Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 130
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Artemis
Artemis
 
Artemis
Level 143
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Nemesis
Nemesis
Azaqar
Nemesis
Level 32
God Stats
8W - 0L
1,867 SR
Queue Stats
78W - 71L
1,426 Elo+
Party 2
Mulan
Mulan
Sammbora
Mulan
Level 123
God Stats
6W - 3L
1,205 SR
Queue Stats
81W - 75L
1,425 Elo+
Party 2
Sol
Sol
Slavikbengal
Sol
Level 143
God Stats
6W - 8L
1,350 SR
Queue Stats
206W - 192L
1,468 Elo+
Party 1
Team Averages
Level 114
1,484 SR
1,464 Elo+

VS

Team Averages
Level 85
1,538 SR
1,473 Elo+
Scylla
Scylla
Gaetano_Mayocho
Scylla
Level 65
God Stats
1W - 2L
1,744 SR
Queue Stats
44W - 49L
1,493 Elo+
Solo
Danzaburou
Danzaburou
Lili7400
Danzaburou
Level 130
God Stats
2W - 6L
1,336 SR
Queue Stats
431W - 385L
1,495 Elo+
Solo
Fenrir
Fenrir
aa-zaidDMC
Fenrir
Level 124
God Stats
25W - 16L
1,633 SR
Queue Stats
106W - 92L
1,518 Elo+
Solo
Sun Wukong
Sun Wukong
juanmaip
Sun Wukong
Level 44
God Stats
1W - 2L
1,448 SR
Queue Stats
2W - 4L
1,357 Elo+
Solo
Jormungandr
Jormungandr
klikomkill
Jormungandr
Level 63
God Stats
8W - 7L
1,528 SR
Queue Stats
105W - 123L
1,501 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
11
2 / 2 / 0
5,937
594
2,855
4,225
1,474
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Artemis
 
Artemis
10
1 / 0 / 3
5,323
532
5,510
5,835
1,620
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
Azaqar
Nemesis
10
4 / 2 / 2
6,155
616
3,163
7,093
2,436
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mulan
Sammbora
Mulan
11
3 / 1 / 0
6,423
642
3,721
6,141
2,756
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
1 / 1 / 2
5,244
524
4,546
5,325
1,260
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
3 / 2 / 0
6,221
622
1,359
3,306
741
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Danzaburou
Lili7400
Danzaburou
8
0 / 3 / 1
4,631
463
3,167
5,969
1,656
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Fenrir
aa-zaidDMC
Fenrir
10
2 / 1 / 2
5,490
549
5,281
8,373
3,111
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Sun Wukong
juanmaip
Sun Wukong
5
0 / 2 / 1
4,057
406
611
2,351
1,689
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
klikomkill
Jormungandr
8
1 / 3 / 0
4,742
474
3,042
8,523
2,845
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
10
11
Kills
6
6
Deaths
11
7
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
2
2
0
1
W
Artemis
 
Artemis
1
0
3
2.5
W
Nemesis
Azaqar
Nemesis
4
2
2
2.5
L
3
2
0
1.5
L
Danzaburou
Lili7400
Danzaburou
0
3
1
0.17
W
Mulan
Sammbora
Mulan
3
1
0
3
W
1
1
2
2
L
Fenrir
aa-zaidDMC
Fenrir
2
1
2
3
L
Sun Wukong
juanmaip
Sun Wukong
0
2
1
0.25
L
Jormungandr
klikomkill
Jormungandr
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,795
Damage
13,460
28,619
Taken
28,522
9,546
Mitigated
10,042
6,608
Healing
4,354
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
2,855
118
58
728
4,225
1,474
0
1,016
3,209
28,904
1,023
W
Artemis
 
Artemis
5,510
897
0
2,276
5,835
1,620
64
799
5,036
0
27,477
W
Nemesis
Azaqar
Nemesis
3,163
1,054
0
383
7,093
2,436
554
469
6,624
0
40,155
L
1,359
43
0
200
3,306
741
0
1,447
1,631
30,739
0
L
Danzaburou
Lili7400
Danzaburou
3,167
1,072
0
1,631
5,969
1,656
0
2,159
3,810
0
22,921
W
Mulan
Sammbora
Mulan
3,721
485
0
1,257
6,141
2,756
636
1,042
5,099
0
38,227
W
4,546
1,421
0
1,906
5,325
1,260
0
913
4,412
28,911
6,929
L
Fenrir
aa-zaidDMC
Fenrir
5,281
1,028
0
1,248
8,373
3,111
0
1,209
7,040
0
40,768
L
Sun Wukong
juanmaip
Sun Wukong
611
100
0
0
2,351
1,689
0
0
2,351
0
4,318
L
Jormungandr
klikomkill
Jormungandr
3,042
976
0
1,275
8,523
2,845
0
1,865
6,658
22,969
3,767

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,082
Gold Earned
25,141
304
Minions Killed
216
0
Camps Cleared
0
959,053
Distance Traveled
883,171
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
5,937
594
64
6
0
161,562
3
W
Artemis
5,323
532
40
4
0
197,979
0
W
Nemesis
6,155
616
67
7
0
239,990
0
L
Scylla
6,221
622
64
6
0
194,072
1
L
Danzaburou
4,631
463
32
3
0
189,260
3
W
Mulan
6,423
642
73
7
0
155,420
0
W
Sol
5,244
524
60
6
0
204,102
0
L
Fenrir
5,490
549
64
6
0
226,288
0
L
Sun Wukong
4,057
406
12
1
0
78,541
0
L
Jormungandr
4,742
474
44
4
0
195,010
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role