Player Matchup

Achilles
Achilles
Arkdesbrocolis
Achilles
Level 158
God Stats
5W - 5L
1,598 SR
Queue Stats
442W - 385L
1,594 Elo+
Solo
Artio
Artio
CharlieSensei
Artio
Level 158
God Stats
7W - 5L
1,654 SR
Queue Stats
399W - 376L
1,541 Elo+
Solo
Camazotz
Camazotz
HASBULLAH21
Camazotz
Level 143
God Stats
1W - 1L
1,734 SR
Queue Stats
324W - 339L
1,420 Elo+
Party 1
Nu Wa
Nu Wa
NALGAKXONDA
Nu Wa
Level 87
God Stats
25W - 30L
1,415 SR
Queue Stats
205W - 226L
1,372 Elo+
Party 1
Danzaburou
Danzaburou
Tzvetan
Danzaburou
Level 148
God Stats
13W - 9L
1,868 SR
Queue Stats
162W - 173L
1,527 Elo+
Solo
Team Averages
Level 139
1,654 SR
1,491 Elo+

VS

Team Averages
Level 174
1,546 SR
1,506 Elo+
Cupid
Cupid
 
Cupid
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ix Chel
Ix Chel
EternalPhoenix7Z
Ix Chel
Level 169
God Stats
5W - 6L
1,554 SR
Queue Stats
154W - 154L
1,513 Elo+
Party 2
Atlas
Atlas
Hmmlov
Atlas
Level 159
God Stats
2W - 2L
1,781 SR
Queue Stats
276W - 281L
1,453 Elo+
Solo
Surtr
Surtr
KelSunshine
Surtr
Level 304
God Stats
91W - 72L
1,576 SR
Queue Stats
514W - 511L
1,545 Elo+
Party 2
Loki
Loki
Lihaywood
Loki
Level 54
God Stats
1W - 1L
1,319 SR
Queue Stats
125W - 133L
1,518 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
11
2 / 1 / 1
6,415
642
7,827
11,446
5,902
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
0 / 1 / 1
4,641
464
2,277
7,104
3,443
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Camazotz
HASBULLAH21
Camazotz
10
5 / 3 / 0
5,971
597
4,675
9,182
2,466
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 4 / 2
5,441
544
3,652
4,992
1,271
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Tzvetan
Danzaburou
8
0 / 2 / 1
4,851
485
2,124
4,374
1,215
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
 
Cupid
10
0 / 1 / 4
5,224
522
3,317
4,299
1,290
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

12
4 / 1 / 2
6,753
675
5,825
5,980
1,710
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Atlas
Hmmlov
Atlas
11
3 / 0 / 2
6,660
666
5,207
7,034
4,916
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
0 / 3 / 0
5,746
575
5,268
10,661
7,440
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

Loki
12
4 / 2 / 5
6,404
640
4,281
8,311
2,310
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
24
7
Kills
11
11
Deaths
7
5
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Cupid
 
Cupid
0
1
4
2
L
Achilles
2
1
1
2.5
L
0
1
1
0.5
W
4
1
2
5
L
Camazotz
HASBULLAH21
Camazotz
5
3
0
1.67
W
Atlas
Hmmlov
Atlas
3
0
2
4
W
0
3
0
0
W
Loki
4
2
5
3.25
L
0
4
2
0.25
L
Danzaburou
Tzvetan
Danzaburou
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,555
Damage
23,898
37,098
Taken
36,285
14,297
Mitigated
17,666
11,031
Healing
12,307
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
 
Cupid
3,317
1,480
482
1,480
4,299
1,290
257
1,009
3,290
0
37,314
L
Achilles
7,827
2,109
0
3,481
11,446
5,902
0
1,632
9,814
0
46,522
L
2,277
78
427
2,018
7,104
3,443
0
2,580
4,524
21,109
505
W
5,825
382
290
2,765
5,980
1,710
0
1,627
4,353
46,378
1,157
L
Camazotz
HASBULLAH21
Camazotz
4,675
1,569
0
3,545
9,182
2,466
0
2,455
6,727
0
28,397
W
Atlas
Hmmlov
Atlas
5,207
1,337
0
1,541
7,034
4,916
0
1,074
5,960
28,740
2,893
W
5,268
1,226
0
2,258
10,661
7,440
0
488
10,173
1,424
35,837
W
Loki
4,281
1,151
0
3,491
8,311
2,310
0
1,618
6,693
0
39,046
L
3,652
474
0
500
4,992
1,271
0
2,706
2,286
32,399
0
L
Danzaburou
Tzvetan
Danzaburou
2,124
679
0
1,060
4,374
1,215
0
1,628
2,746
0
23,695

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,319
Gold Earned
30,787
296
Minions Killed
333
0
Camps Cleared
0
922,572
Distance Traveled
1,049,916
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
5,224
522
68
7
0
178,382
0
L
Achilles
6,415
642
96
10
0
199,482
0
L
Artio
4,641
464
44
4
0
215,610
0
W
Ix Chel
6,753
675
85
9
0
219,064
1
L
Camazotz
5,971
597
48
5
0
221,252
0
W
Atlas
6,660
666
34
3
0
219,925
0
W
Surtr
5,746
575
67
7
0
196,735
0
W
Loki
6,404
640
79
8
0
235,810
3
L
Nu Wa
5,441
544
64
6
0
177,620
0
L
Danzaburou
4,851
485
44
4
0
108,608
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role