Player Matchup

King Arthur
King Arthur
Aisakk
King Arthur
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 13L
1,319 Elo+
Party 1
Ne Zha
Ne Zha
Dave J SUFC
Ne Zha
Level 128
God Stats
12W - 11L
1,701 SR
Queue Stats
43W - 41L
1,560 Elo+
Solo
Aphrodite
Aphrodite
Ikina
Aphrodite
Level 119
God Stats
29W - 29L
1,611 SR
Queue Stats
142W - 162L
1,530 Elo+
Solo
Anhur
Anhur
Izkek
Anhur
Level 163
God Stats
0W - 1L
1,598 SR
Queue Stats
53W - 64L
1,476 Elo+
Party 1
Surtr
Surtr
Kappamike
Surtr
Level 50
God Stats
6W - 2L
1,779 SR
Queue Stats
41W - 62L
1,439 Elo+
Solo
Team Averages
Level 124
1,638 SR
1,465 Elo+

VS

Team Averages
Level 133
1,776 SR
1,553 Elo+
Bastet
Bastet
ColdDayInHELL
Bastet
Level 149
God Stats
4W - 0L
2,015 SR
Queue Stats
12W - 6L
1,596 Elo+
Solo
Vulcan
Vulcan
HayperioN
Vulcan
Level 173
God Stats
15W - 3L
1,978 SR
Queue Stats
385W - 178L
1,638 Elo+
Solo
Athena
Athena
Koscheey
Athena
Level 68
God Stats
2W - 4L
1,540 SR
Queue Stats
32W - 35L
1,477 Elo+
Solo
Tiamat
Tiamat
UnBougSoin
Tiamat
Level 129
God Stats
13W - 7L
1,605 SR
Queue Stats
172W - 159L
1,540 Elo+
Solo
Amaterasu
Amaterasu
drakkula
Amaterasu
Level 146
God Stats
5W - 5L
1,742 SR
Queue Stats
294W - 283L
1,514 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Aisakk
King Arthur
13
0 / 8 / 2
8,534
776
6,153
20,584
18,362
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Ne Zha
13
0 / 5 / 1
8,379
762
2,942
6,243
2,015
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Aphrodite
Ikina
Aphrodite
14
0 / 1 / 2
9,215
838
4,980
9,642
8,522
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Anhur
Izkek
Anhur
17
5 / 3 / 0
10,691
972
8,654
12,993
4,774
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Surtr
Kappamike
Surtr
12
0 / 2 / 0
8,305
755
2,294
4,468
2,597
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 1 / 6
10,671
970
6,445
9,804
3,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Vulcan
HayperioN
Vulcan
17
4 / 0 / 8
11,413
1,038
10,765
4,003
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Athena
Koscheey
Athena
14
2 / 2 / 12
10,135
921
5,854
12,502
15,661
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Ancile

Ancile

+45
Magical Protection
+200
Health
+20
Hp 5

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s. While this effect is on cooldown, gain 20 Physical Power and 35 Magical Power.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Tiamat
UnBougSoin
Tiamat
17
4 / 0 / 10
10,758
978
14,891
5,216
3,670
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Amaterasu
drakkula
Amaterasu
17
5 / 2 / 12
11,251
1,023
11,512
15,032
15,152
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
67
5
Kills
19
19
Deaths
5
5
Assists
48
Player
Kills
Deaths
Assists
KDA
L
King Arthur
Aisakk
King Arthur
0
8
2
0.13
W
4
1
6
7
L
Ne Zha
0
5
1
0.1
W
Vulcan
HayperioN
Vulcan
4
0
8
8
L
Aphrodite
Ikina
Aphrodite
0
1
2
1
L
Anhur
Izkek
Anhur
5
3
0
1.67
L
Surtr
Kappamike
Surtr
0
2
0
0
W
Athena
Koscheey
Athena
2
2
12
4
W
Tiamat
UnBougSoin
Tiamat
4
0
10
9
W
Amaterasu
drakkula
Amaterasu
5
2
12
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,023
Damage
49,467
53,930
Taken
46,557
36,270
Mitigated
39,487
13,682
Healing
10,769
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
Aisakk
King Arthur
6,153
980
0
1,006
20,584
18,362
0
10,509
9,263
0
10,873
W
6,445
1,281
0
2,623
9,804
3,403
5,134
662
9,142
0
33,140
L
Ne Zha
2,942
326
0
260
6,243
2,015
0
3,361
2,664
0
10,884
W
Vulcan
HayperioN
Vulcan
10,765
125
0
250
4,003
1,601
1,558
327
3,676
41,993
530
L
Aphrodite
Ikina
Aphrodite
4,980
483
3,894
5,565
9,642
8,522
0
4,828
4,162
19,044
300
L
Anhur
Izkek
Anhur
8,654
4,300
0
2,681
12,993
4,774
0
7,825
4,713
0
31,138
L
Surtr
Kappamike
Surtr
2,294
265
0
276
4,468
2,597
0
2,238
2,077
946
7,938
W
Athena
Koscheey
Athena
5,854
1,226
0
1,702
12,502
15,661
860
1,947
10,555
6,687
644
W
Tiamat
UnBougSoin
Tiamat
14,891
238
0
932
5,216
3,670
602
591
4,625
34,043
631
W
Amaterasu
drakkula
Amaterasu
11,512
4,434
0
5,262
15,032
15,152
1,301
1,885
13,147
0
28,650

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,124
Gold Earned
54,228
146
Minions Killed
260
0
Camps Cleared
0
771,445
Distance Traveled
1,333,507
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
8,534
776
10
1
0
145,056
0
W
Bastet
10,671
970
48
4
0
258,026
0
L
Ne Zha
8,379
762
24
2
0
122,267
0
W
Vulcan
11,413
1,038
85
8
0
277,629
0
L
Aphrodite
9,215
838
30
3
0
223,518
0
L
Anhur
10,691
972
65
6
0
223,220
0
L
Surtr
8,305
755
17
2
0
57,384
0
W
Athena
10,135
921
9
1
0
276,648
1
W
Tiamat
10,758
978
64
6
0
271,456
0
W
Amaterasu
11,251
1,023
54
5
0
249,748
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role