Player Matchup

Anhur
Anhur
 
Anhur
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
CallMeKaii
Raijin
Level 159
God Stats
7W - 4L
1,539 SR
Queue Stats
389W - 350L
1,501 Elo+
Solo
Kumbhakarna
Kumbhakarna
GB Yautja Uk
Kumbhakarna
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
56W - 60L
1,461 Elo+
Solo
Mulan
Mulan
Melong123
Mulan
Level 99
God Stats
40W - 29L
1,600 SR
Queue Stats
154W - 149L
1,503 Elo+
Solo
Camazotz
Camazotz
dimitri97
Camazotz
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 15L
1,362 Elo+
Solo
Team Averages
Level 140
1,528 SR
1,466 Elo+

VS

Team Averages
Level 127
1,593 SR
1,521 Elo+
Ne Zha
Ne Zha
Apelsin4eG
Ne Zha
Level 155
God Stats
1W - 1L
1,751 SR
Queue Stats
75W - 66L
1,536 Elo+
Solo
Ra
Ra
DLD-BoCaChE
Ra
Level 84
God Stats
1W - 1L
1,763 SR
Queue Stats
68W - 77L
1,532 Elo+
Solo
Ares
Ares
SacNadou
Ares
Level 149
God Stats
13W - 10L
1,380 SR
Queue Stats
1,090W - 1,064L
1,483 Elo+
Solo
Chaac
Chaac
Shooterking1994
Chaac
Level 121
God Stats
268W - 222L
1,572 SR
Queue Stats
315W - 295L
1,539 Elo+
Solo
Hou Yi
Hou Yi
Stupeflute
Hou Yi
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
65W - 58L
1,515 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
15
4 / 1 / 1
8,345
596
6,125
7,620
2,703
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Raijin
CallMeKaii
Raijin
15
4 / 0 / 5
8,702
622
10,748
7,090
2,069
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Kumbhakarna
GB Yautja Uk
Kumbhakarna
13
1 / 1 / 0
6,877
491
4,286
14,214
6,168
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Mulan
Melong123
Mulan
13
5 / 2 / 4
7,498
536
9,354
12,637
10,255
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Camazotz
dimitri97
Camazotz
12
2 / 2 / 4
6,683
477
2,512
9,330
2,374
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Apelsin4eG
Ne Zha
14
4 / 3 / 1
7,811
558
10,933
11,742
4,788
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 6 / 0
6,829
488
2,462
11,118
3,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ares
11
0 / 2 / 1
6,488
463
3,530
12,293
7,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

15
1 / 1 / 0
8,794
628
9,901
7,660
3,829
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Stupeflute
Hou Yi
12
1 / 4 / 2
7,270
519
4,940
8,550
1,766
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
10
16
Kills
6
6
Deaths
16
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
4
1
1
4.5
L
Ne Zha
Apelsin4eG
Ne Zha
4
3
1
1.5
W
Raijin
CallMeKaii
Raijin
4
0
5
6.5
L
0
6
0
0
W
Kumbhakarna
GB Yautja Uk
Kumbhakarna
1
1
0
1
W
Mulan
Melong123
Mulan
5
2
4
3.5
L
Ares
0
2
1
0.25
L
1
1
0
1
L
Hou Yi
Stupeflute
Hou Yi
1
4
2
0.5
W
Camazotz
dimitri97
Camazotz
2
2
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,025
Damage
31,766
50,891
Taken
51,363
23,569
Mitigated
21,129
19,618
Healing
11,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
6,125
3,497
0
2,786
7,620
2,703
400
161
7,459
0
71,120
L
Ne Zha
Apelsin4eG
Ne Zha
10,933
3,922
0
1,952
11,742
4,788
0
2,285
9,303
0
65,603
W
Raijin
CallMeKaii
Raijin
10,748
673
0
3,093
7,090
2,069
0
1,018
5,880
76,272
1,075
L
2,462
164
634
2,496
11,118
3,451
0
6,139
4,854
48,853
0
W
Kumbhakarna
GB Yautja Uk
Kumbhakarna
4,286
143
0
2,938
14,214
6,168
0
192
14,022
42,107
0
W
Mulan
Melong123
Mulan
9,354
868
275
4,541
12,637
10,255
0
3,740
8,729
0
35,954
L
Ares
3,530
38
0
3,101
12,293
7,295
0
2,241
9,708
21,298
2,159
L
9,901
1,236
0
2,153
7,660
3,829
0
3,479
3,712
0
77,007
L
Hou Yi
Stupeflute
Hou Yi
4,940
3,182
0
1,078
8,550
1,766
50
331
8,123
0
42,169
W
Camazotz
dimitri97
Camazotz
2,512
382
0
5,985
9,330
2,374
0
340
8,964
0
30,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,105
Gold Earned
37,192
442
Minions Killed
426
0
Camps Cleared
0
1,409,777
Distance Traveled
1,386,807
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,345
596
125
9
0
244,075
0
L
Ne Zha
7,811
558
102
7
0
307,066
0
W
Raijin
8,702
622
142
10
0
292,421
4
L
Ra
6,829
488
93
7
0
278,342
0
W
Kumbhakarna
6,877
491
78
6
0
266,918
2
W
Mulan
7,498
536
49
4
0
276,015
0
L
Ares
6,488
463
33
2
0
288,245
6
L
Chaac
8,794
628
124
9
0
276,981
0
L
Hou Yi
7,270
519
74
5
0
236,173
0
W
Camazotz
6,683
477
48
3
0
330,348
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role