Player Matchup

Hercules
Hercules
 
Hercules
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charon
Charon
 
Charon
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Pele
Pele
MANJO ZERO
Pele
Level 88
God Stats
12W - 13L
1,537 SR
Queue Stats
45W - 66L
1,382 Elo+
Solo
Nut
Nut
QtM tcsteph
Nut
Level 49
God Stats
19W - 17L
1,532 SR
Queue Stats
179W - 187L
1,458 Elo+
Solo
Thoth
Thoth
WET-Nefarious
Thoth
Level 128
God Stats
0W - 6L
1,372 SR
Queue Stats
136W - 134L
1,420 Elo+
Solo
Team Averages
Level 105
1,488 SR
1,452 Elo+

VS

Team Averages
Level 89
1,341 SR
1,469 Elo+
Medusa
Medusa
Twitch_Lytch
Medusa
Level 85
God Stats
10W - 9L
1,560 SR
Queue Stats
283W - 242L
1,473 Elo+
Party 2
Anubis
Anubis
X-Wardo-Creash-X
Anubis
Level 115
God Stats
4W - 3L
1,219 SR
Queue Stats
102W - 78L
1,550 Elo+
Party 2
Baron Samedi
Baron Samedi
cleano1996
Baron Samedi
Level 129
God Stats
1W - 1L
1,326 SR
Queue Stats
109W - 134L
1,467 Elo+
Solo
Ravana
Ravana
dude01gameover
Ravana
Level 68
God Stats
1W - 4L
1,090 SR
Queue Stats
47W - 46L
1,474 Elo+
Solo
Ymir
Ymir
wihnei
Ymir
Level 48
God Stats
51W - 51L
1,509 SR
Queue Stats
172W - 185L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
10
2 / 10 / 0
6,735
518
5,690
13,070
8,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Charon
 
Charon
10
1 / 6 / 2
5,820
448
5,210
11,767
9,630
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

11
1 / 5 / 1
6,769
521
3,666
10,448
3,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
1 / 6 / 0
6,299
485
4,816
8,744
2,201
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

12
0 / 2 / 2
7,085
545
5,013
7,569
2,088
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
12
5 / 2 / 5
7,575
583
10,939
8,630
2,812
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

14
6 / 0 / 2
8,422
648
6,543
4,792
2,140
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Baron Samedi
cleano1996
Baron Samedi
14
9 / 1 / 4
9,179
706
10,028
11,834
7,994
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

14
6 / 2 / 2
7,729
595
7,585
8,153
2,671
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ymir
wihnei
Ymir
13
3 / 0 / 11
8,031
618
2,774
7,041
3,756
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
53
5
Kills
29
29
Deaths
5
5
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
2
10
0
0.2
L
Charon
 
Charon
1
6
2
0.33
L
1
5
1
0.3
L
1
6
0
0.17
W
Medusa
5
2
5
3.75
L
0
2
2
0.5
W
6
0
2
7
W
Baron Samedi
cleano1996
Baron Samedi
9
1
4
11
W
6
2
2
3.5
W
Ymir
wihnei
Ymir
3
0
11
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,395
Damage
37,869
51,598
Taken
40,450
26,032
Mitigated
19,373
6,853
Healing
19,355
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
5,690
2,079
0
1,940
13,070
8,865
0
8,517
4,553
0
19,676
L
Charon
 
Charon
5,210
1,257
155
854
11,767
9,630
0
2,765
9,002
24,745
0
L
3,666
519
0
824
10,448
3,248
0
2,742
7,706
0
41,891
L
4,816
2,448
0
1,850
8,744
2,201
0
1,787
6,957
0
31,214
W
Medusa
10,939
6,265
0
4,229
8,630
2,812
880
3,526
4,991
0
55,798
L
5,013
250
0
1,230
7,569
2,088
0
3,126
4,443
51,477
1,118
W
6,543
0
0
2,761
4,792
2,140
484
1,614
3,178
67,618
198
W
Baron Samedi
cleano1996
Baron Samedi
10,028
1,335
299
6,187
11,834
7,994
0
1,328
10,111
55,745
3,560
W
7,585
1,981
0
3,591
8,153
2,671
0
2,305
5,848
0
52,021
W
Ymir
wihnei
Ymir
2,774
422
0
2,288
7,041
3,756
64
1,450
5,591
20,793
38

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,708
Gold Earned
40,936
307
Minions Killed
431
0
Camps Cleared
0
1,265,490
Distance Traveled
1,321,838
9
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
6,735
518
39
3
0
236,360
0
L
Charon
5,820
448
35
3
0
230,188
3
L
Pele
6,769
521
78
6
0
296,797
2
L
Nut
6,299
485
50
4
0
236,903
0
W
Medusa
7,575
583
80
6
0
250,368
0
L
Thoth
7,085
545
105
8
0
265,242
4
W
Anubis
8,422
648
118
9
0
267,259
0
W
Baron Samedi
9,179
706
101
8
0
215,061
0
W
Ravana
7,729
595
94
7
0
311,751
0
W
Ymir
8,031
618
38
3
0
277,399
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role