Player Matchup

The Morrigan
The Morrigan
Soulreaver23
The Morrigan
Level 27
God Stats
0W - 2L
1,278 SR
Queue Stats
39W - 62L
1,441 Elo+
Solo
Cthulhu
Cthulhu
TajoTv
Cthulhu
Level 149
God Stats
0W - 1L
1,732 SR
Queue Stats
11W - 12L
1,423 Elo+
Party 1
Chang'e
Chang'e
equilibrium07
Chang'e
Level 129
God Stats
10W - 11L
1,506 SR
Queue Stats
707W - 681L
1,428 Elo+
Solo
Serqet
Serqet
erlkao
Serqet
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 6L
1,596 Elo+
Party 1
Nemesis
Nemesis
katakume
Nemesis
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
18W - 11L
1,545 Elo+
Party 1
Team Averages
Level 84
1,503 SR
1,486 Elo+

VS

Team Averages
Level 96
1,557 SR
1,495 Elo+
Ra
Ra
 
Ra
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Balkanskiknjaz
Nox
Level 123
God Stats
1W - 1L
1,500 SR
Queue Stats
129W - 68L
1,571 Elo+
Solo
Ne Zha
Ne Zha
Bolkom
Ne Zha
Level 101
God Stats
14W - 10L
1,513 SR
Queue Stats
346W - 333L
1,426 Elo+
Solo
Jing Wei
Jing Wei
vussari
Jing Wei
Level 89
God Stats
9W - 1L
1,972 SR
Queue Stats
189W - 151L
1,485 Elo+
Solo
The Morrigan
The Morrigan
老马丶吃嫩草
The Morrigan
Level 39
God Stats
1W - 1L
1,299 SR
Queue Stats
239W - 226L
1,492 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
Soulreaver23
The Morrigan
14
1 / 5 / 2
7,498
750
5,059
8,511
2,900
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
TajoTv
Cthulhu
14
1 / 4 / 7
7,504
750
14,786
13,663
8,219
Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Chang'e
15
2 / 2 / 5
8,213
821
10,727
11,684
3,992
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Mystical Earring

Mystical Earring

+15
Mp 5

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Serqet
erlkao
Serqet
13
4 / 6 / 3
7,778
778
6,271
9,902
10,618
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nemesis
katakume
Nemesis
13
2 / 4 / 6
7,684
768
6,631
11,326
8,741
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
15
6 / 3 / 13
8,941
894
11,233
11,522
4,808
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

13
3 / 5 / 15
8,069
807
7,718
11,133
8,732
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ne Zha
Bolkom
Ne Zha
15
5 / 2 / 14
8,473
847
14,244
8,847
3,997
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Jing Wei
vussari
Jing Wei
17
4 / 0 / 14
8,942
894
9,642
11,924
4,412
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Morrigan
老马丶吃嫩草
The Morrigan
15
3 / 0 / 13
8,593
859
5,712
7,716
2,736
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
90
10
Kills
21
21
Deaths
10
23
Assists
69
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
6
3
13
4.17
W
3
5
15
2.1
W
Ne Zha
Bolkom
Ne Zha
5
2
14
6
L
The Morrigan
Soulreaver23
The Morrigan
1
5
2
0.4
L
Cthulhu
TajoTv
Cthulhu
1
4
7
1.13
L
Chang'e
2
2
5
2.25
L
Serqet
erlkao
Serqet
4
6
3
0.92
L
Nemesis
katakume
Nemesis
2
4
6
1.25
W
Jing Wei
vussari
Jing Wei
4
0
14
11
W
The Morrigan
老马丶吃嫩草
The Morrigan
3
0
13
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,474
Damage
48,549
55,086
Taken
51,142
34,470
Mitigated
24,685
17,581
Healing
23,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
11,233
669
8,999
5,058
11,522
4,808
782
6,326
4,855
21,467
1,006
W
7,718
707
372
1,534
11,133
8,732
0
4,935
5,368
11,606
0
W
Ne Zha
Bolkom
Ne Zha
14,244
1,227
333
1,143
8,847
3,997
771
5,463
3,262
0
24,846
L
The Morrigan
Soulreaver23
The Morrigan
5,059
1,479
0
58
8,511
2,900
0
3,483
5,028
16,420
0
L
Cthulhu
TajoTv
Cthulhu
14,786
84
1,547
1,824
13,663
8,219
0
4,924
8,590
36,512
648
L
Chang'e
10,727
177
5,486
4,980
11,684
3,992
0
4,488
7,143
26,521
0
L
Serqet
erlkao
Serqet
6,271
1,079
287
55
9,902
10,618
0
4,823
5,079
0
5,946
L
Nemesis
katakume
Nemesis
6,631
1,145
576
2,768
11,326
8,741
0
5,974
5,207
0
9,034
W
Jing Wei
vussari
Jing Wei
9,642
6,385
607
3,451
11,924
4,412
1,329
8,448
3,086
0
18,846
W
The Morrigan
老马丶吃嫩草
The Morrigan
5,712
1,118
926
1,513
7,716
2,736
462
5,056
2,408
23,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,677
Gold Earned
43,018
109
Minions Killed
126
0
Camps Cleared
0
1,003,469
Distance Traveled
913,426
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
8,941
894
36
4
0
207,710
0
W
Nox
8,069
807
6
1
0
148,404
0
W
Ne Zha
8,473
847
13
1
0
194,490
0
L
The Morrigan
7,498
750
28
3
0
165,758
0
L
Cthulhu
7,504
750
46
5
0
193,101
0
L
Chang'e
8,213
821
28
3
0
234,418
0
L
Serqet
7,778
778
4
0
0
191,868
0
L
Nemesis
7,684
768
3
0
0
218,324
0
W
Jing Wei
8,942
894
20
2
0
196,071
0
W
The Morrigan
8,593
859
51
5
0
166,751
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role