEvading
Medusa
10
2 / 1 / 4
6,134
613
5,597
5,272
1,608
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Surtr
GenfromSI
Surtr
10
3 / 1 / 8
6,138
614
8,206
7,508
3,498
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

11
0 / 1 / 2
6,581
658
2,434
5,129
1,473
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
9 / 4 / 2
6,848
685
5,353
6,995
1,843
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sun Wukong
Zenogan
Sun Wukong
12
6 / 1 / 1
7,377
738
6,439
6,165
2,945
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
7
1 / 4 / 3
5,217
522
2,662
8,070
4,978
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

8
3 / 8 / 2
5,615
562
5,538
9,776
3,103
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
1 / 3 / 0
5,269
527
1,610
7,957
3,045
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Kukulkan
So Ezz Bro
Kukulkan
11
0 / 1 / 2
6,009
601
2,264
3,116
1,033
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

10
3 / 4 / 1
5,787
579
4,219
10,974
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
16
20
Kills
8
8
Deaths
20
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
4
3
0.63
W
Medusa
BanEvading
Medusa
2
1
4
4
W
Surtr
GenfromSI
Surtr
3
1
8
7
W
0
1
2
1
L
3
8
2
0.5
W
9
4
2
2.5
L
1
3
0
0.33
L
Kukulkan
So Ezz Bro
Kukulkan
0
1
2
1
W
Sun Wukong
Zenogan
Sun Wukong
6
1
1
6.5
L
3
4
1
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,029
Damage
16,293
31,069
Taken
39,893
11,367
Mitigated
14,982
10,742
Healing
9,520
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
2,662
548
0
788
8,070
4,978
0
1,821
6,000
10,959
0
W
Medusa
BanEvading
Medusa
5,597
2,175
0
1,408
5,272
1,608
33
1,220
4,052
0
41,678
W
Surtr
GenfromSI
Surtr
8,206
3,555
0
2,558
7,508
3,498
114
904
6,604
532
23,743
W
2,434
118
40
2,546
5,129
1,473
932
1,296
3,833
43,057
0
L
5,538
3,019
0
1,014
9,776
3,103
0
3,593
5,982
0
20,310
W
5,353
2,876
0
2,860
6,995
1,843
327
1,167
5,828
27,249
2,102
L
1,610
374
0
2,144
7,957
3,045
48
51
7,869
0
26,373
L
Kukulkan
So Ezz Bro
Kukulkan
2,264
373
0
399
3,116
1,033
0
869
2,247
41,992
691
W
Sun Wukong
Zenogan
Sun Wukong
6,439
1,337
0
1,330
6,165
2,945
766
306
5,859
0
43,434
L
4,219
1,088
0
5,175
10,974
2,823
0
1,701
9,103
0
34,797

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,078
Gold Earned
27,897
317
Minions Killed
238
0
Camps Cleared
0
1,042,019
Distance Traveled
1,028,216
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
5,217
522
17
2
0
195,268
2
W
Medusa
6,134
613
61
6
0
228,607
0
W
Surtr
6,138
614
34
3
0
216,269
0
W
Chang'e
6,581
658
93
9
0
183,132
0
L
Ishtar
5,615
562
23
2
0
190,766
2
W
Sol
6,848
685
42
4
0
184,160
0
L
Tyr
5,269
527
40
4
0
207,193
0
L
Kukulkan
6,009
601
97
10
0
194,986
1
W
Sun Wukong
7,377
738
87
9
0
229,851
0
L
Bastet
5,787
579
61
6
0
240,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role