Player Matchup

Discordia
Discordia
 
Discordia
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
Fast Fred Teeps
Hercules
Level 129
God Stats
11W - 9L
1,591 SR
Queue Stats
143W - 155L
1,481 Elo+
Party 1
Sylvanus
Sylvanus
FisshNozuru
Sylvanus
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 15L
1,109 Elo+
Solo
Cupid
Cupid
Leolert
Cupid
Level 157
God Stats
2W - 1L
1,790 SR
Queue Stats
28W - 24L
1,487 Elo+
Solo
Artio
Artio
Teeps Jr
Artio
Level 128
God Stats
2W - 1L
1,280 SR
Queue Stats
7W - 8L
1,517 Elo+
Party 1
Team Averages
Level 134
1,532 SR
1,419 Elo+

VS

Team Averages
Level 134
1,591 SR
1,502 Elo+
Hades
Hades
FluffyAdorbPanda
Hades
Level 199
God Stats
2W - 2L
1,321 SR
Queue Stats
416W - 401L
1,498 Elo+
Solo
Kukulkan
Kukulkan
Pellegrine00
Kukulkan
Level 123
God Stats
15W - 9L
1,678 SR
Queue Stats
382W - 374L
1,492 Elo+
Solo
Kali
Kali
That1Summer
Kali
Level 157
God Stats
2W - 2L
1,426 SR
Queue Stats
186W - 163L
1,500 Elo+
Solo
Charybdis
Charybdis
WardsOrTroll948
Charybdis
Level 48
God Stats
14W - 21L
1,615 SR
Queue Stats
169W - 217L
1,439 Elo+
Solo
Shiva
Shiva
jjoberwockey
Shiva
Level 141
God Stats
15W - 18L
1,917 SR
Queue Stats
144W - 129L
1,580 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
14
2 / 1 / 0
7,624
508
6,311
6,722
2,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
12
0 / 3 / 1
6,627
442
3,953
12,189
5,170
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Sylvanus
FisshNozuru
Sylvanus
11
1 / 1 / 1
6,925
462
2,096
12,610
5,735
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cupid
Leolert
Cupid
12
0 / 3 / 1
6,925
462
8,049
11,879
3,269
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Artio
Teeps Jr
Artio
12
0 / 2 / 0
6,520
435
8,440
16,249
11,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 2 / 3
8,337
556
10,400
13,349
7,865
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Kukulkan
Pellegrine00
Kukulkan
14
2 / 1 / 1
8,578
572
8,215
3,766
1,153
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
1 / 0 / 2
7,669
511
4,430
12,113
4,539
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Charybdis
WardsOrTroll948
Charybdis
15
1 / 0 / 3
8,434
562
8,770
8,046
2,675
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
1 / 0 / 1
8,523
568
10,535
13,203
7,091
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
3
Kills
10
10
Deaths
3
3
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Discordia
 
Discordia
2
1
0
2
L
Hercules
0
3
1
0.17
L
Sylvanus
FisshNozuru
Sylvanus
1
1
1
1.5
W
5
2
3
3.25
L
Cupid
Leolert
Cupid
0
3
1
0.17
W
Kukulkan
Pellegrine00
Kukulkan
2
1
1
2.5
L
Artio
Teeps Jr
Artio
0
2
0
0
W
1
0
2
2
W
Charybdis
WardsOrTroll948
Charybdis
1
0
3
2.5
W
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,849
Damage
42,350
59,649
Taken
50,477
28,214
Mitigated
23,323
25,696
Healing
22,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
 
Discordia
6,311
295
0
999
6,722
2,196
0
4,058
2,664
59,892
3,051
L
Hercules
3,953
859
0
4,960
12,189
5,170
0
4,073
8,116
0
48,963
L
Sylvanus
FisshNozuru
Sylvanus
2,096
805
3,484
4,781
12,610
5,735
0
6,036
6,574
22,809
0
W
10,400
985
1,668
6,099
13,349
7,865
0
5,226
8,123
43,614
0
L
Cupid
Leolert
Cupid
8,049
5,414
0
4,072
11,879
3,269
0
3,243
8,636
0
56,141
W
Kukulkan
Pellegrine00
Kukulkan
8,215
90
0
1,224
3,766
1,153
322
1,993
1,773
68,909
0
L
Artio
Teeps Jr
Artio
8,440
797
40
7,360
16,249
11,844
0
1,520
14,729
40,226
0
W
4,430
2,035
0
4,799
12,113
4,539
0
2,117
9,960
0
72,630
W
Charybdis
WardsOrTroll948
Charybdis
8,770
3,953
0
3,888
8,046
2,675
1,710
620
7,426
0
68,735
W
10,535
2,492
178
4,231
13,203
7,091
0
7,015
5,413
987
58,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,621
Gold Earned
41,541
409
Minions Killed
515
0
Camps Cleared
0
1,468,063
Distance Traveled
1,522,107
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,624
508
118
8
0
285,384
3
L
Hercules
6,627
442
89
6
0
346,072
0
L
Sylvanus
6,925
462
46
3
0
268,961
2
W
Hades
8,337
556
53
4
0
305,731
2
L
Cupid
6,925
462
94
6
0
289,371
0
W
Kukulkan
8,578
572
136
9
0
316,477
0
L
Artio
6,520
435
62
4
0
278,275
0
W
Kali
7,669
511
107
7
0
355,680
1
W
Charybdis
8,434
562
123
8
0
291,346
2
W
Shiva
8,523
568
96
6
0
252,873
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role