Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 57
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
DANNYG9674
Anubis
Level 119
God Stats
5W - 6L
1,584 SR
Queue Stats
234W - 218L
1,566 Elo+
Solo
Ishtar
Ishtar
Discotaverna
Ishtar
Level 101
God Stats
13W - 19L
1,477 SR
Queue Stats
57W - 60L
1,446 Elo+
Solo
Baron Samedi
Baron Samedi
PlayerinoPT
Baron Samedi
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 9L
1,300 Elo+
Solo
Danzaburou
Danzaburou
Sailon0
Danzaburou
Level 104
God Stats
1W - 1L
1,708 SR
Queue Stats
374W - 348L
1,506 Elo+
Solo
Team Averages
Level 100
1,554 SR
1,464 Elo+

VS

Team Averages
Level 113
1,421 SR
1,421 Elo+
Sun Wukong
Sun Wukong
Leydross
Sun Wukong
Level 137
God Stats
1W - 1L
1,154 SR
Queue Stats
46W - 52L
1,484 Elo+
Solo
Ah Puch
Ah Puch
YunoKek
Ah Puch
Level 107
God Stats
1W - 0L
1,548 SR
Queue Stats
28W - 34L
1,421 Elo+
Party 1
Cthulhu
Cthulhu
kaptavuu
Cthulhu
Level 128
God Stats
1W - 1L
1,294 SR
Queue Stats
110W - 116L
1,394 Elo+
Solo
Fenrir
Fenrir
trapland89
Fenrir
Level 88
God Stats
5W - 8L
1,403 SR
Queue Stats
245W - 249L
1,422 Elo+
Solo
Artemis
Artemis
xShadowHealerX
Artemis
Level 104
God Stats
2W - 0L
1,703 SR
Queue Stats
38W - 47L
1,381 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
10
3 / 2 / 1
5,472
547
3,018
6,779
2,558
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Anubis
DANNYG9674
Anubis
2
0 / 2 / 0
3,719
372
737
1,650
490
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Ishtar
9
0 / 1 / 1
4,574
457
2,342
5,072
1,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
PlayerinoPT
Baron Samedi
9
2 / 1 / 0
5,306
531
2,245
6,851
3,464
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Danzaburou
Sailon0
Danzaburou
11
1 / 0 / 3
6,230
623
3,972
5,579
1,799
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
Leydross
Sun Wukong
12
3 / 1 / 0
6,983
698
4,433
8,026
6,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ah Puch
YunoKek
Ah Puch
9
0 / 3 / 0
5,028
503
1,662
4,980
1,434
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Cthulhu
kaptavuu
Cthulhu
8
0 / 0 / 2
5,173
517
4,421
6,696
2,516
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
trapland89
Fenrir
11
3 / 1 / 1
5,679
568
4,143
7,176
3,098
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

10
0 / 1 / 2
5,381
538
2,800
4,013
1,103
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
11
6
Kills
6
6
Deaths
6
5
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
3
2
1
1.75
L
Anubis
DANNYG9674
Anubis
0
2
0
0
L
Ishtar
0
1
1
0.5
W
Sun Wukong
Leydross
Sun Wukong
3
1
0
3
L
Baron Samedi
PlayerinoPT
Baron Samedi
2
1
0
2
L
Danzaburou
Sailon0
Danzaburou
1
0
3
2.5
W
Ah Puch
YunoKek
Ah Puch
0
3
0
0
W
Cthulhu
kaptavuu
Cthulhu
0
0
2
1
W
Fenrir
trapland89
Fenrir
3
1
1
3.5
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,314
Damage
17,459
25,931
Taken
30,891
9,708
Mitigated
14,264
7,414
Healing
8,638
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
3,018
314
0
976
6,779
2,558
0
884
5,775
0
25,438
L
Anubis
DANNYG9674
Anubis
737
0
0
457
1,650
490
0
0
1,565
5,823
0
L
Ishtar
2,342
1,069
0
1,519
5,072
1,397
0
1,810
3,262
0
29,338
W
Sun Wukong
Leydross
Sun Wukong
4,433
635
0
1,906
8,026
6,113
0
854
7,172
0
49,253
L
Baron Samedi
PlayerinoPT
Baron Samedi
2,245
301
319
2,450
6,851
3,464
0
2,466
4,385
11,994
0
L
Danzaburou
Sailon0
Danzaburou
3,972
748
0
1,693
5,579
1,799
0
774
4,679
0
39,926
W
Ah Puch
YunoKek
Ah Puch
1,662
50
0
794
4,980
1,434
0
200
4,780
31,536
0
W
Cthulhu
kaptavuu
Cthulhu
4,421
350
1,253
2,517
6,696
2,516
0
1,234
5,462
21,020
2,056
W
Fenrir
trapland89
Fenrir
4,143
944
0
1,675
7,176
3,098
0
63
7,113
0
40,465
W
2,800
814
0
493
4,013
1,103
416
631
3,382
0
30,970

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,301
Gold Earned
28,244
214
Minions Killed
330
0
Camps Cleared
0
834,634
Distance Traveled
1,017,507
2
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
5,472
547
43
4
0
230,053
0
L
Anubis
3,719
372
11
1
0
46,831
0
L
Ishtar
4,574
457
53
5
0
176,561
0
W
Sun Wukong
6,983
698
95
10
0
197,020
0
L
Baron Samedi
5,306
531
22
2
0
175,911
2
L
Danzaburou
6,230
623
85
9
0
205,278
0
W
Ah Puch
5,028
503
61
6
0
191,696
1
W
Cthulhu
5,173
517
37
4
0
216,446
2
W
Fenrir
5,679
568
76
8
0
241,643
0
W
Artemis
5,381
538
61
6
0
170,702
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role