Player Matchup

Cerberus
Cerberus
Silver V
AteAllTheCrayons
Cerberus
Silver V
Level 67
God Stats
2W - 2L
1,523 SR
Queue Stats
2W - 7L
1,262 MMR
Solo
Artemis
Artemis
Silver IV
MartynaGamer830
Artemis
Silver IV
Level 118
God Stats
3W - 2L
1,312 SR
Queue Stats
9W - 15L
1,037 MMR
Party 2
Ra
Ra
Bronze III
franzp
Ra
Bronze III
Level 143
God Stats
2W - 1L
1,908 SR
Queue Stats
3W - 4L
1,489 MMR
Party 2
Team Averages
Bronze I
Bronze I
Average Tier
Level 109
1,581 SR
1,263 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 156
1,519 SR
1,345 MMR
Danzaburou
Danzaburou
Silver I
KaydaRealest
Danzaburou
Silver I
Level 148
God Stats
13W - 9L
1,581 SR
Queue Stats
267W - 291L
1,199 MMR
Party 1
Geb
Geb
Gold V
Ph Morais xX
Geb
Gold V
Level 158
God Stats
13W - 16L
1,608 SR
Queue Stats
71W - 81L
1,248 MMR
Solo
Sol
Sol
Gold I
slikrambo
Sol
Gold I
Level 162
God Stats
2W - 2L
1,367 SR
Queue Stats
136W - 148L
1,589 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 3 / 4
9,081
699
9,127
17,059
21,342
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

14
2 / 3 / 2
9,300
715
13,840
12,982
5,408
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ra
16
2 / 5 / 3
10,082
776
6,446
11,091
5,393
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
VulcanAchillesAnubisAgniChang'e

VS

Bans
Ne ZhaMedusaNikeIzanamiHercules
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
KaydaRealest
Danzaburou
17
4 / 2 / 4
11,118
855
15,382
12,590
6,284
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
3 / 0 / 7
10,696
823
7,033
12,691
12,948
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

17
4 / 4 / 4
11,203
862
15,679
11,338
3,445
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
26
5
Kills
11
11
Deaths
6
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
3
4
1
W
Danzaburou
KaydaRealest
Danzaburou
4
2
4
3
L
2
3
2
1
W
3
0
7
6.5
L
Ra
2
5
3
0.7
W
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,413
Damage
38,094
41,132
Taken
36,619
32,143
Mitigated
22,677
8,404
Healing
14,107
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,127
1,074
0
3,293
17,059
21,342
0
9,453
7,606
15,440
1,042
W
Danzaburou
KaydaRealest
Danzaburou
15,382
8,366
0
5,972
12,590
6,284
1,784
5,634
6,834
0
46,333
L
13,840
5,342
0
906
12,982
5,408
0
7,050
5,932
0
36,282
W
7,033
563
180
2,786
12,691
12,948
266
4,608
7,868
17,508
460
L
Ra
6,446
988
1,259
2,946
11,091
5,393
0
4,911
6,180
46,389
0
W
15,679
6,218
0
5,169
11,338
3,445
1,981
4,443
6,890
57,875
6,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,463
Gold Earned
33,017
151
Minions Killed
162
0
Camps Cleared
0
643,230
Distance Traveled
681,685
6
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
9,081
699
32
2
0
226,776
0
W
Danzaburou
11,118
855
62
5
0
222,536
4
L
Artemis
9,300
715
40
3
0
213,609
6
W
Geb
10,696
823
17
1
0
266,085
0
L
Ra
10,082
776
79
6
0
202,845
0
W
Sol
11,203
862
83
6
0
193,064
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role