Player Matchup

Thor
Thor
 
Thor
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
Beefkahuna
Anhur
Level 142
God Stats
1W - 2L
1,490 SR
Queue Stats
63W - 50L
1,530 Elo+
Solo
Agni
Agni
Erick Davila T
Agni
Level 158
God Stats
43W - 33L
1,587 SR
Queue Stats
229W - 217L
1,542 Elo+
Solo
Anubis
Anubis
FluffyAdorbPanda
Anubis
Level 199
God Stats
6W - 9L
1,464 SR
Queue Stats
397W - 386L
1,536 Elo+
Solo
King Arthur
King Arthur
Richie443
King Arthur
Level 147
God Stats
3W - 5L
1,702 SR
Queue Stats
167W - 178L
1,504 Elo+
Solo
Team Averages
Level 154
1,549 SR
1,522 Elo+

VS

Team Averages
Level 111
1,583 SR
1,558 Elo+
Zhong Kui
Zhong Kui
Dullknee
Zhong Kui
Level 127
God Stats
19W - 12L
1,621 SR
Queue Stats
492W - 474L
1,535 Elo+
Party 1
Cthulhu
Cthulhu
Get_off_My_Lawn0
Cthulhu
Level 117
God Stats
17W - 6L
1,662 SR
Queue Stats
41W - 34L
1,598 Elo+
Party 1
Sun Wukong
Sun Wukong
PS_DragonLord
Sun Wukong
Level 168
God Stats
23W - 13L
1,621 SR
Queue Stats
152W - 143L
1,510 Elo+
Solo
Artemis
Artemis
eebeiL
Artemis
Level 38
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 15L
1,643 Elo+
Solo
Ao Kuang
Ao Kuang
kurosakidiego
Ao Kuang
Level 105
God Stats
2W - 1L
1,510 SR
Queue Stats
409W - 373L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
11
6 / 1 / 1
6,183
618
4,548
6,690
2,317
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anhur
10
2 / 2 / 4
5,521
552
5,907
5,674
1,818
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
2 / 0 / 3
6,611
661
4,055
3,823
948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

8
1 / 1 / 2
5,281
528
1,874
4,543
2,009
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

King Arthur
Richie443
King Arthur
9
0 / 2 / 0
5,388
539
3,311
9,114
5,483
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
Dullknee
Zhong Kui
9
1 / 3 / 0
5,067
507
4,256
5,671
2,892
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
1 / 0 / 2
6,050
605
5,466
7,165
5,243
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
PS_DragonLord
Sun Wukong
8
1 / 3 / 1
5,075
508
3,240
8,036
4,608
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
eebeiL
Artemis
11
2 / 4 / 0
5,856
586
4,103
7,477
2,051
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ao Kuang
kurosakidiego
Ao Kuang
9
1 / 1 / 1
4,893
489
1,387
6,202
1,761
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
10
11
Kills
6
6
Deaths
11
10
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Thor
 
Thor
6
1
1
6.5
L
Anhur
2
2
4
2
W
Zhong Kui
Dullknee
Zhong Kui
1
3
0
0.33
L
2
0
3
3.5
L
1
1
2
2
W
1
0
2
2
W
Sun Wukong
PS_DragonLord
Sun Wukong
1
3
1
0.5
L
King Arthur
Richie443
King Arthur
0
2
0
0
W
Artemis
eebeiL
Artemis
2
4
0
0.5
W
Ao Kuang
kurosakidiego
Ao Kuang
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,695
Damage
18,452
29,844
Taken
34,551
12,575
Mitigated
16,555
6,058
Healing
10,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
 
Thor
4,548
1,212
0
615
6,690
2,317
0
1,502
5,188
0
36,987
L
Anhur
5,907
3,104
0
1,891
5,674
1,818
0
2,722
2,952
0
31,676
W
Zhong Kui
Dullknee
Zhong Kui
4,256
961
0
1,777
5,671
2,892
0
538
5,062
29,847
8,729
L
4,055
301
0
888
3,823
948
0
353
3,470
37,818
2,151
L
1,874
153
0
1,608
4,543
2,009
0
1,350
3,193
12,305
0
W
5,466
589
0
2,934
7,165
5,243
0
0
7,165
42,690
0
W
Sun Wukong
PS_DragonLord
Sun Wukong
3,240
518
0
1,860
8,036
4,608
5
1,204
6,771
103
11,184
L
King Arthur
Richie443
King Arthur
3,311
446
0
1,056
9,114
5,483
0
4,410
4,053
0
31,656
W
Artemis
eebeiL
Artemis
4,103
1,404
0
1,709
7,477
2,051
0
2,813
4,664
0
36,074
W
Ao Kuang
kurosakidiego
Ao Kuang
1,387
150
0
2,616
6,202
1,761
0
1,199
5,003
26,951
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,984
Gold Earned
26,941
295
Minions Killed
265
0
Camps Cleared
0
968,921
Distance Traveled
956,071
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
6,183
618
65
7
0
231,181
0
L
Anhur
5,521
552
72
7
0
179,294
0
W
Zhong Kui
5,067
507
60
6
0
172,821
0
L
Agni
6,611
661
83
8
0
198,838
2
L
Anubis
5,281
528
12
1
0
173,820
2
W
Cthulhu
6,050
605
80
8
0
204,131
3
W
Sun Wukong
5,075
508
12
1
0
192,144
0
L
King Arthur
5,388
539
63
6
0
185,788
0
W
Artemis
5,856
586
61
6
0
182,301
2
W
Ao Kuang
4,893
489
52
5
0
204,674
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role