Player Matchup

Cerberus
Cerberus
Gold II
EOBE_Cam
Cerberus
Gold II
Level 123
God Stats
1W - 1L
1,506 SR
Queue Stats
21W - 27L
1,647 MMR
Solo
Fenrir
Fenrir
Gold IV
ProGames23
Fenrir
Gold IV
Level 127
God Stats
2W - 4L
1,497 SR
Queue Stats
19W - 11L
1,753 MMR
Solo
Thanatos
Thanatos
Gold IV
Typholnis
Thanatos
Gold IV
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
74W - 75L
1,535 MMR
Solo
Team Averages
Gold III
Gold III
Average Tier
Level 116
1,501 SR
1,645 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 163
1,591 SR
1,664 MMR
Chaac
Chaac
Diamond V
DarkTri
Chaac
Diamond V
Level 162
God Stats
491W - 394L
1,650 SR
Queue Stats
827W - 842L
2,091 MMR
Solo
Rama
Rama
Gold II
SmotherySquid34
Rama
Gold II
Level 184
God Stats
8W - 3L
1,617 SR
Queue Stats
113W - 117L
1,676 MMR
Party 1
Aphrodite
Aphrodite
Gold V
ugodz7mermo
Aphrodite
Gold V
Level 143
God Stats
3W - 2L
1,504 SR
Queue Stats
148W - 166L
1,225 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
EOBE_Cam
Cerberus
16
0 / 3 / 2
8,990
749
12,141
17,455
14,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Fenrir
ProGames23
Fenrir
14
2 / 3 / 0
8,485
707
5,252
13,562
14,363
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Talisman

Talisman

+75
Health
+15
Magical Protection

Thanatos
Typholnis
Thanatos
15
0 / 4 / 1
8,256
688
4,681
9,367
3,971
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Bans
AnubisCthulhuKumbhakarnaSerqetBastet

VS

Bans
MedusaHou YiAnhurChironVulcan
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
DarkTri
Chaac
15
0 / 0 / 9
9,719
810
13,413
13,731
14,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

19
9 / 0 / 1
12,126
1,011
12,102
8,688
3,377
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
ugodz7mermo
Aphrodite
15
1 / 2 / 7
9,641
803
6,665
8,555
4,794
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
27
2
Kills
10
10
Deaths
2
3
Assists
17
Player
Kills
Deaths
Assists
KDA
W
Chaac
DarkTri
Chaac
0
0
9
4.5
L
Cerberus
EOBE_Cam
Cerberus
0
3
2
0.33
L
Fenrir
ProGames23
Fenrir
2
3
0
0.67
W
9
0
1
9.5
L
Thanatos
Typholnis
Thanatos
0
4
1
0.13
W
Aphrodite
ugodz7mermo
Aphrodite
1
2
7
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,074
Damage
32,180
40,384
Taken
30,974
32,416
Mitigated
22,991
11,606
Healing
17,958
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
DarkTri
Chaac
13,413
1,451
0
4,591
13,731
14,820
109
5,019
8,220
794
42,361
L
Cerberus
EOBE_Cam
Cerberus
12,141
245
0
6,713
17,455
14,082
0
2,914
14,520
46,122
0
L
Fenrir
ProGames23
Fenrir
5,252
1,100
0
1,008
13,562
14,363
0
3,120
10,397
0
19,717
W
12,102
6,695
0
4,045
8,688
3,377
3,251
2,838
5,600
0
54,547
L
Thanatos
Typholnis
Thanatos
4,681
647
0
3,885
9,367
3,971
0
1,403
7,933
0
28,585
W
Aphrodite
ugodz7mermo
Aphrodite
6,665
476
3,714
5,608
8,555
4,794
343
3,656
4,340
27,709
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,731
Gold Earned
31,486
164
Minions Killed
179
0
Camps Cleared
0
720,336
Distance Traveled
673,460
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,719
810
47
4
0
250,499
1
L
Cerberus
8,990
749
91
8
0
229,669
0
L
Fenrir
8,485
707
34
3
0
243,486
0
W
Rama
12,126
1,011
80
7
0
224,812
0
L
Thanatos
8,256
688
39
3
0
247,181
0
W
Aphrodite
9,641
803
52
4
0
198,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role