Player Matchup

Thor
Thor
 
Thor
Level 263
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
The Morrigan
The Morrigan
 
The Morrigan
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 216
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Ibericus
Shiva
Level 127
God Stats
5W - 3L
1,645 SR
Queue Stats
14W - 8L
1,727 Elo+
Solo
Jing Wei
Jing Wei
KyoujinAsura
Jing Wei
Level 234
God Stats
109W - 119L
1,568 SR
Queue Stats
996W - 1,022L
1,649 Elo+
Party 1
Team Averages
Level 194
1,543 SR
1,575 Elo+

VS

Team Averages
Level 137
1,569 SR
1,545 Elo+
Apollo
Apollo
 
Apollo
Level 215
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
Discolel
Zeus
Level 158
God Stats
2W - 3L
1,557 SR
Queue Stats
199W - 200L
1,573 Elo+
Solo
Nemesis
Nemesis
Garharticus
Nemesis
Level 109
God Stats
2W - 2L
1,809 SR
Queue Stats
16W - 16L
1,550 Elo+
Solo
Surtr
Surtr
KillerMercinary
Surtr
Level 158
God Stats
6W - 10L
1,515 SR
Queue Stats
250W - 247L
1,568 Elo+
Solo
Cthulhu
Cthulhu
exacting_polka72
Cthulhu
Level 44
God Stats
25W - 35L
1,462 SR
Queue Stats
243W - 270L
1,533 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
12
6 / 1 / 6
7,578
1,516
7,168
5,610
1,955
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

The Morrigan
 
The Morrigan
11
3 / 1 / 5
6,723
1,345
1,984
2,418
892
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Zhong Kui
 
Zhong Kui
11
1 / 0 / 9
6,666
1,333
3,675
4,701
4,026
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Shiva
Ibericus
Shiva
11
1 / 1 / 9
6,348
1,270
6,940
6,347
4,313
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jing Wei
KyoujinAsura
Jing Wei
11
2 / 1 / 3
6,282
1,256
4,377
5,192
1,489
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Team 1 Tickets

393

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
10
0 / 5 / 3
5,577
1,115
4,203
8,728
6,783
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Zeus
10
2 / 2 / 0
6,278
1,256
5,614
3,000
951
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Nemesis
Garharticus
Nemesis
10
1 / 2 / 1
5,853
1,171
4,479
4,889
2,000
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

10
0 / 3 / 3
5,603
1,121
4,874
7,008
4,332
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

10
1 / 1 / 0
5,584
1,117
2,446
2,976
1,998
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
11
13
Kills
4
4
Deaths
13
32
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Thor
 
Thor
6
1
6
9
W
The Morrigan
 
The Morrigan
3
1
5
5.5
W
Zhong Kui
 
Zhong Kui
1
0
9
5.5
L
Apollo
 
Apollo
0
5
3
0.3
L
Zeus
2
2
0
1
L
Nemesis
Garharticus
Nemesis
1
2
1
0.75
W
Shiva
Ibericus
Shiva
1
1
9
5.5
L
0
3
3
0.5
W
Jing Wei
KyoujinAsura
Jing Wei
2
1
3
3.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,144
Damage
21,616
24,268
Taken
26,601
12,675
Mitigated
16,064
1,397
Healing
1,973
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thor
 
Thor
7,168
1,272
0
0
5,610
1,955
0
1,929
3,619
0
16,179
W
The Morrigan
 
The Morrigan
1,984
242
0
460
2,418
892
0
713
1,705
10,990
153
W
Zhong Kui
 
Zhong Kui
3,675
337
0
755
4,701
4,026
0
1,483
3,114
10,645
149
L
Apollo
 
Apollo
4,203
1,491
0
5
8,728
6,783
0
1,754
6,974
0
9,588
L
Zeus
5,614
1,168
0
0
3,000
951
0
850
2,150
20,492
529
L
Nemesis
Garharticus
Nemesis
4,479
1,185
0
707
4,889
2,000
0
901
3,988
0
10,106
W
Shiva
Ibericus
Shiva
6,940
1,468
0
165
6,347
4,313
0
2,048
4,299
0
16,609
L
4,874
2,064
0
1,097
7,008
4,332
0
1,320
5,688
482
10,427
W
Jing Wei
KyoujinAsura
Jing Wei
4,377
2,583
0
17
5,192
1,489
0
1,834
3,294
0
16,904
L
2,446
37
0
164
2,976
1,998
0
670
2,306
4,270
90

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,597
Gold Earned
28,895
123
Minions Killed
79
9
Camps Cleared
3
557,795
Distance Traveled
438,887
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,578
1,516
28
6
2
111,443
0
W
The Morrigan
6,723
1,345
11
2
5
107,528
0
W
Zhong Kui
6,666
1,333
15
3
0
119,050
0
L
Apollo
5,577
1,115
5
1
0
107,664
0
L
Zeus
6,278
1,256
38
8
0
93,447
0
L
Nemesis
5,853
1,171
16
3
2
82,500
0
W
Shiva
6,348
1,270
28
6
1
102,203
0
L
Surtr
5,603
1,121
12
2
1
89,594
0
W
Jing Wei
6,282
1,256
41
8
1
117,571
0
L
Cthulhu
5,584
1,117
8
2
0
65,682
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role