Player Matchup

Janus
Janus
AboMartin
Janus
Level 126
God Stats
38W - 34L
1,541 SR
Queue Stats
374W - 369L
1,493 Elo+
Party 1
Arachne
Arachne
GospodB0G
Arachne
Level 129
God Stats
15W - 9L
1,557 SR
Queue Stats
622W - 619L
1,418 Elo+
Solo
Artio
Artio
Pyranna87
Artio
Level 148
God Stats
12W - 13L
1,540 SR
Queue Stats
111W - 136L
1,381 Elo+
Solo
Fenrir
Fenrir
Regulus1100
Fenrir
Level 119
God Stats
3W - 3L
1,427 SR
Queue Stats
45W - 45L
1,495 Elo+
Solo
Merlin
Merlin
kikonebacone
Merlin
Level 86
God Stats
4W - 11L
1,425 SR
Queue Stats
236W - 263L
1,487 Elo+
Party 1
Team Averages
Level 122
1,498 SR
1,455 Elo+

VS

Team Averages
Level 128
1,584 SR
1,483 Elo+
Anubis
Anubis
ABuzzy07
Anubis
Level 69
God Stats
4W - 1L
1,692 SR
Queue Stats
35W - 33L
1,499 Elo+
Solo
Geb
Geb
MegaSmom
Geb
Level 190
God Stats
4W - 2L
1,619 SR
Queue Stats
249W - 255L
1,521 Elo+
Solo
Anhur
Anhur
WolfARM
Anhur
Level 121
God Stats
35W - 28L
1,525 SR
Queue Stats
133W - 127L
1,489 Elo+
Solo
Apollo
Apollo
Yshay41
Apollo
Level 104
God Stats
18W - 25L
1,364 SR
Queue Stats
91W - 102L
1,437 Elo+
Solo
Bakasura
Bakasura
x_-SH1N0B1-_x
Bakasura
Level 154
God Stats
15W - 7L
1,718 SR
Queue Stats
362W - 342L
1,468 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
AboMartin
Janus
14
2 / 4 / 1
7,411
529
5,654
9,122
1,746
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
GospodB0G
Arachne
10
2 / 6 / 1
6,485
463
4,992
12,835
2,293
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Artio
Pyranna87
Artio
9
1 / 4 / 2
5,996
428
3,831
13,661
7,215
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Fenrir
12
0 / 4 / 1
6,511
465
2,385
12,790
5,785
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Merlin
11
1 / 8 / 0
6,374
455
5,341
10,683
1,681
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
ABuzzy07
Anubis
18
11 / 0 / 2
10,638
760
13,841
11,819
5,429
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

14
2 / 2 / 7
8,127
581
7,682
9,520
3,319
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Anhur
WolfARM
Anhur
14
8 / 3 / 3
9,257
661
9,207
8,161
2,216
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Apollo
Yshay41
Apollo
15
1 / 0 / 1
9,478
677
5,064
6,113
2,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bakasura
x_-SH1N0B1-_x
Bakasura
15
4 / 1 / 7
8,633
617
8,837
12,603
6,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
46
6
Kills
26
26
Deaths
6
5
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Anubis
ABuzzy07
Anubis
11
0
2
12
L
Janus
AboMartin
Janus
2
4
1
0.63
L
Arachne
GospodB0G
Arachne
2
6
1
0.42
W
2
2
7
2.75
L
Artio
Pyranna87
Artio
1
4
2
0.5
L
Fenrir
0
4
1
0.13
W
Anhur
WolfARM
Anhur
8
3
3
3.17
W
Apollo
Yshay41
Apollo
1
0
1
1.5
L
Merlin
1
8
0
0.13
W
Bakasura
x_-SH1N0B1-_x
Bakasura
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,203
Damage
44,631
59,091
Taken
48,216
18,720
Mitigated
20,209
14,705
Healing
24,580
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
ABuzzy07
Anubis
13,841
500
0
8,950
11,819
5,429
0
2,076
9,567
105,501
0
L
Janus
AboMartin
Janus
5,654
177
0
3,641
9,122
1,746
0
4,613
4,102
56,762
0
L
Arachne
GospodB0G
Arachne
4,992
2,798
0
3,210
12,835
2,293
0
2,263
9,813
0
23,771
W
7,682
274
0
1,750
9,520
3,319
168
4,178
4,668
33,510
0
L
Artio
Pyranna87
Artio
3,831
790
280
3,239
13,661
7,215
0
3,785
8,813
18,231
0
L
Fenrir
2,385
522
0
2,851
12,790
5,785
0
2,344
9,759
0
34,855
W
Anhur
WolfARM
Anhur
9,207
5,835
0
3,033
8,161
2,216
3,135
3,113
4,894
0
48,917
W
Apollo
Yshay41
Apollo
5,064
1,820
0
3,470
6,113
2,295
1,698
960
4,804
0
65,777
L
Merlin
5,341
183
0
1,484
10,683
1,681
0
7,792
2,097
29,863
215
W
Bakasura
x_-SH1N0B1-_x
Bakasura
8,837
5,470
0
7,377
12,603
6,950
378
3,637
8,695
0
34,083

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,777
Gold Earned
46,133
295
Minions Killed
520
0
Camps Cleared
0
1,289,808
Distance Traveled
1,382,664
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
10,638
760
165
12
0
290,345
2
L
Janus
7,411
529
118
8
0
297,373
0
L
Arachne
6,485
463
36
3
0
227,190
0
W
Geb
8,127
581
57
4
0
306,873
2
L
Artio
5,996
428
25
2
0
260,225
0
L
Fenrir
6,511
465
68
5
0
253,989
3
W
Anhur
9,257
661
74
5
0
242,463
0
W
Apollo
9,478
677
134
10
0
234,459
4
L
Merlin
6,374
455
48
3
0
251,031
7
W
Bakasura
8,633
617
90
6
0
308,524
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role