Player Matchup

Danzaburou
Danzaburou
Beigewizard7604
Danzaburou
Level 48
God Stats
1W - 2L
1,722 SR
Queue Stats
20W - 27L
1,342 Elo+
Solo
Kumbhakarna
Kumbhakarna
FFDRAGONP070
Kumbhakarna
Level 45
God Stats
0W - 1L
1,716 SR
Queue Stats
19W - 30L
1,340 Elo+
Solo
Erlang Shen
Erlang Shen
Sad Lightzy
Erlang Shen
Level 65
God Stats
6W - 6L
1,467 SR
Queue Stats
207W - 190L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
Thermicimpala47
Gilgamesh
Level 154
God Stats
24W - 20L
1,601 SR
Queue Stats
76W - 96L
1,449 Elo+
Solo
Nu Wa
Nu Wa
coyote385
Nu Wa
Level 106
God Stats
18W - 19L
1,546 SR
Queue Stats
179W - 158L
1,479 Elo+
Solo
Team Averages
Level 84
1,610 SR
1,420 Elo+

VS

Team Averages
Level 64
1,550 SR
1,424 Elo+
Cthulhu
Cthulhu
BdelloidGoblin1
Cthulhu
Level 29
God Stats
11W - 19L
1,397 SR
Queue Stats
19W - 28L
1,333 Elo+
Party 1
Medusa
Medusa
FLdave
Medusa
Level 59
God Stats
29W - 22L
1,643 SR
Queue Stats
238W - 254L
1,412 Elo+
Solo
Ah Puch
Ah Puch
Samuelp344
Ah Puch
Level 107
God Stats
3W - 0L
1,614 SR
Queue Stats
302W - 307L
1,479 Elo+
Party 2
Mulan
Mulan
capasourusYT
Mulan
Level 62
God Stats
8W - 7L
1,534 SR
Queue Stats
120W - 137L
1,441 Elo+
Party 1
Anubis
Anubis
ySebxs
Anubis
Level 65
God Stats
51W - 43L
1,562 SR
Queue Stats
310W - 308L
1,457 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Beigewizard7604
Danzaburou
14
1 / 5 / 1
8,815
490
4,924
13,480
5,220
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Kumbhakarna
FFDRAGONP070
Kumbhakarna
10
0 / 8 / 0
6,795
378
3,736
15,892
10,772
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Erlang Shen
Sad Lightzy
Erlang Shen
14
1 / 4 / 4
8,880
493
5,865
16,206
6,856
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Gilgamesh
Thermicimpala47
Gilgamesh
17
8 / 1 / 0
10,836
602
16,130
17,917
14,714
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
coyote385
Nu Wa
14
0 / 5 / 1
8,370
465
6,832
9,489
2,733
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 4 / 4
8,787
488
8,534
17,981
13,267
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Medusa
FLdave
Medusa
17
10 / 1 / 3
10,942
608
13,218
8,862
3,410
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Samuelp344
Ah Puch
16
4 / 2 / 5
9,631
535
11,224
8,871
3,345
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

15
3 / 2 / 9
9,336
519
11,744
16,365
10,382
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Anubis
ySebxs
Anubis
16
6 / 2 / 3
9,836
546
8,284
10,362
4,705
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
47
10
Kills
23
23
Deaths
11
6
Assists
24
Player
Kills
Deaths
Assists
KDA
W
0
4
4
0.5
L
Danzaburou
Beigewizard7604
Danzaburou
1
5
1
0.3
L
Kumbhakarna
FFDRAGONP070
Kumbhakarna
0
8
0
0
W
Medusa
FLdave
Medusa
10
1
3
11.5
L
Erlang Shen
Sad Lightzy
Erlang Shen
1
4
4
0.75
W
Ah Puch
Samuelp344
Ah Puch
4
2
5
3.25
L
Gilgamesh
Thermicimpala47
Gilgamesh
8
1
0
8
W
3
2
9
3.75
L
Nu Wa
coyote385
Nu Wa
0
5
1
0.1
W
Anubis
ySebxs
Anubis
6
2
3
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,487
Damage
53,004
72,984
Taken
62,441
40,295
Mitigated
35,109
10,916
Healing
22,009
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,534
1,428
33
4,881
17,981
13,267
0
369
16,841
55,898
0
L
Danzaburou
Beigewizard7604
Danzaburou
4,924
1,978
0
3,208
13,480
5,220
0
640
12,840
0
65,277
L
Kumbhakarna
FFDRAGONP070
Kumbhakarna
3,736
444
0
334
15,892
10,772
0
2,662
13,230
27,039
0
W
Medusa
FLdave
Medusa
13,218
7,835
0
4,322
8,862
3,410
1,979
1,868
6,954
0
82,832
L
Erlang Shen
Sad Lightzy
Erlang Shen
5,865
2,620
0
1,630
16,206
6,856
0
6,754
9,452
0
52,702
W
Ah Puch
Samuelp344
Ah Puch
11,224
435
0
3,470
8,871
3,345
181
2,363
6,088
68,121
1,647
L
Gilgamesh
Thermicimpala47
Gilgamesh
16,130
5,113
0
4,419
17,917
14,714
0
13,410
4,507
0
68,610
W
11,744
1,232
0
4,610
16,365
10,382
327
4,205
11,820
0
49,124
L
Nu Wa
coyote385
Nu Wa
6,832
1,646
0
1,325
9,489
2,733
0
4,539
4,950
53,985
1,650
W
Anubis
ySebxs
Anubis
8,284
212
0
4,693
10,362
4,705
0
774
9,254
89,494
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,696
Gold Earned
48,532
461
Minions Killed
539
0
Camps Cleared
0
1,736,852
Distance Traveled
1,768,080
6
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
8,787
488
92
5
0
328,596
0
L
Danzaburou
8,815
490
103
6
0
314,924
0
L
Kumbhakarna
6,795
378
40
2
0
327,497
4
W
Medusa
10,942
608
140
8
0
362,369
0
L
Erlang Shen
8,880
493
76
4
0
360,663
0
W
Ah Puch
9,631
535
111
6
0
327,533
0
L
Gilgamesh
10,836
602
124
7
0
396,995
0
W
Mulan
9,336
519
74
4
0
379,028
2
L
Nu Wa
8,370
465
118
7
0
336,773
2
W
Anubis
9,836
546
122
7
0
370,554
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role