Player Matchup

Cerberus
Cerberus
AKAPAU
Cerberus
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 7L
1,297 Elo+
Party 3
Hun Batz
Hun Batz
Bugafuejr
Hun Batz
Level 108
God Stats
2W - 7L
1,485 SR
Queue Stats
4W - 9L
1,448 Elo+
Party 1
Tiamat
Tiamat
QuaverHalo
Tiamat
Level 118
God Stats
1W - 1L
1,597 SR
Queue Stats
252W - 242L
1,573 Elo+
Solo
Surtr
Surtr
Swain126
Surtr
Level 108
God Stats
0W - 1L
1,414 SR
Queue Stats
2W - 2L
1,280 Elo+
Party 1
Ah Muzen Cab
Ah Muzen Cab
cubeviruz07
Ah Muzen Cab
Level 89
God Stats
3W - 3L
1,429 SR
Queue Stats
4W - 7L
1,297 Elo+
Party 3
Team Averages
Level 88
1,485 SR
1,379 Elo+

VS

Team Averages
Level 118
1,536 SR
1,505 Elo+
Chang'e
Chang'e
 
Chang'e
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
DdogTheOG
Thanatos
Level 117
God Stats
3W - 3L
1,221 SR
Queue Stats
109W - 101L
1,563 Elo+
Party 2
Amaterasu
Amaterasu
G-I-O-sc
Amaterasu
Level 68
God Stats
3W - 2L
1,518 SR
Queue Stats
68W - 74L
1,478 Elo+
Solo
Zhong Kui
Zhong Kui
Ho211
Zhong Kui
Level 105
God Stats
32W - 22L
1,536 SR
Queue Stats
99W - 97L
1,484 Elo+
Solo
Atlas
Atlas
Trizz-24s
Atlas
Level 148
God Stats
7W - 3L
1,904 SR
Queue Stats
339W - 357L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
AKAPAU
Cerberus
11
0 / 4 / 2
6,548
385
3,084
16,503
8,501
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Bugafuejr
Hun Batz
13
2 / 6 / 3
7,396
435
8,006
14,733
4,803
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Tiamat
QuaverHalo
Tiamat
15
0 / 0 / 2
8,155
480
11,446
8,201
4,847
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Surtr
Swain126
Surtr
15
2 / 3 / 0
8,259
486
13,489
16,094
16,860
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mace

Mace

+10
Physical Power

Ah Muzen Cab
cubeviruz07
Ah Muzen Cab
12
3 / 3 / 0
7,336
432
6,215
9,690
2,691
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
16
2 / 0 / 8
9,632
567
8,731
8,591
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thanatos
DdogTheOG
Thanatos
16
10 / 1 / 3
9,753
574
11,590
16,610
6,898
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Amaterasu
G-I-O-sc
Amaterasu
16
1 / 3 / 1
10,124
596
10,039
21,553
16,234
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Zhong Kui
Ho211
Zhong Kui
19
3 / 0 / 1
11,501
677
8,536
7,304
5,444
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Atlas
Trizz-24s
Atlas
13
0 / 3 / 8
8,591
505
9,019
13,112
10,909
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
37
7
Kills
16
16
Deaths
7
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Chang'e
 
Chang'e
2
0
8
6
L
Cerberus
AKAPAU
Cerberus
0
4
2
0.25
L
Hun Batz
Bugafuejr
Hun Batz
2
6
3
0.58
W
Thanatos
DdogTheOG
Thanatos
10
1
3
11.5
W
Amaterasu
G-I-O-sc
Amaterasu
1
3
1
0.5
W
Zhong Kui
Ho211
Zhong Kui
3
0
1
3.5
L
Tiamat
QuaverHalo
Tiamat
0
0
2
1
L
Surtr
Swain126
Surtr
2
3
0
0.67
W
Atlas
Trizz-24s
Atlas
0
3
8
1.33
L
Ah Muzen Cab
cubeviruz07
Ah Muzen Cab
3
3
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,240
Damage
47,915
65,221
Taken
67,170
37,702
Mitigated
42,218
17,151
Healing
38,236
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chang'e
 
Chang'e
8,731
632
3,539
5,294
8,591
2,733
704
2,914
5,155
69,940
1,829
L
Cerberus
AKAPAU
Cerberus
3,084
446
1,522
4,319
16,503
8,501
0
9,793
6,665
17,833
0
L
Hun Batz
Bugafuejr
Hun Batz
8,006
2,051
0
1,559
14,733
4,803
0
6,213
8,483
0
47,591
W
Thanatos
DdogTheOG
Thanatos
11,590
2,004
0
10,507
16,610
6,898
0
3,789
12,431
0
79,521
W
Amaterasu
G-I-O-sc
Amaterasu
10,039
4,639
0
9,583
21,553
16,234
266
1,483
18,808
0
79,306
W
Zhong Kui
Ho211
Zhong Kui
8,536
2,814
0
5,479
7,304
5,444
2,439
1,664
5,640
93,833
20,128
L
Tiamat
QuaverHalo
Tiamat
11,446
739
0
2,218
8,201
4,847
0
3,424
4,777
70,629
944
L
Surtr
Swain126
Surtr
13,489
5,311
0
4,844
16,094
16,860
0
799
14,143
2,005
52,095
W
Atlas
Trizz-24s
Atlas
9,019
3,451
0
3,834
13,112
10,909
0
4,217
8,473
20,329
0
L
Ah Muzen Cab
cubeviruz07
Ah Muzen Cab
6,215
1,864
535
2,154
9,690
2,691
0
5,314
4,376
0
48,213

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,694
Gold Earned
49,601
421
Minions Killed
655
0
Camps Cleared
0
1,646,953
Distance Traveled
1,719,604
16
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chang'e
9,632
567
167
10
0
360,279
2
L
Cerberus
6,548
385
55
3
0
317,974
2
L
Hun Batz
7,396
435
63
4
0
338,653
4
W
Thanatos
9,753
574
101
6
0
394,102
0
W
Amaterasu
10,124
596
152
9
0
304,163
1
W
Zhong Kui
11,501
677
214
13
0
312,380
0
L
Tiamat
8,155
480
141
8
0
341,886
0
L
Surtr
8,259
486
78
5
0
324,203
6
W
Atlas
8,591
505
21
1
0
348,680
2
L
Ah Muzen Cab
7,336
432
84
5
0
324,237
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role